public void SetupEquip() { treasureMain.m_prefIconInventry.SetActive(false); treasureMain.equip_treasure_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_rootSettingTreasure); for (int i = 0; i < 3; i++) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_rootSettingTreasure); DataTreasureParam equip_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == i + 1); if (equip_data != null) { MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == equip_data.treasure_id); icon.Initialize(equip_data, master); } else { equip_data = new DataTreasureParam(); equip_data.equip = i + 1; equip_data.treasure_id = 0; icon.Initialize(equip_data, null); } treasureMain.equip_treasure_list.Add(icon); icon.OnClickTreasure.AddListener(OnSelectEquipBase); } treasureMain.SelectEquip(0); }
public override void OnEnter() { base.OnEnter(); int iNum = DataManager.Instance.dataWeaponAlbum.list.Count; main.m_txtListTitle.text = string.Format("武器アルバム({0}/{1})", iNum, DataManager.Instance.masterWeapon.list.Count); main.m_btnEquip.gameObject.SetActive(false); main.m_btnAlbum.gameObject.SetActive(false); main.m_btnBuy.gameObject.SetActive(false); main.m_btnGradeup.gameObject.SetActive(false); main.m_btnBulk.gameObject.SetActive(false); main.m_btnList.gameObject.SetActive(true); main.m_btnList.onClick.AddListener(() => { Finish(); }); main.weapon_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(main.m_goListContents); foreach (DataWeaponParam data in DataManager.Instance.dataWeaponAlbum.list) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>( main.m_prefIconInventry, main.m_goListContents); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); icon.Initialize(data, master); main.weapon_list.Add(icon); icon.OnClickWeapon.AddListener(OnSelectListWeapon); } }
private static IBindingData BindRealAssetService(Container container, AssetServiceConfig config, MonoBehaviourEx mb) { container.BindSingleton <IAssetLoadingTaskImpl, AssetLoadingTaskImpl>(); container.BindSingleton <ISimpleFactory <IAssetLoadingTaskImpl>, AssetLoadingTaskImplFactory>(); container.BindSingleton <ISimpleFactory <IResourceLoadingTaskImpl>, ResourceLoadingTaskImplFactory>(); container.BindInstance <IAssetIndexForInstallerLoader>(new AssetIndexForInstallerLoader(mb)); return(container.BindSingleton <IAssetService, AssetService>() .OnPreInit(serviceInstance => { var assetService = (AssetService)serviceInstance; assetService.UpdateIsEnabled = config.UpdateIsEnabled; assetService.DownloadRetryCount = config.DownloadRetryCount; assetService.ConcurrentAssetLoaderCount = config.ConcurrentAssetLoaderCount; assetService.ConcurrentResourceLoaderCount = config.ConcurrentResourceLoaderCount; assetService.AssetCachePoolCapacity = config.AssetCachePoolCapacity; assetService.ResourceCachePoolCapacity = config.ResourceCachePoolCapacity; assetService.AssetAccessorPoolCapacity = config.AssetAccessorPoolCapacity; assetService.UpdateRelativePathFormat = config.UpdateRelativePathFormat; assetService.ReadWritePath = Path.Combine(Application.persistentDataPath, config.ReadWriteRelativePath); assetService.InstallerPath = Path.Combine(Application.streamingAssetsPath, config.InstallerRelativePath); assetService.ResourceDestroyer = new ResourceDestroyer(); assetService.BundleVersion = Application.version; assetService.ReleaseResourceInterval = config.ReleaseResourceInterval; assetService.UpdateSizeBeforeSavingReadWriteIndex = config.UpdateSizeBeforeSavingReadWriteIndex; assetService.RunningPlatform = GetRunningPlatform(config); foreach (var url in config.UpdateServerRootUrls) { assetService.AddUpdateServerRootUrl(url); } }).OnPostShutdown(() => { AssetBundle.UnloadAllAssetBundles(true); })); }
public override void OnEnter() { base.OnEnter(); treasureMain.m_txtListTitle.text = string.Format("おたから図鑑({0}/{1})", DataManager.Instance.dataTreasureAlbum.list.Count, DataManager.Instance.masterTreasure.list.Count); treasureMain.m_btnBack.gameObject.SetActive(true); treasureMain.m_btnBuy.gameObject.SetActive(false); treasureMain.m_btnGradeup.gameObject.SetActive(false); SetupEquip(); treasureMain.m_btnBack.onClick.AddListener(() => { Fsm.Event("back"); }); treasureMain.treasure_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_goListContents); foreach (DataTreasureParam treasure in DataManager.Instance.dataTreasureAlbum.list) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents); MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == treasure.treasure_id); icon.Initialize(treasure, master); treasureMain.treasure_list.Add(icon); icon.OnClickTreasure.AddListener(OnSelectListTreasure); } }
public override void OnEnter() { base.OnEnter(); DataCharaParam data_chara = DataManager.Instance.dataChara.list.Find(p => p.status == DataChara.STATUS.USING.ToString()); MasterCharaParam master_chara = DataManager.Instance.masterChara.list.Find(p => p.chara_id == data_chara.chara_id); armorMain.m_imgChara.sprite = armorMain.m_spriteAtlasChara.GetSprite(master_chara.GetIconName()); armorMain.icon_armor_list.Clear(); armorMain.m_prefArmorIcon.SetActive(false); MonoBehaviourEx.DeleteObjects <IconArmor>(armorMain.m_goRootLeft); MonoBehaviourEx.DeleteObjects <IconArmor>(armorMain.m_goRootRight); for (int i = 0; i < 4; i++) { IconArmor script = PrefabManager.Instance.MakeScript <IconArmor>(armorMain.m_prefArmorIcon, armorMain.m_goRootLeft); armorMain.icon_armor_list.Add(script); } for (int i = 0; i < 4; i++) { IconArmor script = PrefabManager.Instance.MakeScript <IconArmor>(armorMain.m_prefArmorIcon, armorMain.m_goRootRight); armorMain.icon_armor_list.Add(script); } for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam data = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]); armorMain.icon_armor_list[i].Initialize(data, DataManager.Instance.masterArmor.list); } position.Value = "helmet"; Finish(); }
public AssetIndexForInstallerLoader(MonoBehaviourEx behaviour) { if (behaviour == null) { throw new ArgumentNullException(nameof(behaviour)); } m_MonoBehaviour = behaviour; }
protected T ParentComponent <T>(ref T m_cache, bool skipSelf = false) where T : class { if (null != m_cache) { if (m_cache is IValidable validableObject && validableObject.Valid) { return(m_cache); } if (m_cache is Component component && component) { return(m_cache); } } if (typeof(IValidable).IsAssignableFrom(typeof(T))) { MonoBehaviourEx parentIt = null; if (skipSelf) { if (transform.parent && transform.parent.GetComponentInParent <MonoBehaviourEx>() is MonoBehaviourEx parent) { parentIt = parent; } } else { parentIt = this; } while (parentIt) { if (parentIt.OwnComponent(ref m_cache) is IValidable validable && validable.Valid) { return(m_cache); } if (parentIt.transform.parent is Transform parent) { parentIt = parent.GetComponentInParent <MonoBehaviourEx>(); } else { parentIt = null; } } } else if (typeof(Component).IsAssignableFrom(typeof(T))) { m_cache = GetComponentInParent <T>(); return(m_cache); } return(m_cache); }
public void Initialize(int _iFloorId, int _iTime) { m_txtClearMessage.text = string.Format("{0}F Clear!!", _iFloorId); m_txtClearTime.text = string.Format("{0:D2}:{1:D2}", _iTime / 60, _iTime % 60); m_prefPrizeIcon.SetActive(false); MonoBehaviourEx.DeleteObjects <IconResultPrize>(m_goPrizeRoot); foreach (DataItemParam data in DataManager.Instance.dataGetItem.list) { IconResultPrize script = PrefabManager.Instance.MakeScript <IconResultPrize>(m_prefPrizeIcon, m_goPrizeRoot); script.Initialize(data); } }
public void ShowFloorList(int _iStage, Action <int> _action) { m_prefFloor.SetActive(false); MonoBehaviourEx.DeleteObjects <BannerFloor>(m_goFloorRoot); foreach (MasterFloorParam master in DataManager.Instance.masterFloor.list.FindAll(p => p.stage_id == _iStage)) { BannerFloor script = PrefabManager.Instance.MakeScript <BannerFloor>(m_prefFloor, m_goFloorRoot); script.Initialize(DataManager.Instance.dataFloor.list.Find(f => f.floor_id == master.floor_id), master); script.m_btn.onClick.AddListener(() => { _action.Invoke(script.floor_id); }); } }
public void GachaTenSample() { Debug.Log("ten"); m_goBackground.SetActive(true); m_goPanelTen.SetActive(true); m_prefChest.SetActive(false); open_count = 0; m_btnCloseTen.interactable = false; m_btnBulkOpen.interactable = true; chest_list.Clear(); MonoBehaviourEx.DeleteObjects <GachaChest>(m_goPanelTen); for (int i = 0; i < 10; i++) { GachaChest chest = PrefabManager.Instance.MakeScript <GachaChest>(m_prefChest, m_goTenChestRoot); chest.Initialize(m_sprAtlasIcons.GetSprite("chest_t_01"), m_sprAtlasWeapon.GetSprite("150_t"), 1); m_btnCloseOne.onClick.RemoveAllListeners(); chest.OnChestOpen.AddListener(() => { open_count += 1; Debug.Log(open_count); if (10 <= open_count) { m_btnCloseTen.interactable = true; m_btnBulkOpen.interactable = false; } }); chest_list.Add(chest); } m_btnCloseTen.onClick.RemoveAllListeners(); m_btnCloseTen.onClick.AddListener(() => { Debug.Log("m_btnCloseTen.onClick"); OnGachaFinished.Invoke(); }); m_btnBulkOpen.onClick.AddListener(() => { foreach (GachaChest chest in chest_list) { chest.m_btnChest.onClick.Invoke(); } }); }
public override void OnEnter() { base.OnEnter(); skillMain.m_charaView.Initialize(); skillMain.m_prefBannerSkill.SetActive(false); skillMain.m_goViewSkill_Setting.SetActive(true); skillMain.m_goViewSkill_List.SetActive(false); skillMain.skill_banner_list.Clear(); MonoBehaviourEx.DeleteObjects <BannerSkill>(skillMain.m_goSettingSkillRoot); for (int i = 0; i < 3; i++) { DataSkillParam data = DataManager.Instance.dataSkill.list.Find(p => p.position == i + 1); if (data == null) { data = new DataSkillParam(0, i + 1); } BannerSkill script = PrefabManager.Instance.MakeScript <BannerSkill>(skillMain.m_prefBannerSkill, skillMain.m_goSettingSkillRoot); skillMain.skill_banner_list.Add(script); MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id); script.Initialize(data, master); } skillMain.AllButtonClose(); skillMain.m_btnEdit.gameObject.SetActive(true); skillMain.m_btnShop.gameObject.SetActive(true); skillMain.m_btnList.gameObject.SetActive(true); skillMain.m_btnEdit.onClick.AddListener(() => { Fsm.Event("edit"); }); skillMain.m_btnShop.onClick.AddListener(() => { Fsm.Event("shop"); }); skillMain.m_btnList.onClick.AddListener(() => { Fsm.Event("list"); }); }
public void GachaMulti(List <ChestData> _list) { m_goBackground.SetActive(true); m_goPanelTen.SetActive(true); m_prefChest.SetActive(false); open_count = 0; m_btnCloseTen.interactable = false; m_btnBulkOpen.interactable = true; chest_list.Clear(); MonoBehaviourEx.DeleteObjects <GachaChest>(m_goPanelTen); foreach (ChestData data in _list) { GachaChest chest = PrefabManager.Instance.MakeScript <GachaChest>(m_prefChest, m_goTenChestRoot); chest.Initialize(data.spr_chest, data.spr_item, data.rarity); m_btnCloseOne.onClick.RemoveAllListeners(); chest.OnChestOpen.AddListener(() => { open_count += 1; if (_list.Count <= open_count) { m_btnCloseTen.interactable = true; m_btnBulkOpen.interactable = false; } }); chest_list.Add(chest); } m_btnCloseTen.onClick.RemoveAllListeners(); m_btnCloseTen.onClick.AddListener(() => { Debug.Log("m_btnCloseTen.onClick"); OnGachaFinished.Invoke(); }); m_btnBulkOpen.onClick.AddListener(() => { foreach (GachaChest chest in chest_list) { chest.m_btnChest.onClick.Invoke(); } }); }
public override void OnEnter() { base.OnEnter(); charaMain.m_prefIconChara.SetActive(false); charaMain.icon_chara_list.Clear(); MonoBehaviourEx.DeleteObjects <IconCharaList>(charaMain.m_goIconRoot); foreach (MasterCharaParam chara in DataManager.Instance.masterChara.list) { IconCharaList script = PrefabManager.Instance.MakeScript <IconCharaList>(charaMain.m_prefIconChara, charaMain.m_goIconRoot); script.Initialize(chara, DataManager.Instance.dataChara.list.Find(p => p.chara_id == chara.chara_id)); charaMain.icon_chara_list.Add(script); } chara_id.Value = DataManager.Instance.dataChara.list.Find(p => p.status == DataChara.STATUS.USING.ToString()).chara_id; Finish(); }
public override void OnEnter() { base.OnEnter(); select_skill_id.Value = 0; skillMain.m_txtPrice.text = "0"; skillMain.m_charaView.Initialize(); skillMain.m_goViewSkill_Setting.SetActive(false); skillMain.m_goViewSkill_List.SetActive(true); skillMain.skill_banner_list.Clear(); MonoBehaviourEx.DeleteObjects <BannerSkill>(skillMain.m_goListContentsRoot); foreach (MasterSkillParam master in DataManager.Instance.masterSkill.list.FindAll(p => 0 < p.skill_id && p.usable)) { DataSkillParam check_data = DataManager.Instance.dataSkill.list.Find(p => p.skill_id == master.skill_id); if (check_data == null) { BannerSkill script = PrefabManager.Instance.MakeScript <BannerSkill>(skillMain.m_prefBannerSkill, skillMain.m_goListContentsRoot); script.gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 90); DataSkillParam data = new DataSkillParam(master.skill_id, 0); script.Initialize(data, master); script.OnClickBanner.AddListener(OnSkillBanner); skillMain.skill_banner_list.Add(script); } } skillMain.AllButtonClose(); skillMain.m_btnBuy.gameObject.SetActive(true); skillMain.m_btnBack.gameObject.SetActive(true); skillMain.m_btnBuy.interactable = false; skillMain.m_btnBuy.onClick.AddListener(() => { Fsm.Event("buy"); }); skillMain.m_btnBack.onClick.AddListener(() => { Fsm.Event("back"); }); }
public override void OnEnter() { base.OnEnter(); other.m_goVolumeSetting.SetActive(false); other.m_goHelpRoot.SetActive(true); other.m_prefBannerHelp.SetActive(false); MonoBehaviourEx.DeleteObjects <BannerHelp>(other.m_goBannerRoot); foreach (MasterHelpParam param in DataManager.Instance.masterHelp.list) { BannerHelp banner = PrefabManager.Instance.MakeScript <BannerHelp>(other.m_prefBannerHelp, other.m_goBannerRoot); banner.m_txtTitle.text = param.title; banner.m_masterParam = param; banner.m_btn.onClick.AddListener(() => { //Debug.Log(banner.m_masterParam.help_id); other.m_txtHelpOutline.text = banner.m_masterParam.message; }); } other.m_txtHelpOutline.text = "-----"; }
public void Init() { if (initialized) { return; } screens = MonoBehaviourEx.GetComponentsOfDirectChildren <UIScreen>(this, true); foreach (UIScreen screen in screens) { screen.Initialize(this); } if (InitialScreen != null) { menuStack.Push(InitialScreen); InitialScreen.Show(); } initialized = true; }
public void Initialize(Action <int> _actionFloor) { m_prefStage.SetActive(false); MonoBehaviourEx.DeleteObjects <IconStage>(m_goStageRoot); int iStage = 0; foreach (DataStageParam data_stage in DataManager.Instance.dataStage.list.FindAll(p => 0 < p.status)) { if (iStage == 0) { iStage = data_stage.stage_id; } IconStage script = PrefabManager.Instance.MakeScript <IconStage>(m_prefStage, m_goStageRoot); script.Initialize(data_stage, DataManager.Instance.masterStage.list.Find(p => p.stage_id == data_stage.stage_id)); script.m_btn.onClick.AddListener(() => { ShowFloorList(data_stage.stage_id, _actionFloor); }); } ShowFloorList(iStage, _actionFloor); }
public override void OnEnter() { base.OnEnter(); skillMain.m_charaView.Initialize(); skillMain.m_goViewSkill_Setting.SetActive(false); skillMain.m_goViewSkill_List.SetActive(true); MonoBehaviourEx.DeleteObjects <BannerSkill>(skillMain.m_goListContentsRoot); foreach (DataSkillParam data in DataManager.Instance.dataSkill.list) { BannerSkill script = PrefabManager.Instance.MakeScript <BannerSkill>(skillMain.m_prefBannerSkill, skillMain.m_goListContentsRoot); script.gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 90); MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id); script.Initialize(data, master); } skillMain.AllButtonClose(); skillMain.m_btnEdit.gameObject.SetActive(true); skillMain.m_btnShop.gameObject.SetActive(true); skillMain.m_btnBack.gameObject.SetActive(true); skillMain.m_btnEdit.onClick.AddListener(() => { Fsm.Event("edit"); }); skillMain.m_btnShop.onClick.AddListener(() => { Fsm.Event("shop"); }); skillMain.m_btnBack.onClick.AddListener(() => { Fsm.Event("back"); }); }
public override void OnEnter() { base.OnEnter(); treasure_serial.Value = 0; int iNum = DataManager.Instance.dataTreasure.list.Count; treasureMain.m_txtListTitle.text = string.Format("所持おたから一覧({0}/{1})", iNum, Defines.TREASURE_NUM_LIMIT); treasureMain.m_goBuyWindow.SetActive(false); treasureMain.m_treasureInfo.Setup(new DataTreasureParam(0, 0), null); treasureMain.m_btnBuy.gameObject.SetActive(true); treasureMain.m_btnGradeup.gameObject.SetActive(true); treasureMain.m_btnGradeup.onClick.AddListener(() => { DataTreasureParam data = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial.Value); MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id); DataManager.Instance.UseCoin(MasterTreasure.GetGradeupPrice(data, master)); data.level += 1; treasureMain.m_treasureInfo.Setup(data, master); foreach (IconInventry icon in treasureMain.treasure_list) { if (icon.m_dataTreasure.serial == data.serial) { icon.Initialize(data, master); icon.SelectTreasure(data.serial); } } foreach (IconInventry icon in treasureMain.equip_treasure_list) { if (icon.m_dataTreasure.serial == data.serial) { icon.Initialize(data, master); icon.SelectTreasure(data.serial); } } DataManager.Instance.dataTreasure.Save(); DataManager.Instance.user_data.Save(); }); treasureMain.m_btnBuy.onClick.AddListener(() => { Fsm.Event("buy"); }); treasureMain.m_btnEdit.gameObject.SetActive(true); treasureMain.m_btnAlbum.gameObject.SetActive(true); treasureMain.m_btnEdit.onClick.AddListener(() => { Fsm.Event("edit"); }); treasureMain.m_btnAlbum.onClick.AddListener(() => { Fsm.Event("album"); }); treasureMain.m_btnMenuBulk.gameObject.SetActive(true); treasureMain.m_btnMenuBulk.onClick.AddListener(() => { Fsm.Event("bulk"); }); SetupEquip(); treasureMain.treasure_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_goListContents); foreach (DataTreasureParam treasure in DataManager.Instance.dataTreasure.list) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents); MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == treasure.treasure_id); icon.Initialize(treasure, master); treasureMain.treasure_list.Add(icon); icon.OnClickTreasure.AddListener(OnSelectListTreasure); } }
public override void OnEnter() { base.OnEnter(); icon_position = 0; banner_skill_id = 0; foreach (IconSkill skill in skillMain.m_charaView.m_iconSkillList) { skill.OnClickIcon.AddListener(OnSkillIcon); } skillMain.m_goViewSkill_Setting.SetActive(false); skillMain.m_goViewSkill_List.SetActive(true); skillMain.skill_banner_list.Clear(); MonoBehaviourEx.DeleteObjects <BannerSkill>(skillMain.m_goListContentsRoot); foreach (DataSkillParam data in DataManager.Instance.dataSkill.list) { BannerSkill script = PrefabManager.Instance.MakeScript <BannerSkill>(skillMain.m_prefBannerSkill, skillMain.m_goListContentsRoot); script.gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 90); MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id); script.Initialize(data, master); script.OnClickBanner.AddListener(OnSkillBanner); skillMain.skill_banner_list.Add(script); } skillMain.AllButtonClose(); skillMain.m_btnSet.gameObject.SetActive(true); skillMain.m_btnSet.interactable = false; skillMain.m_btnSet.onClick.AddListener(() => { // セットしたいスキル DataSkillParam target_data = DataManager.Instance.dataSkill.list.Find(p => p.skill_id == banner_skill_id); // セット済みのスキル DataSkillParam icon_skill_data = DataManager.Instance.dataSkill.list.Find(p => p.position == icon_position); //DataSkillParam exchange_data = null; int temp_icon_position = skillMain.m_charaView.GetSkillPosition(target_data.skill_id); Debug.Log(temp_icon_position); // 本命 target_data.position = icon_position; // セットしたいスキルがすでにセット済みの場合 if (temp_icon_position != 0) { // 入れ替えないとだめ if (icon_skill_data != null) { icon_skill_data.position = temp_icon_position; } } else { if (icon_skill_data != null) { icon_skill_data.position = 0; } } skillMain.m_charaView.Initialize(); banner_skill_id = 0; icon_position = 0; skillMain.SkillBannerSelect(0); skillMain.m_charaView.SkillSelect(0); DataManager.Instance.dataSkill.Save(); }); skillMain.m_btnBack.gameObject.SetActive(true); skillMain.m_btnBack.onClick.AddListener(() => { Fsm.Event("back"); }); }
public override void OnEnter() { base.OnEnter(); //weapon_serial.Value = 0; int iNum = DataManager.Instance.dataWeapon.list.Count; main.m_txtListTitle.text = string.Format("所持武器一覧({0}/{1})", iNum, Defines.WEAPON_NUM_LIMIT); main.m_goBulkBuyWindow.SetActive(false); if (weapon_serial.Value == 0) { main.m_weaponInfo.Setup(new DataWeaponParam(0, 0), null); } else { DataWeaponParam data = DataManager.Instance.dataWeapon.list.Find(p => p.serial == weapon_serial.Value); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); main.m_weaponInfo.Setup(data, master); } main.m_btnList.gameObject.SetActive(false); main.m_btnBulk.gameObject.SetActive(true); main.m_btnBulk.onClick.AddListener(() => { weapon_serial.Value = 0; Fsm.Event("bulk"); }); main.m_btnBuy.gameObject.SetActive(true); main.m_btnBuy.onClick.AddListener(() => { Fsm.Event("buy"); }); main.m_btnGradeup.gameObject.SetActive(true); main.m_btnGradeup.onClick.AddListener(() => { DataWeaponParam data = DataManager.Instance.dataWeapon.list.Find(p => p.serial == weapon_serial.Value); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); DataManager.Instance.UseCoin(MasterWeapon.GetGradeupPrice(data, master)); data.level += 1; main.m_weaponInfo.Setup(data, master); foreach (IconInventry icon in main.weapon_list) { if (icon.m_dataWeapon.serial == data.serial) { icon.Initialize(data, master); icon.SelectTreasure(data.serial); } } DataManager.Instance.dataWeapon.Save(); DataManager.Instance.user_data.Save(); }); main.m_btnEquip.gameObject.SetActive(true); main.m_btnEquip.interactable = false; main.m_btnEquip.onClick.AddListener(() => { DataWeaponParam data_equip_pre = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); data_equip_pre.equip = 0; DataWeaponParam data_equip = DataManager.Instance.dataWeapon.list.Find(p => p.serial == weapon_serial.Value); data_equip.equip = 1; MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data_equip.weapon_id); main.m_weaponInfo.Setup(data_equip, master); foreach (IconInventry icon in main.weapon_list) { if (icon.m_dataWeapon.serial == data_equip_pre.serial) { icon.m_goEquip.SetActive(false); } if (icon.m_dataWeapon.serial == data_equip.serial) { icon.m_goEquip.SetActive(true); } } main.m_btnEquip.interactable = false; DataManager.Instance.dataWeapon.Save(); }); main.m_btnAlbum.gameObject.SetActive(true); main.m_btnAlbum.onClick.AddListener(() => { Fsm.Event("album"); }); main.weapon_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(main.m_goListContents); foreach (DataWeaponParam data in DataManager.Instance.dataWeapon.list) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>( main.m_prefIconInventry, main.m_goListContents); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); icon.Initialize(data, master); main.weapon_list.Add(icon); icon.OnClickWeapon.AddListener(OnSelectListWeapon); } main.SelectListData(weapon_serial.Value); }
public override void OnEnter() { base.OnEnter(); float fAutoPotionRate = DataManager.Instance.user_data.ReadFloat(Defines.KEY_AUTOPOTION_RATE); gamemain.m_btnAuto.Initialize(DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_AUTOMOVE) != 0); gamemain.m_btnAutoPotion.Initialize( DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_AUTOPOTION) != 0, fAutoPotionRate); gamemain.player_chara.gameObject.SetActive(true); gamemain.m_panelPauseMenu.m_soundvolumeBGM.SetVolume(DataManager.Instance.user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_BGM)); BGMControl.Instance.Play("anime_06_loop"); gamemain.m_panelPauseMenu.m_soundvolumeSE.SetVolume(DataManager.Instance.user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_SE)); //Debug.Log( string.Format("floor_id={0}", DataManager.Instance.game_data.ReadInt("floor_id"))); int floor_id = DataManager.Instance.game_data.ReadInt("floor_id"); gamemain.m_txtFloor.text = string.Format("{0}", floor_id); gamemain.master_floor_param = DataManager.Instance.masterFloor.list.Find(p => p.floor_id == floor_id); gamemain.master_stage_param = DataManager.Instance.masterStage.list.Find(p => p.stage_id == gamemain.master_floor_param.stage_id); gamemain.background.spr_renderer.sprite = gamemain.m_spriteAtlasBackground.GetSprite(gamemain.master_stage_param.bg_name); //gamemain.player_chara.Damage(10); DataPotionParam data_potion = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true); MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id); gamemain.icon_potion.InitializeGame(data_potion, master_potion); gamemain.icon_skill_arr = gamemain.m_goIconRoot.GetComponentsInChildren <IconSkill>(); for (int i = 0; i < gamemain.icon_skill_arr.Length; i++) { int position = i + 1; DataSkillParam data = DataManager.Instance.dataSkill.list.Find(p => p.position == position); if (data == null) { data = new DataSkillParam(0, position); } MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id); gamemain.icon_skill_arr[i].InitializeGame(data, master); } #region 敵 gamemain.m_prefEnemy.gameObject.SetActive(false); //gamemain.m_prefEnemyHpBar.gameObject.SetActive(false); foreach (GameObject zako_pos in gamemain.zako_position) { MonoBehaviourEx.DeleteObjects <Transform>(zako_pos); create_enemy( gamemain.master_floor_param.enemy_id, gamemain.master_floor_param.enemy_level, zako_pos, false); } MonoBehaviourEx.DeleteObjects <Transform>(gamemain.boss_position); create_enemy( gamemain.master_floor_param.boss_enemy_id, gamemain.master_floor_param.boss_level, gamemain.boss_position, true); #endregion }
public override void OnEnter() { base.OnEnter(); main.m_btnQuest.onClick.RemoveAllListeners(); main.m_btnQuest.onClick.AddListener(() => { Fsm.Event("quest"); }); // charaview main.m_charaView.Initialize(); // weapon DataWeaponParam data_equip = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); MasterWeaponParam master_equip = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data_equip.weapon_id); main.m_weaponInfo.Setup(data_equip, master_equip); // treasure main.m_prefIconTreasure.SetActive(false); main.treasure_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(main.m_goTreasureRoot); for (int i = 0; i < 3; i++) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>(main.m_prefIconTreasure, main.m_goTreasureRoot); DataTreasureParam equip_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == i + 1); if (equip_data != null) { MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == equip_data.treasure_id); icon.Initialize(equip_data, master); } else { equip_data = new DataTreasureParam(); equip_data.equip = i + 1; equip_data.treasure_id = 0; icon.Initialize(equip_data, null); } main.treasure_list.Add(icon); } // armor main.icon_armor_list.Clear(); main.m_prefIconArmor.SetActive(false); MonoBehaviourEx.DeleteObjects <IconArmor>(main.m_goArmorLeft); MonoBehaviourEx.DeleteObjects <IconArmor>(main.m_goArmorRight); for (int i = 0; i < 4; i++) { IconArmor script = PrefabManager.Instance.MakeScript <IconArmor>(main.m_prefIconArmor, main.m_goArmorLeft); main.icon_armor_list.Add(script); } for (int i = 0; i < 4; i++) { IconArmor script = PrefabManager.Instance.MakeScript <IconArmor>(main.m_prefIconArmor, main.m_goArmorRight); main.icon_armor_list.Add(script); } for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam data = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]); main.icon_armor_list[i].Initialize(data, DataManager.Instance.masterArmor.list); } main.m_panelStage.gameObject.SetActive(false); ShowParamsTotal(); Finish(); }
public static IBindingData Bind(Container container, AssetServiceConfig config, MonoBehaviourEx mb) { Guard.RequireNotNull <ArgumentNullException>(container, $"Invalid '{nameof(container)}'."); Guard.RequireNotNull <ArgumentNullException>(config, $"Invalid '{nameof(config)}'."); Guard.RequireNotNull <ArgumentNullException>(mb, $"Invalid '{nameof(mb)}'."); IBindingData bindingData; #if UNITY_EDITOR bindingData = config.EditorMode ? container.BindSingleton <IAssetService, EditorModeAssetService>() : BindRealAssetService(container, config, mb); #else bindingData = BindRealAssetService(container, config, mb); #endif return(bindingData); }
public override void OnEnter() { base.OnEnter(); int iNum = DataManager.Instance.dataTreasure.list.Count; treasureMain.m_txtListTitle.text = string.Format("おたから編集({0}/{1})", iNum, Defines.TREASURE_NUM_LIMIT); equip_position = -1; treasure_serial = -1; SetupEquip(); treasureMain.m_btnBuy.gameObject.SetActive(false); treasureMain.m_btnGradeup.gameObject.SetActive(false); treasureMain.m_btnGradeup.onClick.AddListener(() => { DataTreasureParam data = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial); MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id); DataManager.Instance.UseCoin(MasterTreasure.GetGradeupPrice(data, master)); data.level += 1; treasureMain.m_treasureInfo.Setup(data, master); foreach (IconInventry icon in treasureMain.treasure_list) { if (icon.m_dataTreasure.serial == data.serial) { icon.Initialize(data, master); icon.SelectTreasure(data.serial); } } foreach (IconInventry icon in treasureMain.equip_treasure_list) { if (icon.m_dataTreasure.serial == data.serial) { icon.Initialize(data, master); icon.SelectTreasure(data.serial); } } DataManager.Instance.dataTreasure.Save(); DataManager.Instance.user_data.Save(); }); treasureMain.m_btnSet.gameObject.SetActive(true); treasureMain.m_btnBack.gameObject.SetActive(true); treasureMain.m_btnSet.interactable = false; treasureMain.m_btnSet.onClick.AddListener(() => { DataTreasureParam temp_data = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial); DataTreasureParam preset_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == equip_position); if (temp_data != null) { if (preset_data != null) { int temp_position = temp_data.equip; preset_data.equip = temp_position; } temp_data.equip = equip_position; } else { if (preset_data != null) { preset_data.equip = 0; } } /* * if(preset_data != null && temp_data != null) * { * if( preset_data.serial == temp_data.serial) * { * // なにもしない * } * else if(temp_data.equip != 0) * { * int temp_position = temp_data.equip; * temp_data.equip = preset_data.equip; * preset_data.equip = temp_position; * } * else * { * temp_data.equip = equip_position; * } * } * else if( temp_data != null) * { * temp_data.equip = equip_position; * } * else if(preset_data != null && temp_data == null) * { * // 外す * preset_data.equip = 0; * } * else * { * // 入らないんじゃない? * } */ DataManager.Instance.dataTreasure.Save(); Fsm.Event("equip"); }); treasureMain.m_btnBack.onClick.RemoveAllListeners(); treasureMain.m_btnBack.onClick.AddListener(() => { Fsm.Event("back"); }); treasureMain.treasure_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_goListContents); IconInventry remove_icon = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents); remove_icon.Initialize(new DataTreasureParam(0, 0), null); remove_icon.m_txtNotInventry.text = "はずす"; remove_icon.OnClickTreasure.AddListener(OnSelectListTreasure); treasureMain.treasure_list.Add(remove_icon); foreach (DataTreasureParam treasure in DataManager.Instance.dataTreasure.list) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents); MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == treasure.treasure_id); icon.Initialize(treasure, master); treasureMain.treasure_list.Add(icon); icon.OnClickTreasure.AddListener(OnSelectListTreasure); } }