private void Stop_Click(object sender, EventArgs e)
 {
     if (Stop.Text == "Stop Loop")
     {
         RepeatCreateFakePlayer.Stop();
         LoopForClCreateClientFakeplayer.Stop();
         Stop.Text = "Reactivate Loop";
     }
     else if (Stop.Text == "Reactivate Loop")
     {
         LoopForClCreateClientFakeplayer.Start();
         Stop.Text = "Stop Loop";
     }
 }
        private void delaycheck_CheckedChanged(object sender, EventArgs e)
        {
            if (Stop.Text == "Reactivate Loop")
            {
                Stop.Text = "Stop Loop";
            }

            if (delaycheck.Checked == true)
            {
                LoopForClCreateClientFakeplayer.Start();
                delay.Enabled = true;
                Stop.Enabled  = true;
            }
            if (delaycheck.Checked == false)
            {
                delay.Enabled = false;
                Stop.Enabled  = false;
            }
        }