private void Stop_Click(object sender, EventArgs e) { if (Stop.Text == "Stop Loop") { RepeatCreateFakePlayer.Stop(); LoopForClCreateClientFakeplayer.Stop(); Stop.Text = "Reactivate Loop"; } else if (Stop.Text == "Reactivate Loop") { LoopForClCreateClientFakeplayer.Start(); Stop.Text = "Stop Loop"; } }
private void delaycheck_CheckedChanged(object sender, EventArgs e) { if (Stop.Text == "Reactivate Loop") { Stop.Text = "Stop Loop"; } if (delaycheck.Checked == true) { LoopForClCreateClientFakeplayer.Start(); delay.Enabled = true; Stop.Enabled = true; } if (delaycheck.Checked == false) { delay.Enabled = false; Stop.Enabled = false; } }