示例#1
0
        override public void reading()
        {
            this._PokemonInfos = readObjList <PokemonInfo, PokemonInfo>();// readBean(PokemonInfo) as PokemonInfo;

            this._pokemonsNum = readInt();
            this._onFightId   = readLong();
        }
 override public void reading()
 {
     this._petId          = readLong();
     this._petModelId     = readInt();
     this._ownerId        = readLong();
     this._ownerName      = readString();
     this._level          = readInt();
     this._mapId          = readInt();
     this._x              = readShort();
     this._y              = readShort();
     this._hp             = readInt();
     this._maxHp          = readInt();
     this._mp             = readInt();
     this._maxMp          = readInt();
     this._sp             = readInt();
     this._maxSp          = readInt();
     this._speed          = readInt();
     this._dir            = readByte();
     _buffs               = readObjList <CSBuffInfo, CSBuffInfo>();
     this._sxstate        = readByte();
     this._type           = readInt();
     this._weapon         = readInt();
     this._weaponStrength = readByte();
     this._armor          = readInt();
     this._armorStrength  = readByte();
 }
        override public void reading()
        {
            //var _loc1_:int = 0;
            this._dropGoodsId = readLong();
            this._itemModelId = readInt();
            this._num         = readInt();
            _ownerId          = readObjList <LongC, LongC>();

            /*
             * var _loc2_:int = readShort();
             * _loc1_ = 0;
             * while(_loc1_ < _loc2_)
             * {
             * this._ownerId[_loc1_] = readLong();
             * _loc1_++;
             * }*/
            this._dropTime       = readLong();
            this._intensify      = readInt();
            this._attributs      = readByte();
            this._isFullAppend   = readByte();
            this._isFullStrength = readByte();
            this._x          = readShort();
            this._y          = readShort();
            this._addition   = readByte();
            this._isNanOwner = readByte();
        }
示例#4
0
 override public void reading()
 {
     _booksId    = readObjList <int, int>();
     this._level = readInt();
     this._exp   = readLong();
     _equipIds   = readObjList <int, int>();
 }
 override public void reading()
 {
     this._personId   = readLong();
     this._fightState = readInt();
     this._buffId     = readLong();
     this.buffTarget  = readInt();
 }
示例#6
0
 override public void  reading()
 {
     //var _loc2_:int = 0;
     this._monsterId      = readLong();
     this._monsterModelId = readInt();
     this._monsterName    = readString();
     this._monsterRes     = readString();
     this._monsterIcon    = readString();
     this._friend         = readByte();
     this._friendPara     = readString();
     this._level          = readInt();
     this._mapId          = readInt();
     this._x     = readShort();
     this._y     = readShort();
     this._hp    = readLong();
     this._maxHp = readLong();
     this._mp    = readInt();
     this._maxMp = readInt();
     this._sp    = readInt();
     this._maxSp = readInt();
     this._speed = readInt();
     this._morph = readInt();
     this._dir   = readByte();
     _positions  = readObjList <Byte, int>();
     _buffs      = readObjList <CSBuffInfo, CSBuffInfo>();
 }
 public override void reading()
 {
     this._personId   = readLong();
     this._sourceId   = readLong();
     this._fightState = readInt();
     this._buff       = readBean <CSBuffInfo>();// as CSBuffInfo;
 }
示例#8
0
 override public void reading()
 {
     this._skillId      = readLong();
     this._skillModelId = readInt();
     this._skillLevel   = readInt();
     this.skillCDTime   = readInt();
     _skillAddLevels    = readObjList <SkillLevelInfo, SkillLevelInfo>(); //readBean() as SkillLevelInfo;
 }
示例#9
0
 override public void reading()
 {
     this._entityId        = readLong();
     this._fightResult     = readByte();
     this._damage          = readLong();
     this._entityIdhp      = readLong();
     this._fightSpecialRes = readShort();
 }
 override public void reading()
 {
     this._shortcutId          = readLong();
     this._shortcutType        = readInt();
     this._shortcutSource      = readLong();
     this._shortcutSourceModel = readInt();
     this._shortcutGrid        = readInt();
 }
示例#11
0
 public override void reading()
 {
     this._id    = readLong();
     this._level = readByte();
     this._type  = readByte();
     this._exp   = readInt();
     this._grid  = readByte();
     this._isact = readByte();
 }
示例#12
0
 public override void reading()
 {
     this._pokeid         = readLong();
     this._hastrainnums   = readInt();
     this._trainstarttime = readLong();
     this._trainlevel     = readInt();
     this._hasfightnums   = readInt();
     // base.reading();
 }
 override public void reading()
 {
     this._entityId        = readLong();
     this._sourceId        = readLong();
     this._skillId         = readInt();
     this._fightResult     = readByte();
     this._damage          = readLong();
     this._currentHP       = readLong();
     this._fightSpecialRes = readShort();
 }
 override public void reading()
 {
     this._eventId     = readLong();
     this._playerName  = readString();
     this._playerId    = readLong();
     this._itemInfo    = readBean <ItemInfo>(); // as ItemInfo;
     this._pandoraInfo = readBean <ItemInfo>(); // as ItemInfo;
     this._type        = readByte();
     this._time        = readLong();
 }
 override public void reading()
 {
     this._effectId      = readLong();
     this._effectModelId = readInt();
     this._type          = readByte();
     this._x             = readShort();
     this._y             = readShort();
     this._play          = readInt();
     this._target        = readLong();
 }
 public override void reading()
 {
     this._serverId       = readInt();
     this._createServerId = readInt();
     this._userId         = readString();
     this._playerId       = readLong();
     this._mapId          = readInt();
     this._playername     = readString();
     // base.reading();
 }
 override public void reading()
 {
     this._playerId    = readLong();
     this._name        = readString();
     this._level       = readInt();
     this._sex         = readByte();
     this._longintime  = readInt();
     this._jobKind     = readInt();
     this._changeBirth = readByte();
 }
 override public void reading()
 {
     this._eventId    = readLong();
     this._playerName = readString();
     this._playerId   = readLong();
     this._bossMapId  = readInt();
     this._bossId     = readInt();
     this._itemInfo   = readBean <ItemInfo>();
     this._type       = readByte();
     this._time       = readLong();
 }
 override public void reading()
 {
     this._fightId        = readLong();
     this._personId       = readLong();
     this._fightDirection = readInt();
     this._fightType      = readInt();
     this._mapModelId     = readInt();
     this._line           = readInt();
     this._x = readShort();
     this._y = readShort();
 }
示例#20
0
 override public void reading()
 {
     this._zoneid          = readInt();
     this._clearancestatus = readByte();
     this._enternum        = readInt();
     this._isopen          = readByte();
     this._last_time       = readLong();
     this._wait_time       = readLong();
     this._enterMaxnum     = readInt();
     this._finishLevel     = readByte();
 }
 override public void reading()
 {
     this._itemId     = readLong();
     this._roleId     = readLong();
     this._playerName = readString();
     this._itemName   = readString();
     this._unitprice  = readInt();
     this._price      = readInt();
     this._itemdata   = readBean <ItemInfo>();
     this._deleteTime = readLong();
 }
 override public void reading()
 {
     this._npcId          = readLong();
     this._npcModelId     = readInt();
     this._npcName        = readString();
     this._npcRes         = readString();
     this._npcIcon        = readString();
     this._dir            = readByte();
     this._x              = readShort();
     this._y              = readShort();
     this._storehouseType = readInt();
 }
示例#23
0
        override public void reading()
        {
            this._sourceId = readLong();
            this._skillId  = readInt();
            _list          = readObjList <AttackResultInfos, AttackResultInfos>();

            /*
             * var _loc1_:int = readShort();
             * var _loc2_:int = 0;
             * while(_loc2_ < _loc1_)
             * {
             * this._list[_loc2_] = readBean(AttackResultInfos) as AttackResultInfos;
             * _loc2_++;
             * }*/
        }
示例#24
0
 public override void reading()
 {
     this._roleid         = readLong();
     this._rolename       = readString();
     this._serverid       = readInt();
     this._fightpower     = readLong();
     this._job            = readInt();
     this._level          = readInt();
     this._web            = readString();
     this._point          = readInt();
     _equipInfolist       = readObjList <EquipInfo, EquipInfo>();
     this._winCount       = readInt();
     this._matchCount     = readInt();
     this._changeBirth    = readByte();
     this._escapeAliveNum = readInt();
     // base.reading();
 }
示例#25
0
 public override void reading()
 {
     this._cloudBuyID       = readInt();
     this._start            = readLong();
     this._end              = readLong();
     this._count            = readInt();
     this._mycount          = readInt();
     _cloudBuyEventInfoList = readObjList <CloudBuyEventInfo, CloudBuyEventInfo>();
     _itemInfoList          = readObjList <ItemInfo, ItemInfo>();
     this._isReward         = readByte();
     this._name             = readString();
     this._lastCloudBuyID   = readInt();
     this.isHefu            = readByte();
     this.activitenum       = readInt();
     this.nameToral         = readString();
     // base.reading();
 }
示例#26
0
        public override void reading()
        {
            int _loc2_ = 0;

            this._level    = readShort();
            this._exp      = readLong();
            _cloth         = readObjList <FashionGrid, FashionGrid>();
            _weapon        = readObjList <FashionGrid, FashionGrid>();
            this._weaponid = readLong();
            this._armorid  = readLong();
            this._footid   = readLong();
            _foot          = readObjList <FashionGrid, FashionGrid>();
            this._shadowid = readLong();
            _shadow        = readObjList <FashionGrid, FashionGrid>();
            _emblem        = readObjList <FashionGrid, FashionGrid>();
            this._emblemid = readLong();
            // base.reading();
        }
示例#27
0
        override public void reading()
        {
            this._mailid       = readLong();
            this._szSenderName = readString();
            this._szTitle      = readString();
            this._btRead       = readByte();
            this._btAccessory  = readByte();
            this._nSendTime    = readInt();
            this._btSystem     = readByte();
            _summaryitemlist   = readObjList <MailSummaryItem, MailSummaryItem>();

            /*
             * var _loc1_:int = readShort();
             * var _loc2_:int = 0;
             * while(_loc2_ < _loc1_)
             * {
             * this._summaryitemlist[_loc2_] = readBean(com.game.mail.bean.MailSummaryItem) as com.game.mail.bean.MailSummaryItem;
             * _loc2_++;
             * }*/
        }
示例#28
0
 override public void reading()
 {
     this._petId          = readLong();
     this._petModelId     = readInt();
     this._level          = readInt();
     this._hp             = readInt();
     this._maxHp          = readInt();
     this._mp             = readInt();
     this._maxMp          = readInt();
     this._sp             = readInt();
     this._maxSp          = readInt();
     this._speed          = readInt();
     this._showState      = readByte();
     this._dieTime        = readInt();
     this._htCount        = readInt();
     this._dayCount       = readInt();
     this._htCoolDownTime = readInt();
     _skillInfos          = readObjList <CSSkillInfo, CSSkillInfo>();
     _htAddition          = readObjList <PlayerAttributeItem, PlayerAttributeItem>();
 }
示例#29
0
        override public void reading()
        {
            this._buffId  = readLong();
            this._modelId = readInt();
            this._total   = readInt();
            this._remain  = readInt();
            this._overlay = readInt();
            this._value   = readInt();
            this._percent = readInt();
            _buffparas    = readObjList <BuffPara, BuffPara>();

            /*
             * var _loc1_:int = readShort();
             * var _loc2_:int = 0;
             * while(_loc2_ < _loc1_)
             * {
             * this._buffparas[_loc2_] = readBean(com.game.buff.bean.BuffPara) as com.game.buff.bean.BuffPara;
             * _loc2_++;
             * }
             */
        }
示例#30
0
        override public void reading()
        {
            this._id      = readLong();
            this._modelId = readInt();
            this._breed   = readInt();
            this._quality = readInt();
            this._level   = readInt();
            this._exp     = readLong();

            this._attributes    = readObjList <GoodsAttribute, GoodsAttribute>();; // readBean(GoodsAttribute) as GoodsAttribute;
            this._basicGrowth   = readObjList <GoodsAttribute, GoodsAttribute>();  // readBean(GoodsAttribute) as GoodsAttribute;
            this._lianhuaGrowth = readObjList <GoodsAttribute, GoodsAttribute>();  //> readBean() as GoodsAttribute;

            this._isChange  = readByte();
            this._changeper = readInt();
            this._skillNum  = readInt();
            this._skills    = readObjList <CSSkillInfo, CSSkillInfo>();// readBean() as CSSkillInfo;

            this._changeLevel = readInt();
            this._equips      = readObjList <ItemInfo, ItemInfo>();// readBean(ItemInfo) as ;

            this._hhId = readString();
        }