override public void reading() { this._PokemonInfos = readObjList <PokemonInfo, PokemonInfo>();// readBean(PokemonInfo) as PokemonInfo; this._pokemonsNum = readInt(); this._onFightId = readLong(); }
override public void reading() { this._petId = readLong(); this._petModelId = readInt(); this._ownerId = readLong(); this._ownerName = readString(); this._level = readInt(); this._mapId = readInt(); this._x = readShort(); this._y = readShort(); this._hp = readInt(); this._maxHp = readInt(); this._mp = readInt(); this._maxMp = readInt(); this._sp = readInt(); this._maxSp = readInt(); this._speed = readInt(); this._dir = readByte(); _buffs = readObjList <CSBuffInfo, CSBuffInfo>(); this._sxstate = readByte(); this._type = readInt(); this._weapon = readInt(); this._weaponStrength = readByte(); this._armor = readInt(); this._armorStrength = readByte(); }
override public void reading() { //var _loc1_:int = 0; this._dropGoodsId = readLong(); this._itemModelId = readInt(); this._num = readInt(); _ownerId = readObjList <LongC, LongC>(); /* * var _loc2_:int = readShort(); * _loc1_ = 0; * while(_loc1_ < _loc2_) * { * this._ownerId[_loc1_] = readLong(); * _loc1_++; * }*/ this._dropTime = readLong(); this._intensify = readInt(); this._attributs = readByte(); this._isFullAppend = readByte(); this._isFullStrength = readByte(); this._x = readShort(); this._y = readShort(); this._addition = readByte(); this._isNanOwner = readByte(); }
override public void reading() { _booksId = readObjList <int, int>(); this._level = readInt(); this._exp = readLong(); _equipIds = readObjList <int, int>(); }
override public void reading() { this._personId = readLong(); this._fightState = readInt(); this._buffId = readLong(); this.buffTarget = readInt(); }
override public void reading() { //var _loc2_:int = 0; this._monsterId = readLong(); this._monsterModelId = readInt(); this._monsterName = readString(); this._monsterRes = readString(); this._monsterIcon = readString(); this._friend = readByte(); this._friendPara = readString(); this._level = readInt(); this._mapId = readInt(); this._x = readShort(); this._y = readShort(); this._hp = readLong(); this._maxHp = readLong(); this._mp = readInt(); this._maxMp = readInt(); this._sp = readInt(); this._maxSp = readInt(); this._speed = readInt(); this._morph = readInt(); this._dir = readByte(); _positions = readObjList <Byte, int>(); _buffs = readObjList <CSBuffInfo, CSBuffInfo>(); }
public override void reading() { this._personId = readLong(); this._sourceId = readLong(); this._fightState = readInt(); this._buff = readBean <CSBuffInfo>();// as CSBuffInfo; }
override public void reading() { this._skillId = readLong(); this._skillModelId = readInt(); this._skillLevel = readInt(); this.skillCDTime = readInt(); _skillAddLevels = readObjList <SkillLevelInfo, SkillLevelInfo>(); //readBean() as SkillLevelInfo; }
override public void reading() { this._entityId = readLong(); this._fightResult = readByte(); this._damage = readLong(); this._entityIdhp = readLong(); this._fightSpecialRes = readShort(); }
override public void reading() { this._shortcutId = readLong(); this._shortcutType = readInt(); this._shortcutSource = readLong(); this._shortcutSourceModel = readInt(); this._shortcutGrid = readInt(); }
public override void reading() { this._id = readLong(); this._level = readByte(); this._type = readByte(); this._exp = readInt(); this._grid = readByte(); this._isact = readByte(); }
public override void reading() { this._pokeid = readLong(); this._hastrainnums = readInt(); this._trainstarttime = readLong(); this._trainlevel = readInt(); this._hasfightnums = readInt(); // base.reading(); }
override public void reading() { this._entityId = readLong(); this._sourceId = readLong(); this._skillId = readInt(); this._fightResult = readByte(); this._damage = readLong(); this._currentHP = readLong(); this._fightSpecialRes = readShort(); }
override public void reading() { this._eventId = readLong(); this._playerName = readString(); this._playerId = readLong(); this._itemInfo = readBean <ItemInfo>(); // as ItemInfo; this._pandoraInfo = readBean <ItemInfo>(); // as ItemInfo; this._type = readByte(); this._time = readLong(); }
override public void reading() { this._effectId = readLong(); this._effectModelId = readInt(); this._type = readByte(); this._x = readShort(); this._y = readShort(); this._play = readInt(); this._target = readLong(); }
public override void reading() { this._serverId = readInt(); this._createServerId = readInt(); this._userId = readString(); this._playerId = readLong(); this._mapId = readInt(); this._playername = readString(); // base.reading(); }
override public void reading() { this._playerId = readLong(); this._name = readString(); this._level = readInt(); this._sex = readByte(); this._longintime = readInt(); this._jobKind = readInt(); this._changeBirth = readByte(); }
override public void reading() { this._eventId = readLong(); this._playerName = readString(); this._playerId = readLong(); this._bossMapId = readInt(); this._bossId = readInt(); this._itemInfo = readBean <ItemInfo>(); this._type = readByte(); this._time = readLong(); }
override public void reading() { this._fightId = readLong(); this._personId = readLong(); this._fightDirection = readInt(); this._fightType = readInt(); this._mapModelId = readInt(); this._line = readInt(); this._x = readShort(); this._y = readShort(); }
override public void reading() { this._zoneid = readInt(); this._clearancestatus = readByte(); this._enternum = readInt(); this._isopen = readByte(); this._last_time = readLong(); this._wait_time = readLong(); this._enterMaxnum = readInt(); this._finishLevel = readByte(); }
override public void reading() { this._itemId = readLong(); this._roleId = readLong(); this._playerName = readString(); this._itemName = readString(); this._unitprice = readInt(); this._price = readInt(); this._itemdata = readBean <ItemInfo>(); this._deleteTime = readLong(); }
override public void reading() { this._npcId = readLong(); this._npcModelId = readInt(); this._npcName = readString(); this._npcRes = readString(); this._npcIcon = readString(); this._dir = readByte(); this._x = readShort(); this._y = readShort(); this._storehouseType = readInt(); }
override public void reading() { this._sourceId = readLong(); this._skillId = readInt(); _list = readObjList <AttackResultInfos, AttackResultInfos>(); /* * var _loc1_:int = readShort(); * var _loc2_:int = 0; * while(_loc2_ < _loc1_) * { * this._list[_loc2_] = readBean(AttackResultInfos) as AttackResultInfos; * _loc2_++; * }*/ }
public override void reading() { this._roleid = readLong(); this._rolename = readString(); this._serverid = readInt(); this._fightpower = readLong(); this._job = readInt(); this._level = readInt(); this._web = readString(); this._point = readInt(); _equipInfolist = readObjList <EquipInfo, EquipInfo>(); this._winCount = readInt(); this._matchCount = readInt(); this._changeBirth = readByte(); this._escapeAliveNum = readInt(); // base.reading(); }
public override void reading() { this._cloudBuyID = readInt(); this._start = readLong(); this._end = readLong(); this._count = readInt(); this._mycount = readInt(); _cloudBuyEventInfoList = readObjList <CloudBuyEventInfo, CloudBuyEventInfo>(); _itemInfoList = readObjList <ItemInfo, ItemInfo>(); this._isReward = readByte(); this._name = readString(); this._lastCloudBuyID = readInt(); this.isHefu = readByte(); this.activitenum = readInt(); this.nameToral = readString(); // base.reading(); }
public override void reading() { int _loc2_ = 0; this._level = readShort(); this._exp = readLong(); _cloth = readObjList <FashionGrid, FashionGrid>(); _weapon = readObjList <FashionGrid, FashionGrid>(); this._weaponid = readLong(); this._armorid = readLong(); this._footid = readLong(); _foot = readObjList <FashionGrid, FashionGrid>(); this._shadowid = readLong(); _shadow = readObjList <FashionGrid, FashionGrid>(); _emblem = readObjList <FashionGrid, FashionGrid>(); this._emblemid = readLong(); // base.reading(); }
override public void reading() { this._mailid = readLong(); this._szSenderName = readString(); this._szTitle = readString(); this._btRead = readByte(); this._btAccessory = readByte(); this._nSendTime = readInt(); this._btSystem = readByte(); _summaryitemlist = readObjList <MailSummaryItem, MailSummaryItem>(); /* * var _loc1_:int = readShort(); * var _loc2_:int = 0; * while(_loc2_ < _loc1_) * { * this._summaryitemlist[_loc2_] = readBean(com.game.mail.bean.MailSummaryItem) as com.game.mail.bean.MailSummaryItem; * _loc2_++; * }*/ }
override public void reading() { this._petId = readLong(); this._petModelId = readInt(); this._level = readInt(); this._hp = readInt(); this._maxHp = readInt(); this._mp = readInt(); this._maxMp = readInt(); this._sp = readInt(); this._maxSp = readInt(); this._speed = readInt(); this._showState = readByte(); this._dieTime = readInt(); this._htCount = readInt(); this._dayCount = readInt(); this._htCoolDownTime = readInt(); _skillInfos = readObjList <CSSkillInfo, CSSkillInfo>(); _htAddition = readObjList <PlayerAttributeItem, PlayerAttributeItem>(); }
override public void reading() { this._buffId = readLong(); this._modelId = readInt(); this._total = readInt(); this._remain = readInt(); this._overlay = readInt(); this._value = readInt(); this._percent = readInt(); _buffparas = readObjList <BuffPara, BuffPara>(); /* * var _loc1_:int = readShort(); * var _loc2_:int = 0; * while(_loc2_ < _loc1_) * { * this._buffparas[_loc2_] = readBean(com.game.buff.bean.BuffPara) as com.game.buff.bean.BuffPara; * _loc2_++; * } */ }
override public void reading() { this._id = readLong(); this._modelId = readInt(); this._breed = readInt(); this._quality = readInt(); this._level = readInt(); this._exp = readLong(); this._attributes = readObjList <GoodsAttribute, GoodsAttribute>();; // readBean(GoodsAttribute) as GoodsAttribute; this._basicGrowth = readObjList <GoodsAttribute, GoodsAttribute>(); // readBean(GoodsAttribute) as GoodsAttribute; this._lianhuaGrowth = readObjList <GoodsAttribute, GoodsAttribute>(); //> readBean() as GoodsAttribute; this._isChange = readByte(); this._changeper = readInt(); this._skillNum = readInt(); this._skills = readObjList <CSSkillInfo, CSSkillInfo>();// readBean() as CSSkillInfo; this._changeLevel = readInt(); this._equips = readObjList <ItemInfo, ItemInfo>();// readBean(ItemInfo) as ; this._hhId = readString(); }