public void AddSystemLogTest_good_id() { int roomid = new Random().Next(); int gameNum = new Random().Next(); int userId = new Random().Next(); int logId = new Random().Next(); Logic.Game.GameRoom toAddg = CreateRoomWithId(gameNum, roomid, userId); proxy.InsertNewGameRoom(toAddg); Database.LinqToSql.SystemLog toAdd = new Database.LinqToSql.SystemLog(); Database.LinqToSql.Log logs = new Database.LinqToSql.Log { LogId = logId, LogPriority = 1 }; toAdd.Log = logs; toAdd.logId = logId; toAdd.msg = "test AddSystemLogTest_good_id()"; toAdd.roomId = roomid; toAdd.game_Id = gameNum; _logDataControler.AddSystemLog(toAdd); Assert.AreEqual(_logsOnlyForTest.GetSystemLogById(logId).logId, logId); _logsOnlyForTest.DeleteSystemLog(logId); _logsOnlyForTest.DeleteLog(logId); Cleanup(gameNum, roomid, userId); }
public void AddSysLogTest_good_id_match() { int roomid = new Random().Next(); int gameNum = new Random().Next(); int userId = new Random().Next(); GameRoom toAdd = CreateRoomWithId(gameNum, roomid, userId); proxy.InsertNewGameRoom(toAdd); var systemLog = new SystemLog(roomid, "AddSysLogTest_good_id_match", gameNum); _logDataProxy.AddSysLog(systemLog); var logId = systemLog.LogId; Assert.AreEqual(_logsOnlyForTest.GetSystemLogById(logId).logId, logId); _logsOnlyForTest.DeleteSystemLog(logId); _logsOnlyForTest.DeleteLog(logId); Cleanup(gameNum, roomid, userId); }