示例#1
0
    private void Init()
    {
        //服务模块初始化
        NetSvc net = GetComponent <NetSvc>();
        //net.InitSvc();
        // ResSvc res = GetComponent<ResSvc>();
        // res.InitSvc();
        // AudioSvc audio = GetComponent<AudioSvc>();
        // audio.InitSvc();
        // TimerSvc timer = GetComponent<TimerSvc>();
        // timer.InitSvc();


        //业务系统初始化
        LoginSys login = GetComponent <LoginSys>();

        login.InitSys();

        // MainCitySys maincity = GetComponent<MainCitySys>();
        // maincity.InitSys();
        // FubenSys fuben = GetComponent<FubenSys>();
        // fuben.InitSys();
        // BattleSys battle = GetComponent<BattleSys>();
        // battle.InitSys();

        //UIMgr.OpenPanel(QAssetBundle.Loadingwnd_prefab.LOADINGWND);
        // dynamicWnd.SetWndState();
        //进入登录场景并加载相应UI
        //login.EnterLogin();
    }
示例#2
0
    private void Init()
    {
        //服务模块初始化
        NetSvc net = GetComponent <NetSvc>();

        net.InitSvc();
        ResSvc res = GetComponent <ResSvc>();

        res.InitSvc();
        AudioSvc audio = GetComponent <AudioSvc>();

        audio.InitSvc();
        TimerSvc timer = GetComponent <TimerSvc>();

        timer.InitSvc();


        //业务系统初始化
        LoginSys login = GetComponent <LoginSys>();

        login.InitSys();
        MainCitySys maincity = GetComponent <MainCitySys>();

        maincity.InitSys();
        FubenSys fuben = GetComponent <FubenSys>();

        fuben.InitSys();
        BattleSys battle = GetComponent <BattleSys>();

        battle.InitSys();

        //进入登录场景并加载相应UI
        login.EnterLogin();
    }
示例#3
0
    /// <summary>
    /// 初始化各个业务系统和服务模块,应当先初始化服务后初始化业务
    /// </summary>
    private void Init()
    {
        // 服务模块初始化
        NetSvc net = GetComponent <NetSvc>();

        net.InitSvc();
        ResSvc res = GetComponent <ResSvc>();

        res.InitSvc();
        AudioSvc audio = GetComponent <AudioSvc>();

        audio.InitSvc();
        TimerSvc timer = GetComponent <TimerSvc>();

        timer.InitSvc();

        // 业务模块初始化
        LoginSys login = GetComponent <LoginSys>();

        login.InitSys();
        MainCitySys mainCity = GetComponent <MainCitySys>();

        mainCity.InitSys();
        DungeonSys dungeonSys = GetComponent <DungeonSys>();

        dungeonSys.InitSys();
        BattleSys battleSys = GetComponent <BattleSys>();

        battleSys.InitSys();

        // 显示动态窗口
        dynamicWnd.SetWndState();
        // 进入登录场景并加载相应 UI
        login.EnterLogin();
    }
示例#4
0
    private void Init()
    {
        //服务模块初始化
        ResSvc res = GetComponent <ResSvc>();

        res.InitSvc();
        NetSvc net = GetComponent <NetSvc>();

        net.InitSvc();
        AudioSvc audio = GetComponent <AudioSvc>();

        audio.InitSvc();
        TimerSvc timer = GetComponent <TimerSvc>();

        timer.InitSvc();

        //业务系统初始化
        LoginSys login = GetComponent <LoginSys>();

        login.InitSys();
        MainCitySys mainCitySys = GetComponent <MainCitySys>();

        mainCitySys.InitSys();
        FubenSys fubenSys = GetComponent <FubenSys>();

        fubenSys.InitSys();
        BattleSys battleSys = GetComponent <BattleSys>();

        battleSys.InitSys();

        dynamicWind.SetWindowState();
        //进入登入场景并加载UI
        login.EnterLogin();
    }
示例#5
0
    private void Init()
    {
        // 初始化服务模块
        NetSev.Instance.InitSev();
        ResSev.Instance.InitSev();
        AudioSev.Instance.InitSev();
        TimerSev.Instance.InitSev();
        TimerSev.Instance.StartTimer();

        // 初始化业务系统
        XLuaSys.InitSingleton().InitSys();
        CoroutineSys cor = CoroutineSys.InitSingleton();

        cor.InitSys();
        LoginSys login = LoginSys.InitSingleton();

        login.InitSys();
        MainCitySys mainCity = MainCitySys.InitSingleton();

        mainCity.InitSys();
        MissionSys missionSys = MissionSys.InitSingleton();

        missionSys.InitSys();
        BattleSys battleSys = BattleSys.InitSingleton();

        battleSys.InitSys();

        dynamicWindow.SetWindowState(true);
        // 进入登录场景并加载相应UI
        login.EnterLogin();

        //AddTips("Tips1");
        //AddTips("Tips2");
    }
示例#6
0
    private void Init()
    {
        //服务模块初始化
        ResSvc res = GetComponent <ResSvc>();

        res.InitSvc();
        //业务系统初始化
        LoginSys login = GetComponent <LoginSys>();

        login.InitSys();

        //进入登陆场景并加载对应的UI
        login.EnterLogin();
    }
示例#7
0
    private void Init()
    {
        //服务模块初始化
        ResSvc resSvc = GetComponent <ResSvc>();

        resSvc.InitSvc();
        AudioSvc audioSvc = GetComponent <AudioSvc>();

        audioSvc.InitSvc();

        //业务系统
        LoginSys loginSys = GetComponent <LoginSys>();

        loginSys.InitSys();

        //进入登陆场景
        loginSys.EnterLogin();
    }
示例#8
0
    /// <summary>
    /// 初始化数据
    /// </summary>
    private void Init()
    {
        // 服务模块初始化
        NetSvc netSvc = GetComponent <NetSvc>();

        netSvc.InitSvc();

        ResSvc res = GetComponent <ResSvc>();

        res.InitSvc();

        AudioSvc audioSvc = GetComponent <AudioSvc>();

        audioSvc.InitSvc();

        TimerSvc timerSvc = GetComponent <TimerSvc>();

        timerSvc.InitSvc();

        // 业务系统初始化
        LoginSys login = GetComponent <LoginSys>();

        login.InitSys();

        MainCitySys mainCity = GetComponent <MainCitySys>();

        mainCity.InitSys();

        FubenSys fuben = GetComponent <FubenSys>();

        fuben.InitSys();

        BattleSys battle = GetComponent <BattleSys>();

        battle.InitSys();

        // 进入登陆场景,并加载相应UI
        login.EnterLogin();


        // 显示动态窗口,并显示在最顶层
        dynamicWnd.SetWndState();
        dynamicWnd.transform.SetAsLastSibling();
    }
示例#9
0
    /// <summary>
    /// 初始化
    /// </summary>
    private void Init()
    {
        //服务模块初始化
        NetSvc netSvc = GetComponent <NetSvc>();

        netSvc.InitSvc();

        TimerSvc timerSvc = GetComponent <TimerSvc>();

        timerSvc.InitSvc();

        ResSvc resSvc = GetComponent <ResSvc>();

        resSvc.InitResSvc();

        AudioSvc audioSvc = GetComponent <AudioSvc>();

        audioSvc.InitAudioSvc();

        //业务系统
        LoginSys loginSys = GetComponent <LoginSys>();

        loginSys.InitSys();

        MainCitySys mainCitySys = GetComponent <MainCitySys>();

        mainCitySys.InitSys();

        CopyerSys copyerSys = GetComponent <CopyerSys>();

        copyerSys.InitSys();

        BattleSys battleSys = GetComponent <BattleSys>();

        battleSys.InitSys();

        //只打开dynamicWnd
        _dynamicWnd.SetWndState(true);

        //进入登陆场景并加载相应UI
        loginSys.EnterLogin();
    }
示例#10
0
    private void Init()
    {
        //服务模块初始化
        ResSvc res = GetComponent <ResSvc>();

        res.InitSvc();
        AudioSvc audio = GetComponent <AudioSvc>();

        audio.InitSvc();


        //业务系统初始化
        LoginSys login = GetComponent <LoginSys>();

        login.InitSys();


        //进入登录场景并加载相应UI
        login.EnterLogin();
    }
示例#11
0
    void Init()
    {
        NetSvc netSvc = GetComponent <NetSvc>();

        netSvc.InitSvc();
        ResSvc resSvc = GetComponent <ResSvc>();

        resSvc.InitSvc();
        AudioSvc audioSvc = GetComponent <AudioSvc>();

        audioSvc.InitSvc();

        LoginSys loginSys = GetComponent <LoginSys>();

        loginSys.InitSys();
        MainCitySys citySys = GetComponent <MainCitySys>();

        citySys.InitSys();

        loginSys.EnterLogin();
    }
示例#12
0
    private void Init()
    {
        //服务模块初始化
        ResSvc resSvc = GetComponent <ResSvc>();

        resSvc.InitSys();
        AudioSvc audioSvc = GetComponent <AudioSvc>();

        audioSvc.InitSys();
        NetSvc netSvc = GetComponent <NetSvc>();

        netSvc.InitSys();
        //业务模块初始化
        LoginSys loginSys = GetComponent <LoginSys>();

        loginSys.InitSys();

        MainSys mainSys = GetComponent <MainSys>();

        mainSys.InitSys();
    }
示例#13
0
    private void Init()
    {
        //服务模块初始化
        NetSvc netSvc = GetComponent <NetSvc>();

        netSvc.InitSvc();
        ResSvc resSvc = GetComponent <ResSvc>();

        resSvc.InitSvs();
        AudioSvc audioSvc = GetComponent <AudioSvc>();

        audioSvc.InitSvc();
        //业务模块初始化
        LoginSys loginSys = GetComponent <LoginSys>();

        loginSys.InitSys();
        MainCitySys mainCitySys = GetComponent <MainCitySys>();

        mainCitySys.InitSys();
        //进入登录场景 并加载相应UI
        loginSys.EnterLogin();
    }
示例#14
0
    private void Init()
    {
        //服务器模块初始化
        NetSvc net = GetComponent <NetSvc>();

        net.InitSvc();
        ResSvc res = GetComponent <ResSvc>();

        res.InitSvc();
        AudioSvc audio = GetComponent <AudioSvc>();

        audio.InitSvc();
        TimerSvc timerSvc = GetComponent <TimerSvc>();

        timerSvc.InitSvc();

        //业务系统初始化
        LoginSys login = GetComponent <LoginSys>();

        login.InitSys();
        MainCitySys mainCitySys = GetComponent <MainCitySys>();

        mainCitySys.InitSys();
        FubenSys fubenSys = GetComponent <FubenSys>();

        fubenSys.InitSys();
        BattleSys battleSys = GetComponent <BattleSys>();

        battleSys.InitSys();

        dynamicWnd.SetWndState(true);
        //进入登录场景并加载相应的UI
        login.EnterLogin();

        TimerSvc.Instance.AddTimeTask((int tid) =>
        {
            PECommon.Log("TEST Timer");
        }, 1000);
    }
示例#15
0
    private void Init()
    {
        //服务模块初始化
        ResSvc resSvc = GetComponent <ResSvc>();

        resSvc.InitSvc();
        AudioSvc audioSvc = GetComponent <AudioSvc>();

        audioSvc.InitSvc();
        NetSvc netSvc = GetComponent <NetSvc>();

        netSvc.InitSvc();
        TimerSvc timeSvc = GetComponent <TimerSvc>();

        timeSvc.InitSvc();

        //业务系统初始化
        LoginSys loginSys = GetComponent <LoginSys>();

        loginSys.InitSys();

        //主城系统初始化
        MainCitySys mainCitySys = GetComponent <MainCitySys>();

        mainCitySys.InitSys();

        //副本系统初始化
        FuBenSys fubenSys = GetComponent <FuBenSys>();

        fubenSys.InitSys();

        BattleSys battleSys = GetComponent <BattleSys>();

        battleSys.InitSys();

        //进入登录界面并 加载UI
        loginSys.EnterLogin();
    }