private void Init() { //服务模块初始化 NetSvc net = GetComponent <NetSvc>(); //net.InitSvc(); // ResSvc res = GetComponent<ResSvc>(); // res.InitSvc(); // AudioSvc audio = GetComponent<AudioSvc>(); // audio.InitSvc(); // TimerSvc timer = GetComponent<TimerSvc>(); // timer.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); // MainCitySys maincity = GetComponent<MainCitySys>(); // maincity.InitSys(); // FubenSys fuben = GetComponent<FubenSys>(); // fuben.InitSys(); // BattleSys battle = GetComponent<BattleSys>(); // battle.InitSys(); //UIMgr.OpenPanel(QAssetBundle.Loadingwnd_prefab.LOADINGWND); // dynamicWnd.SetWndState(); //进入登录场景并加载相应UI //login.EnterLogin(); }
private void Init() { //服务模块初始化 NetSvc net = GetComponent <NetSvc>(); net.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timer = GetComponent <TimerSvc>(); timer.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys maincity = GetComponent <MainCitySys>(); maincity.InitSys(); FubenSys fuben = GetComponent <FubenSys>(); fuben.InitSys(); BattleSys battle = GetComponent <BattleSys>(); battle.InitSys(); //进入登录场景并加载相应UI login.EnterLogin(); }
/// <summary> /// 初始化各个业务系统和服务模块,应当先初始化服务后初始化业务 /// </summary> private void Init() { // 服务模块初始化 NetSvc net = GetComponent <NetSvc>(); net.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timer = GetComponent <TimerSvc>(); timer.InitSvc(); // 业务模块初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys mainCity = GetComponent <MainCitySys>(); mainCity.InitSys(); DungeonSys dungeonSys = GetComponent <DungeonSys>(); dungeonSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); // 显示动态窗口 dynamicWnd.SetWndState(); // 进入登录场景并加载相应 UI login.EnterLogin(); }
private void Init() { //服务模块初始化 ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); NetSvc net = GetComponent <NetSvc>(); net.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timer = GetComponent <TimerSvc>(); timer.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); FubenSys fubenSys = GetComponent <FubenSys>(); fubenSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); dynamicWind.SetWindowState(); //进入登入场景并加载UI login.EnterLogin(); }
private void Init() { // 初始化服务模块 NetSev.Instance.InitSev(); ResSev.Instance.InitSev(); AudioSev.Instance.InitSev(); TimerSev.Instance.InitSev(); TimerSev.Instance.StartTimer(); // 初始化业务系统 XLuaSys.InitSingleton().InitSys(); CoroutineSys cor = CoroutineSys.InitSingleton(); cor.InitSys(); LoginSys login = LoginSys.InitSingleton(); login.InitSys(); MainCitySys mainCity = MainCitySys.InitSingleton(); mainCity.InitSys(); MissionSys missionSys = MissionSys.InitSingleton(); missionSys.InitSys(); BattleSys battleSys = BattleSys.InitSingleton(); battleSys.InitSys(); dynamicWindow.SetWindowState(true); // 进入登录场景并加载相应UI login.EnterLogin(); //AddTips("Tips1"); //AddTips("Tips2"); }
private void Init() { //服务模块初始化 ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); //进入登陆场景并加载对应的UI login.EnterLogin(); }
private void Init() { //服务模块初始化 ResSvc resSvc = GetComponent <ResSvc>(); resSvc.InitSvc(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitSvc(); //业务系统 LoginSys loginSys = GetComponent <LoginSys>(); loginSys.InitSys(); //进入登陆场景 loginSys.EnterLogin(); }
/// <summary> /// 初始化数据 /// </summary> private void Init() { // 服务模块初始化 NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitSvc(); TimerSvc timerSvc = GetComponent <TimerSvc>(); timerSvc.InitSvc(); // 业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys mainCity = GetComponent <MainCitySys>(); mainCity.InitSys(); FubenSys fuben = GetComponent <FubenSys>(); fuben.InitSys(); BattleSys battle = GetComponent <BattleSys>(); battle.InitSys(); // 进入登陆场景,并加载相应UI login.EnterLogin(); // 显示动态窗口,并显示在最顶层 dynamicWnd.SetWndState(); dynamicWnd.transform.SetAsLastSibling(); }
/// <summary> /// 初始化 /// </summary> private void Init() { //服务模块初始化 NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); TimerSvc timerSvc = GetComponent <TimerSvc>(); timerSvc.InitSvc(); ResSvc resSvc = GetComponent <ResSvc>(); resSvc.InitResSvc(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitAudioSvc(); //业务系统 LoginSys loginSys = GetComponent <LoginSys>(); loginSys.InitSys(); MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); CopyerSys copyerSys = GetComponent <CopyerSys>(); copyerSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); //只打开dynamicWnd _dynamicWnd.SetWndState(true); //进入登陆场景并加载相应UI loginSys.EnterLogin(); }
private void Init() { //服务模块初始化 ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); //进入登录场景并加载相应UI login.EnterLogin(); }
void Init() { NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); ResSvc resSvc = GetComponent <ResSvc>(); resSvc.InitSvc(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitSvc(); LoginSys loginSys = GetComponent <LoginSys>(); loginSys.InitSys(); MainCitySys citySys = GetComponent <MainCitySys>(); citySys.InitSys(); loginSys.EnterLogin(); }
private void Init() { //服务模块初始化 ResSvc resSvc = GetComponent <ResSvc>(); resSvc.InitSys(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitSys(); NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSys(); //业务模块初始化 LoginSys loginSys = GetComponent <LoginSys>(); loginSys.InitSys(); MainSys mainSys = GetComponent <MainSys>(); mainSys.InitSys(); }
private void Init() { //服务模块初始化 NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); ResSvc resSvc = GetComponent <ResSvc>(); resSvc.InitSvs(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitSvc(); //业务模块初始化 LoginSys loginSys = GetComponent <LoginSys>(); loginSys.InitSys(); MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); //进入登录场景 并加载相应UI loginSys.EnterLogin(); }
private void Init() { //服务器模块初始化 NetSvc net = GetComponent <NetSvc>(); net.InitSvc(); ResSvc res = GetComponent <ResSvc>(); res.InitSvc(); AudioSvc audio = GetComponent <AudioSvc>(); audio.InitSvc(); TimerSvc timerSvc = GetComponent <TimerSvc>(); timerSvc.InitSvc(); //业务系统初始化 LoginSys login = GetComponent <LoginSys>(); login.InitSys(); MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); FubenSys fubenSys = GetComponent <FubenSys>(); fubenSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); dynamicWnd.SetWndState(true); //进入登录场景并加载相应的UI login.EnterLogin(); TimerSvc.Instance.AddTimeTask((int tid) => { PECommon.Log("TEST Timer"); }, 1000); }
private void Init() { //服务模块初始化 ResSvc resSvc = GetComponent <ResSvc>(); resSvc.InitSvc(); AudioSvc audioSvc = GetComponent <AudioSvc>(); audioSvc.InitSvc(); NetSvc netSvc = GetComponent <NetSvc>(); netSvc.InitSvc(); TimerSvc timeSvc = GetComponent <TimerSvc>(); timeSvc.InitSvc(); //业务系统初始化 LoginSys loginSys = GetComponent <LoginSys>(); loginSys.InitSys(); //主城系统初始化 MainCitySys mainCitySys = GetComponent <MainCitySys>(); mainCitySys.InitSys(); //副本系统初始化 FuBenSys fubenSys = GetComponent <FuBenSys>(); fubenSys.InitSys(); BattleSys battleSys = GetComponent <BattleSys>(); battleSys.InitSys(); //进入登录界面并 加载UI loginSys.EnterLogin(); }