// Use this for initialization void Start() { Tile_Image = GetComponent <Image>(); LP = FindObjectOfType <LogicPuzzle>(); Xmark = Resources.Load <Sprite>("2_Stage/Xmark"); origin = Tile_Image.sprite; }
public void setPuzzle(LogicPuzzle newPuzzle) { renderCleanup(); myPuzzle = newPuzzle; instantiateRendering(); updateRender(); }