/// <summary> /// Gets if this <see cref="LogicGameObject"/> instance is alive. /// </summary> public virtual bool IsAlive() { LogicHitpointComponent hitpointComponent = this.GetHitpointComponent(); if (hitpointComponent != null) { return(hitpointComponent.InternalGetHp() > 0); } return(true); }
/// <summary> /// Gets the checksum of this instance. /// </summary> public virtual void GetChecksum(ChecksumHelper checksum, bool includeGameObjects) { if (includeGameObjects) { checksum.StartObject("LogicGameObject"); checksum.WriteValue("type", this.GetGameObjectType()); checksum.WriteValue("globalID", this._globalId); checksum.WriteValue("dataGlobalID", this._data.GetGlobalID()); checksum.WriteValue("x", this.GetX()); checksum.WriteValue("y", this.GetY()); checksum.WriteValue("seed", this._seed); if (this.GetHitpointComponent() != null) { LogicHitpointComponent hitpointComponent = this.GetHitpointComponent(); checksum.WriteValue("m_hp", hitpointComponent.InternalGetHp()); checksum.WriteValue("m_maxHP", hitpointComponent.InternalGetMaxHp()); } checksum.EndObject(); } }