示例#1
0
        public void CheckSummons()
        {
            for (int i = 0; i < this.m_summonTroops.Size(); i++)
            {
                LogicCharacter character = this.m_summonTroops[i];

                if (!character.IsAlive())
                {
                    this.m_summonTroops.Remove(i--);
                }
                else
                {
                    if (character.m_spawnTime > 0 && !this.IsAlive())
                    {
                        this.m_summonTroops.Remove(i--);
                        this.m_hasSpawnDelay = false;

                        LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                        if (hitpointComponent != null)
                        {
                            hitpointComponent.SetHitpoints(0);
                        }

                        this.m_level.UpdateBattleStatus();
                    }
                }
            }
        }
        public virtual bool TestGameObject(LogicGameObject gameObject)
        {
            if (this.m_gameObjectTypes != null && !this.m_gameObjectTypes[(int)gameObject.GetGameObjectType()])
            {
                return(false);
            }
            if (this.m_ignoreGameObjects != null && this.m_ignoreGameObjects.IndexOf(gameObject) != -1)
            {
                return(false);
            }

            if (this.m_team != -1)
            {
                LogicHitpointComponent hitpointComponent = gameObject.GetHitpointComponent();

                if (hitpointComponent != null)
                {
                    if (hitpointComponent.GetHitpoints() > 0)
                    {
                        bool isEnemy = hitpointComponent.IsEnemyForTeam(this.m_team);

                        if (isEnemy || !this.m_enemyOnly)
                        {
                            return(this.m_enemyOnly || !isEnemy);
                        }
                    }

                    return(false);
                }
            }

            return(true);
        }
        public void CreateProjectile(LogicProjectileData data)
        {
            LogicTrapData trapData = this.GetTrapData();

            LogicVector2 position = new LogicVector2();
            LogicArrayList <LogicGameObject> characters = this.GetGameObjectManager().GetGameObjects(LogicGameObjectType.CHARACTER);

            LogicGameObject closestGameObject = null;

            for (int i = 0, minDistance = 0; i < characters.Size(); i++)
            {
                LogicCharacter         character         = (LogicCharacter)characters[i];
                LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                {
                    if (character.IsFlying() && character.IsAlive())
                    {
                        int housingSpace = character.GetCharacterData().GetHousingSpace();

                        if (housingSpace >= trapData.GetMinTriggerHousingLimit() && character.GetChildTroops() == null)
                        {
                            if (trapData.GetHealerTrigger() || character.GetCombatComponent() == null || !character.GetCombatComponent().IsHealer())
                            {
                                position.m_x = character.GetPosition().m_x - this.GetMidX();
                                position.m_y = character.GetPosition().m_y - this.GetMidY();

                                int lengthSquared = position.GetLengthSquared();

                                if (minDistance == 0 || lengthSquared < minDistance)
                                {
                                    minDistance       = lengthSquared;
                                    closestGameObject = character;
                                }
                            }
                        }
                    }
                }
            }

            position.Destruct();

            if (closestGameObject != null)
            {
                LogicProjectile projectile = (LogicProjectile)LogicGameObjectFactory.CreateGameObject(data, this.m_level, this.m_villageType);

                projectile.SetInitialPosition(null, this.GetMidX(), this.GetMidY());
                projectile.SetTarget(this.GetMidX(), this.GetMidY(), 0, closestGameObject, data.GetRandomHitPosition());
                projectile.SetDamage(trapData.GetDamage(this.m_upgLevel));
                projectile.SetDamageRadius(trapData.GetDamageRadius(this.m_upgLevel));
                projectile.SetPushBack(trapData.GetPushback(), !trapData.GetDoNotScalePushByDamage());
                projectile.SetMyTeam(1);
                projectile.SetHitEffect(trapData.GetDamageEffect(), null);

                this.GetGameObjectManager().AddGameObject(projectile, -1);
            }
        }
示例#4
0
        public void ApplyExtraHealthPermil(int x, int y, int radius, int team, int extraHealthPermil, int extraHealthMin, int extraHealthMax, int time, int targetType)
        {
            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.HITPOINT);

            for (int i = 0; i < components.Size(); i++)
            {
                LogicHitpointComponent hitpointComponent = (LogicHitpointComponent)components[i];
                LogicGameObject        parent            = hitpointComponent.GetParent();

                if (!parent.IsHidden() && hitpointComponent.GetHitpoints() != 0 && hitpointComponent.GetTeam() == team)
                {
                    LogicMovementComponent movementComponent = parent.GetMovementComponent();

                    if (movementComponent != null)
                    {
                        if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                        {
                            LogicCharacter character = (LogicCharacter)parent;

                            if (character.GetCharacterData().GetAuraSpell(character.GetUpgradeLevel()) == this.m_data)
                            {
                                continue;
                            }
                        }

                        if (parent.IsFlying())
                        {
                            if (targetType != 1)
                            {
                                continue;
                            }
                        }
                        else if (targetType == 0)
                        {
                            continue;
                        }

                        int distanceX = x - parent.GetMidX();
                        int distanceY = y - parent.GetMidY();

                        if (LogicMath.Abs(distanceX) <= radius &&
                            LogicMath.Abs(distanceY) <= radius &&
                            distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius))
                        {
                            int hp = hitpointComponent.GetOriginalHitpoints() +
                                     LogicMath.Clamp(extraHealthPermil * hitpointComponent.GetOriginalHitpoints() / 1000, 100 * extraHealthMin, 100 * extraHealthMax);

                            if (hp >= hitpointComponent.GetMaxHitpoints())
                            {
                                hitpointComponent.SetExtraHealth(hp, time);
                            }
                        }
                    }
                }
            }
        }
示例#5
0
        /// <summary>
        ///     Gets if this <see cref="LogicGameObject"/> instance is alive.
        /// </summary>
        public virtual bool IsAlive()
        {
            LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

            if (hitpointComponent != null)
            {
                return(hitpointComponent.InternalGetHp() > 0);
            }

            return(true);
        }
        public void PassEnemyOnly(LogicGameObject gameObject)
        {
            LogicHitpointComponent hitpointComponent = gameObject.GetHitpointComponent();

            if (hitpointComponent != null)
            {
                this.m_team      = hitpointComponent.GetTeam();
                this.m_enemyOnly = true;
            }
            else
            {
                this.m_team = -1;
            }
        }
示例#7
0
        public override void DeathEvent()
        {
            LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();
            LogicCharacterData     data = this.GetCharacterData();

            if (hitpointComponent != null && hitpointComponent.GetTeam() == 1 && !this.IsHero() && !data.IsSecondaryTroop() &&
                this.m_level.GetVillageType() == 0 && this.m_allianceUnit)
            {
                LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();

                homeOwnerAvatar.RemoveAllianceUnit(data, this.m_upgradeLevel);
                homeOwnerAvatar.GetChangeListener().AllianceUnitRemoved(data, this.m_upgradeLevel);
            }

            if (data.GetSpecialAbilityType() != LogicCharacterData.SPECIAL_ABILITY_TYPE_RESPAWN_AS_CANNON ||
                data.GetSpecialAbilityLevel(this.m_upgradeLevel) <= 0)
            {
                if (data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_SPAWN_UNITS)
                {
                    if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) > 0)
                    {
                        this.CheckSpawning(null, data.GetSpecialAbilityAttribute(this.m_upgradeLevel), 0, 0);
                    }
                }
                else if (data.GetSecondaryTroop() != null)
                {
                    this.CheckSpawning(null, 0, 0, 0);
                }
            }
            else if (!this.m_ejected)
            {
                this.CheckSpawning(LogicDataTables.GetCharacterByName("MovingCannonSecondary", null), 1, data.GetSpecialAbilityAttribute(this.m_upgradeLevel), 500);
            }

            this.AddTombstoneIfNeeded();

            if (this.m_parent != null)
            {
                this.m_parent.RemoveChildren(this);
                this.m_parent = null;
            }

            base.DeathEvent();
        }
示例#8
0
        /// <summary>
        ///     Test the specified gameobject.
        /// </summary>
        public virtual bool TestGameObject(LogicGameObject gameObject)
        {
            if (this._gameObjectTypes != null)
            {
                if (!this._gameObjectTypes[gameObject.GetGameObjectType()])
                {
                    return(false);
                }
            }

            if (this._ignoreGameObjects != null)
            {
                for (int i = 0; i < this._ignoreGameObjects.Count; i++)
                {
                    if (this._ignoreGameObjects[i] == gameObject)
                    {
                        return(false);
                    }
                }
            }

            if (this._team != -1)
            {
                LogicHitpointComponent hitpointComponent = gameObject.GetHitpointComponent();

                if (hitpointComponent != null)
                {
                    bool isEnemy = hitpointComponent.IsEnemyForTeam(this._team);

                    if (gameObject.IsAlive())
                    {
                        if (isEnemy || !this._enemyOnly)
                        {
                            return(!this._enemyOnly || !isEnemy);
                        }
                    }

                    return(false);
                }
            }

            return(true);
        }
示例#9
0
        public void CheckDieDamage(int damage, int radius)
        {
            LogicCharacterData data = (LogicCharacterData)this.m_data;

            if (data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_DIE_DAMAGE)
            {
                if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) <= 0)
                {
                    return;
                }
            }

            if (damage > 0 && radius > 0)
            {
                LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                if (hitpointComponent != null)
                {
                    this.m_level.AreaDamage(0, this.GetX(), this.GetY(), radius, damage, null, 0, null, hitpointComponent.GetTeam(), null, 1, 0, 0, true, false, 100,
                                            0, this, 100, 0);
                }
            }
        }
        public virtual void GetChecksum(ChecksumHelper checksum, bool includeGameObjects)
        {
            if (includeGameObjects)
            {
                checksum.StartObject("LogicGameObject");

                checksum.WriteValue("type", (int)this.GetGameObjectType());
                checksum.WriteValue("globalID", this.m_globalId);
                checksum.WriteValue("dataGlobalID", this.m_data.GetGlobalID());
                checksum.WriteValue("x", this.GetX());
                checksum.WriteValue("y", this.GetY());
                checksum.WriteValue("seed", this.m_seed);

                LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                if (hitpointComponent != null)
                {
                    checksum.WriteValue("m_hp", hitpointComponent.GetHitpoints());
                    checksum.WriteValue("m_maxHP", hitpointComponent.GetMaxHitpoints());
                }

                LogicCombatComponent combatComponent = this.GetCombatComponent();

                if (combatComponent != null)
                {
                    LogicGameObject target = combatComponent.GetTarget(0);

                    if (target != null)
                    {
                        checksum.WriteValue("target", target.GetGlobalID());
                    }
                }

                checksum.EndObject();
            }
        }
示例#11
0
        /// <summary>
        ///     Gets the checksum of this instance.
        /// </summary>
        public virtual void GetChecksum(ChecksumHelper checksum, bool includeGameObjects)
        {
            if (includeGameObjects)
            {
                checksum.StartObject("LogicGameObject");

                checksum.WriteValue("type", this.GetGameObjectType());
                checksum.WriteValue("globalID", this._globalId);
                checksum.WriteValue("dataGlobalID", this._data.GetGlobalID());
                checksum.WriteValue("x", this.GetX());
                checksum.WriteValue("y", this.GetY());
                checksum.WriteValue("seed", this._seed);

                if (this.GetHitpointComponent() != null)
                {
                    LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                    checksum.WriteValue("m_hp", hitpointComponent.InternalGetHp());
                    checksum.WriteValue("m_maxHP", hitpointComponent.InternalGetMaxHp());
                }

                checksum.EndObject();
            }
        }
        public bool IsAlive()
        {
            LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

            return(hitpointComponent == null || hitpointComponent.GetHitpoints() > 0);
        }
示例#13
0
        public void ApplyDamagePermil(int x, int y, int unk1, int team, int unk2, int targetType, int damageType, int unk3, bool healing)
        {
            LogicSpellData spellData = this.GetSpellData();

            int radius                   = spellData.GetRadius(this.m_upgradeLevel);
            int troopDamagePermil        = spellData.GetTroopDamagePermil(this.m_upgradeLevel);
            int buildingDamagePermil     = spellData.GetBuildingDamagePermil(this.m_upgradeLevel);
            int executeHealthPermil      = spellData.GetExecuteHealthPermil(this.m_upgradeLevel);
            int damagePermilMin          = spellData.GetDamagePermilMin(this.m_upgradeLevel);
            int preferredTargetDamageMod = spellData.GetPreferredTargetDamageMod();
            int preferredDamagePermilMin = spellData.GetPreferredDamagePermilMin(this.m_upgradeLevel);

            LogicData preferredTarget = spellData.GetPreferredTarget();

            LogicVector2 pushBackPosition = new LogicVector2();
            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.HITPOINT);

            int tmp = troopDamagePermil + 2 * buildingDamagePermil;

            for (int i = 0; i < components.Size(); i++)
            {
                LogicHitpointComponent hitpointComponent = (LogicHitpointComponent)components[i];
                LogicGameObject        parent            = hitpointComponent.GetParent();

                if (!parent.IsHidden() && hitpointComponent.GetHitpoints() != 0)
                {
                    if (hitpointComponent.GetTeam() == team)
                    {
                        if (tmp > 0 || tmp < 0 && parent.IsPreventsHealing())
                        {
                            continue;
                        }
                    }
                    else if (tmp < 0)
                    {
                        continue;
                    }

                    if (damageType == 2 && parent.GetGameObjectType() != LogicGameObjectType.CHARACTER)
                    {
                        continue;
                    }

                    int parentX;
                    int parentY;

                    LogicMovementComponent movementComponent = parent.GetMovementComponent();

                    if (movementComponent != null || parent.IsFlying())
                    {
                        if (parent.IsFlying())
                        {
                            if (targetType == 1)
                            {
                                continue;
                            }
                        }
                        else if (targetType == 0)
                        {
                            continue;
                        }

                        parentX = parent.GetMidX();
                        parentY = parent.GetMidY();
                    }
                    else
                    {
                        int posX = parent.GetX();
                        int posY = parent.GetY();

                        parentX = LogicMath.Clamp(x, posX, posX + (parent.GetWidthInTiles() << 9));
                        parentY = LogicMath.Clamp(y, posY, posY + (parent.GetHeightInTiles() << 9));
                    }

                    int distanceX = x - parentX;
                    int distanceY = y - parentY;

                    if (LogicMath.Abs(distanceX) <= radius &&
                        LogicMath.Abs(distanceY) <= radius &&
                        distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius))
                    {
                        if (damageType == 1 && parent.GetGameObjectType() == LogicGameObjectType.BUILDING)
                        {
                            LogicBuilding building = (LogicBuilding)parent;

                            if (building.GetResourceStorageComponentComponent() != null &&
                                !building.GetBuildingData().IsTownHall() &&
                                !building.GetBuildingData().IsTownHallVillage2())
                            {
                                parent.SetDamageTime(10);
                                continue;
                            }
                        }

                        if (parent.GetGameObjectType() == LogicGameObjectType.BUILDING || parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                        {
                            int dataDamagePermil = parent.GetGameObjectType() == LogicGameObjectType.BUILDING ? buildingDamagePermil : troopDamagePermil;

                            if (dataDamagePermil != 0)
                            {
                                int permil = 10 * hitpointComponent.GetMaxHitpoints() * dataDamagePermil / 10000;

                                if (10 * hitpointComponent.GetMaxHitpoints() * dataDamagePermil <= -10000)
                                {
                                    if (parent.IsHero())
                                    {
                                        permil = LogicDataTables.GetGlobals().GetHeroHealMultiplier() * permil / 100;
                                    }
                                }

                                bool isPreferredTarget = LogicCombatComponent.IsPreferredTarget(preferredTarget, parent);

                                int numberOfHits    = spellData.GetNumberOfHits(this.m_upgradeLevel);
                                int completePermil  = hitpointComponent.GetDamagePermilCount() / spellData.GetNumberOfHits(this.m_upgradeLevel);
                                int calculateDamage = isPreferredTarget
                                    ? permil / (completePermil + 1) + preferredTargetDamageMod * hitpointComponent.GetMaxHitpoints() / (100 * numberOfHits) * completePermil *
                                                      completePermil
                                    : permil / (2 * completePermil + 1);
                                int permilMin = isPreferredTarget ? preferredDamagePermilMin : damagePermilMin;
                                int damage    = hitpointComponent.GetMaxHitpoints() * permilMin / 10000;

                                if (calculateDamage >= damage)
                                {
                                    damage = calculateDamage;
                                }

                                if (executeHealthPermil > 0 && 1000 * (hitpointComponent.GetHitpoints() - damage) <= executeHealthPermil)
                                {
                                    damage = hitpointComponent.GetHitpoints();
                                }

                                hitpointComponent.CauseDamagePermil(damage);

                                if (healing)
                                {
                                    // Listener.
                                }

                                if ((distanceX | distanceX) == 0)
                                {
                                    distanceX = 1;
                                }

                                pushBackPosition.m_x = -distanceX;
                                pushBackPosition.m_y = -distanceY;

                                pushBackPosition.Normalize(512);

                                if (unk3 > 0 && movementComponent != null)
                                {
                                    movementComponent.GetMovementSystem().PushBack(pushBackPosition, damage, unk3, 0, false, true);
                                }
                            }
                        }
                    }
                }
            }
        }
示例#14
0
        public void UpdateBounces()
        {
            LogicArrayList <LogicGameObject> gameObjects = this.GetGameObjectManager().GetGameObjects(LogicGameObjectType.BUILDING);

            int closestBuildingDistance = 0x7FFFFFFF;
            int closestWallDistance     = 0x7FFFFFFF;

            LogicBuilding closestBuilding = null;
            LogicBuilding closestWall     = null;

            for (int i = 0; i < gameObjects.Size(); i++)
            {
                LogicBuilding building = (LogicBuilding)gameObjects[i];

                if (building != this.m_target && building.IsAlive())
                {
                    LogicHitpointComponent hitpointComponent = building.GetHitpointComponent();

                    if (hitpointComponent != null && hitpointComponent.IsEnemyForTeam(this.m_myTeam) && !building.IsHidden() && !building.IsWall())
                    {
                        int distanceSquared = this.GetDistanceSquaredTo(building);

                        if (distanceSquared <= 26214400 && distanceSquared < (building.IsWall() ? closestWallDistance : closestBuildingDistance))
                        {
                            int idx = -1;

                            for (int j = this.m_bounceCount; j < LogicProjectile.MAX_BOUNCES; j++)
                            {
                                if (this.m_bounceTargets[j] == building)
                                {
                                    idx = j;
                                    break;
                                }
                            }

                            if (idx == -1)
                            {
                                if (this.m_level.GetTileMap().GetWallInPassableLine(this.GetMidX(), this.GetMidY(), building.GetMidX(), building.GetMidY(), new LogicVector2()))
                                {
                                    if (building.IsWall())
                                    {
                                        closestWallDistance = distanceSquared;
                                        closestWall         = building;
                                    }
                                    else
                                    {
                                        closestBuildingDistance = distanceSquared;
                                        closestBuilding         = building;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            LogicBuilding nextTarget = closestBuilding ?? closestWall;

            if (nextTarget != null)
            {
                this.m_bounceCount  -= 1;
                this.m_targetReached = false;
                this.m_damage       /= 2;

                this.SetTarget(this.GetMidX(), this.GetMidY(), this.m_bounceCount, nextTarget, false);
                this.SetInitialPosition(this.m_groups, this.GetMidX(), this.GetMidY());
            }
        }
示例#15
0
        private void SimulateEndAttackState()
        {
            LogicLevel                       level              = this.m_logicGameMode.GetLevel();
            LogicGameObjectManager           gameObjectManager  = level.GetGameObjectManager();
            LogicArrayList <LogicGameObject> characterList      = gameObjectManager.GetGameObjects(LogicGameObjectType.CHARACTER);
            LogicArrayList <LogicGameObject> projectileList     = gameObjectManager.GetGameObjects(LogicGameObjectType.PROJECTILE);
            LogicArrayList <LogicGameObject> spellList          = gameObjectManager.GetGameObjects(LogicGameObjectType.SPELL);
            LogicArrayList <LogicGameObject> alliancePortalList = gameObjectManager.GetGameObjects(LogicGameObjectType.ALLIANCE_PORTAL);

            this.m_logicWatch.Start();

            while (!this.m_logicGameMode.IsBattleOver())
            {
                bool canStopBattle = !this.m_logicGameMode.GetConfiguration().GetBattleWaitForProjectileDestruction() || projectileList.Size() == 0;

                for (int i = 0; i < characterList.Size(); i++)
                {
                    LogicCharacter         character         = (LogicCharacter)characterList[i];
                    LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                    if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                    {
                        LogicAttackerItemData data = character.GetAttackerItemData();

                        if (data.GetDamage(0, false) > 0 &&
                            (hitpointComponent.GetHitpoints() > 0 || this.m_logicGameMode.GetConfiguration().GetBattleWaitForDieDamage() && character.GetWaitDieDamage()))
                        {
                            canStopBattle = false;
                        }
                    }
                }

                for (int i = 0; i < spellList.Size(); i++)
                {
                    LogicSpell spell = (LogicSpell)spellList[i];

                    if (!spell.GetHitsCompleted() && (spell.GetSpellData().IsDamageSpell() || spell.GetSpellData().GetSummonTroop() != null))
                    {
                        canStopBattle = false;
                    }
                }

                for (int i = 0; i < alliancePortalList.Size(); i++)
                {
                    LogicAlliancePortal alliancePortal = (LogicAlliancePortal)alliancePortalList[i];

                    if (alliancePortal.GetBunkerComponent().GetTeam() == 0 && !alliancePortal.GetBunkerComponent().IsEmpty())
                    {
                        canStopBattle = false;
                    }
                }

                bool isEnded = canStopBattle || this.m_logicWatch.ElapsedMilliseconds >= 10000;

                if (isEnded)
                {
                    LogicEndCombatCommand logicEndCombatCommand = new LogicEndCombatCommand();
                    logicEndCombatCommand.SetExecuteSubTick(this.m_logicGameMode.GetLevel().GetLogicTime().GetTick());
                    this.m_logicGameMode.GetCommandManager().AddCommand(logicEndCombatCommand);
                }

                this.m_logicGameMode.UpdateOneSubTick();

                if (isEnded)
                {
                    break;
                }
            }

            this.m_logicWatch.Reset();

            if (!this.m_logicGameMode.IsBattleOver())
            {
                this.m_logicGameMode.SetBattleOver();
            }
            if (this.m_liveReplayId != null)
            {
                this.UpdateLiveReplay(this.m_logicGameMode.GetLevel().GetLogicTime().GetTick(), null);
            }
        }
示例#16
0
        public void SelectDuplicableCharacters()
        {
            if (this.m_duplicableCharacters == null)
            {
                this.m_duplicableCharacters = new LogicArrayList <LogicGameObject>(20);
            }

            if (this.m_duplicateCharacters == null)
            {
                this.m_duplicateCharacters = new LogicArrayList <LogicGameObject>(20);
            }

            int radius = this.GetSpellData().GetRadius(this.m_upgradeLevel);

            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);

            for (int i = 0; i < components.Size(); i++)
            {
                LogicMovementComponent movementComponent = (LogicMovementComponent)components[i];
                LogicGameObject        parent            = movementComponent.GetParent();

                if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                {
                    LogicCharacter         character         = (LogicCharacter)parent;
                    LogicCharacterData     characterData     = character.GetCharacterData();
                    LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                    if (hitpointComponent != null && hitpointComponent.GetTeam() == 0 && character.IsAlive() && !character.IsHero() &&
                        characterData.GetHousingSpace() <= this.m_duplicateHousingSpace)
                    {
                        int distanceX = character.GetPosition().m_x - this.GetMidX();
                        int distanceY = character.GetPosition().m_y - this.GetMidY();

                        if (LogicMath.Abs(distanceX) <= radius &&
                            LogicMath.Abs(distanceY) <= radius &&
                            distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius))
                        {
                            int idx = -1;

                            for (int j = 0, size = this.m_duplicableCharacters.Size(); j < size; j++)
                            {
                                if (this.m_duplicableCharacters[j] == character)
                                {
                                    idx = j;
                                    break;
                                }
                            }

                            if (idx == -1)
                            {
                                this.m_duplicateCharacterData         = characterData;
                                this.m_duplicateCharacterUpgradeLevel = character.GetUpgradeLevel();

                                this.m_duplicableCharacters.Add(character);

                                // Listener.
                            }
                        }
                    }
                }
            }
        }
示例#17
0
        public override void Tick()
        {
            base.Tick();

            LogicCharacterData data = this.GetCharacterData();

            if (!this.IsAlive())
            {
                if (!this.IsHero())
                {
                    int dieDamageDelay = this.GetCharacterData().GetDieDamageDelay();
                    int prevDieTime    = this.m_dieTime;

                    this.m_dieTime += 64;

                    if (dieDamageDelay >= prevDieTime && dieDamageDelay < this.m_dieTime && (!this.m_duplicate || this.m_duplicateLifeTime >= 0))
                    {
                        this.CheckDieDamage(data.GetDieDamage(this.m_upgradeLevel), data.GetDieDamageRadius());
                        this.m_level.UpdateBattleStatus();
                    }
                }

                this.m_spawnTime     = 0;
                this.m_spawnIdleTime = 0;

                if (this.m_auraSpell != null)
                {
                    this.GetGameObjectManager().RemoveGameObject(this.m_auraSpell);
                    this.m_auraSpell = null;
                }

                if (this.m_abilitySpell != null)
                {
                    this.GetGameObjectManager().RemoveGameObject(this.m_abilitySpell);
                    this.m_abilitySpell = null;
                }

                if (this.m_retributionSpell != null)
                {
                    this.GetGameObjectManager().RemoveGameObject(this.m_retributionSpell);
                    this.m_retributionSpell = null;
                }
            }
            else
            {
                if (data.GetLoseHpPerTick() > 0)
                {
                    this.m_loseHpTime += 64;

                    if (this.m_loseHpTime > data.GetLoseHpInterval())
                    {
                        LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                        if (hitpointComponent != null)
                        {
                            hitpointComponent.CauseDamage(100 * data.GetLoseHpPerTick(), this.m_globalId, this);
                            // Listener.
                        }

                        this.m_loseHpTime = 0;
                    }
                }

                if (data.GetAttackCount(this.m_upgradeLevel) > 0 && this.GetCombatComponent() != null && this.GetHitpointComponent() != null &&
                    this.GetCombatComponent().GetHitCount() >= data.GetAttackCount(this.m_upgradeLevel))
                {
                    this.GetHitpointComponent().Kill();
                }

                this.m_spawnTime     = LogicMath.Max(this.m_spawnTime - 64, 0);
                this.m_spawnIdleTime = LogicMath.Max(this.m_spawnIdleTime - 64, 0);

                if (this.m_spawnTime == 0 && this.m_hasSpawnDelay)
                {
                    this.m_spawnIdleTime = LogicMath.Max(10, data.GetSpawnIdle());
                    this.m_hasSpawnDelay = false;
                }

                if (data.GetBoostedIfAlone() || data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_RAGE_ALONE && this.GetSpecialAbilityAvailable())
                {
                    if (++this.m_rageAloneTime >= 5)
                    {
                        this.m_level.AreaBoostAlone(this, 6);
                        this.m_rageAloneTime = 0;
                    }
                }

                if (this.IsHero())
                {
                    LogicHeroData heroData = (LogicHeroData)data;

                    if (this.m_abilityTime > 0)
                    {
                        if (heroData.GetAbilityAttackCount(this.m_upgradeLevel) > 0 && this.GetCombatComponent().GetHitCount() >= this.m_abilityAttackCount)
                        {
                            Debugger.HudPrint("Hero ability: No more attacks left!");

                            this.m_abilityTime        = 0;
                            this.m_abilityTriggerTime = 0;
                            this.m_activationTime     = 0;
                        }
                        else
                        {
                            if (++this.m_abilityTriggerTime >= 5)
                            {
                                this.m_abilityTime       -= 1;
                                this.m_abilityTriggerTime = 0;

                                this.m_level.AreaAbilityBoost(this, 5);
                            }
                        }
                    }

                    if (this.m_abilityCooldown > 0)
                    {
                        this.m_abilityCooldown -= 1;
                    }

                    if (this.m_abilitySpell != null && this.m_abilitySpell.GetHitsCompleted())
                    {
                        this.GetGameObjectManager().RemoveGameObject(this.m_abilitySpell);
                        this.m_abilitySpell = null;
                    }
                }

                if (this.m_auraSpell == null || this.m_auraSpell.GetHitsCompleted())
                {
                    if (this.m_auraSpell != null)
                    {
                        this.GetGameObjectManager().RemoveGameObject(this.m_auraSpell);
                        this.m_auraSpell = null;
                    }

                    if (data.GetAuraSpell(this.m_upgradeLevel) != null)
                    {
                        LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                        if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                        {
                            this.m_auraSpell = (LogicSpell)LogicGameObjectFactory.CreateGameObject(data.GetAuraSpell(this.m_upgradeLevel), this.m_level, this.m_villageType);
                            this.m_auraSpell.SetUpgradeLevel(data.GetAuraSpellLevel(this.m_upgradeLevel));
                            this.m_auraSpell.SetInitialPosition(this.GetX(), this.GetY());
                            this.m_auraSpell.AllowDestruction(false);
                            this.m_auraSpell.SetTeam(hitpointComponent.GetTeam());

                            this.GetGameObjectManager().AddGameObject(this.m_auraSpell, -1);
                        }
                    }
                }

                if (!this.m_retributionSpellCreated)
                {
                    if (data.GetRetributionSpell(this.m_upgradeLevel) != null)
                    {
                        LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                        if (hitpointComponent.GetHitpoints() <=
                            hitpointComponent.GetMaxHitpoints() * data.GetRetributionSpellTriggerHealth(this.m_upgradeLevel) / 100)
                        {
                            this.m_retributionSpellCreated = true;
                            this.m_retributionSpell        =
                                (LogicSpell)LogicGameObjectFactory.CreateGameObject(data.GetRetributionSpell(this.m_upgradeLevel), this.m_level, this.m_villageType);
                            this.m_retributionSpell.SetUpgradeLevel(data.GetRetributionSpellLevel(this.m_upgradeLevel));
                            this.m_retributionSpell.SetPositionXY(this.GetX(), this.GetY());
                            this.m_retributionSpell.AllowDestruction(false);
                            this.m_retributionSpell.SetTeam(hitpointComponent.GetTeam());

                            this.GetGameObjectManager().AddGameObject(this.m_retributionSpell, -1);
                        }
                    }
                }

                if (this.m_activationTimeState == 2)
                {
                    this.m_activationTime -= 64;

                    if (this.m_activationTime < 0)
                    {
                        this.m_activationTimeState = 0;
                        this.m_activationTime      = 0;
                    }
                }
                else if (this.m_activationTimeState == 1)
                {
                    this.m_activationTime -= 64;

                    if (this.m_activationTime < 0)
                    {
                        this.m_activationTimeState = 2;
                        this.m_activationTime      = ((LogicHeroData)this.m_data).GetActiveDuration();
                    }
                }
            }

            this.CheckSummons();

            if (this.IsAlive())
            {
                if (data.GetAutoMergeDistance() > 0)
                {
                    this.m_autoMergeTime = LogicMath.Max(this.m_autoMergeTime - 64, 0);
                }

                if (data.GetInvisibilityRadius() > 0)
                {
                    this.m_level.AreaInvisibility(this.GetMidX(), this.GetMidY(), data.GetInvisibilityRadius(), 4, this.GetHitpointComponent().GetTeam());
                }

                if (data.GetHealthReductionPerSecond() > 0)
                {
                    this.GetHitpointComponent().CauseDamage(100 * data.GetHealthReductionPerSecond() / 15, 0, this);
                }
            }

            if (this.m_duplicate)
            {
                if (this.m_duplicateLifeTime-- <= 0)
                {
                    LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();

                    if (hitpointComponent != null)
                    {
                        hitpointComponent.SetHitpoints(0);
                        this.m_level.UpdateBattleStatus();
                    }
                }
            }
        }
示例#18
0
        public void UpdateShockwavePush(int team, int targetType)
        {
            LogicVector2 position = new LogicVector2(this.GetMidX() - this.m_unk248.m_x, this.GetMidY() - this.m_unk248.m_y);
            int          length   = position.GetLength();

            if (length >= this.m_minAttackRange)
            {
                int maxRangeDistance = length - this.m_maxAttackRange;
                int maxRadius        = length;
                int minRadius        = length - 512;

                if (minRadius < this.m_minAttackRange)
                {
                    minRadius = this.m_minAttackRange;
                }

                uint minRadiusSquared = (uint)(minRadius * minRadius);
                uint maxRadiusSquared = (uint)(maxRadius * maxRadius);

                int boostSpeed         = this.m_speedMod * maxRangeDistance / this.m_maxAttackRange;
                int boostTime          = this.m_statusEffectTime * maxRangeDistance / (16 * this.m_maxAttackRange);
                int shockwaveArcLength = this.GetShockwaveArcLength();

                LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);
                LogicVector2 pushBackPosition = new LogicVector2();

                for (int i = 0; i < components.Size(); i++)
                {
                    LogicMovementComponent movementComponent = (LogicMovementComponent)components[i];
                    LogicGameObject        parent            = movementComponent.GetParent();
                    LogicHitpointComponent hitpointComponent = parent.GetHitpointComponent();

                    if (!parent.IsHidden())
                    {
                        if (hitpointComponent == null || hitpointComponent.GetTeam() != team)
                        {
                            if (hitpointComponent != null && hitpointComponent.GetParent().IsFlying())
                            {
                                if (targetType == 1)
                                {
                                    continue;
                                }
                            }
                            else if (targetType == 0)
                            {
                                continue;
                            }

                            int distanceX = parent.GetMidX() - this.m_unk248.m_x;
                            int distanceY = parent.GetMidY() - this.m_unk248.m_y;

                            if (LogicMath.Abs(distanceX) <= maxRadius &&
                                LogicMath.Abs(distanceY) <= maxRadius)
                            {
                                int distance = distanceX * distanceX + distanceY * distanceY;

                                if (distance <= maxRadiusSquared && distance >= minRadiusSquared)
                                {
                                    if ((distanceX | distanceY) == 0)
                                    {
                                        distanceX = 1;
                                    }

                                    pushBackPosition.Set(distanceX, distanceY);

                                    int pushBackLength = pushBackPosition.Normalize(512);
                                    int angle          =
                                        LogicMath.Abs(LogicMath.NormalizeAngle180(LogicMath.NormalizeAngle180(pushBackPosition.GetAngle()) -
                                                                                  LogicMath.NormalizeAngle180(this.m_shockwaveAngle)));

                                    if (angle < shockwaveArcLength / 2)
                                    {
                                        int pushBack = 100 * (this.m_maxAttackRange + 256 - pushBackLength) / 512;

                                        if (pushBack > this.m_shockwavePushStrength)
                                        {
                                            pushBack = this.m_shockwavePushStrength;
                                        }

                                        movementComponent.GetMovementSystem().ManualPushBack(pushBackPosition, pushBack, 750, this.m_globalId);

                                        if (boostSpeed != 0)
                                        {
                                            movementComponent.GetMovementSystem().Boost(boostSpeed, boostTime);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
示例#19
0
        public void SetUpgradeLevel(int upgLevel)
        {
            this.m_upgradeLevel = upgLevel;

            LogicCharacterData     data = this.GetCharacterData();
            LogicHitpointComponent hitpointComponent = this.GetHitpointComponent();
            LogicCombatComponent   combatComponent   = this.GetCombatComponent();

            int hp = data.GetHitpoints(upgLevel);
            int damagePercentage = 100;

            if (data.GetScaleByTH())
            {
                LogicAvatar avatar = this.m_level.GetHomeOwnerAvatar();

                if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                {
                    avatar = this.m_level.GetVisitorAvatar();
                }

                int tmp1 = 700 * avatar.GetTownHallLevel() / (LogicDataTables.GetTownHallLevelCount() - 1);

                damagePercentage = tmp1 / 10 + 30;
                hp = damagePercentage * hp / 100;

                if (damagePercentage * hp < 200)
                {
                    hp = 1;
                }

                if (tmp1 < -289)
                {
                    damagePercentage = 1;
                }
            }

            hitpointComponent.SetMaxHitpoints(hp);
            hitpointComponent.SetHitpoints(data.GetHitpoints(upgLevel));
            hitpointComponent.SetDieEffect(data.GetDieEffect(upgLevel), data.GetDieEffect2(upgLevel));

            if (combatComponent != null)
            {
                combatComponent.SetAttackValues(data.GetAttackerItemData(upgLevel), damagePercentage);
            }

            if (this.m_childrens != null)
            {
                for (int i = 0; i < this.m_childrens.Size(); i++)
                {
                    this.m_childrens[i].SetUpgradeLevel(upgLevel);
                }
            }

            if (this.IsHero())
            {
                LogicHeroData heroData = (LogicHeroData)this.m_data;
                LogicAvatar   avatar   = this.m_level.GetHomeOwnerAvatar();

                if (hitpointComponent.GetTeam() == 0)
                {
                    avatar = this.m_level.GetVisitorAvatar();
                }

                this.m_flying = heroData.IsFlying(avatar.GetHeroMode(heroData));
                this.GetMovementComponent().SetFlying(this.m_flying);
            }

            if (data.GetAutoMergeDistance() > 0)
            {
                this.m_autoMergeTime = 2000;
            }

            int speed = data.GetSpeed();

            if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) > 0 &&
                data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_SPEED_BOOST)
            {
                speed = speed * data.GetSpecialAbilityAttribute(this.m_upgradeLevel) / 100;
            }

            this.GetMovementComponent().SetSpeed(speed);
        }
示例#20
0
        public void UpdatePenetrating(int damageMultiplier)
        {
            LogicVector2 pos1 = new LogicVector2((this.m_targetPosition.m_x >> 3) - this.m_unk248.m_x, (this.m_targetPosition.m_y >> 3) - this.m_unk248.m_y);

            pos1.Normalize(512);

            LogicVector2 pos2 = new LogicVector2(-pos1.m_y, pos1.m_x);

            int distance = ((200 - this.m_areaShieldDelay) * (8 * this.GetSpeed() - 8 * this.m_areaShieldSpeed) / 200 + 8 * this.m_areaShieldSpeed) >> 3;

            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);

            for (int i = 0, damage = damageMultiplier * this.m_damage / 100; i < components.Size(); i++)
            {
                LogicMovementComponent component         = (LogicMovementComponent)components[i];
                LogicGameObject        parent            = component.GetParent();
                LogicHitpointComponent hitpointComponent = parent.GetHitpointComponent();

                if (!parent.IsHidden() && hitpointComponent.GetTeam() != this.m_myTeam && hitpointComponent.GetHitpoints() > 0)
                {
                    int distanceX = parent.GetMidX() - this.GetMidX();
                    int distanceY = parent.GetMidY() - this.GetMidY();

                    if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                    {
                        distanceX += parent.GetWidthInTiles() << 8;
                        distanceY += parent.GetHeightInTiles() << 8;
                    }

                    if ((!component.IsFlying() || this.m_flyingTarget) &&
                        LogicMath.Abs(distanceX) <= this.m_penetratingRadius &&
                        LogicMath.Abs(distanceY) <= this.m_penetratingRadius &&
                        distanceX * distanceX + distanceY * distanceY <= (uint)(this.m_penetratingRadius * this.m_penetratingRadius))
                    {
                        LogicVector2 position = new LogicVector2();

                        if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER && hitpointComponent.GetMaxHitpoints() <= damage)
                        {
                            int rnd = (byte)this.Rand(parent.GetGlobalID());

                            if (rnd > 170u)
                            {
                                position.Set((pos1.m_x >> 2) + pos2.m_x, (pos1.m_y >> 2) + pos2.m_y);
                            }
                            else
                            {
                                if (rnd > 85)
                                {
                                    position.Set(pos1.m_x, pos1.m_y);
                                }
                                else
                                {
                                    position.Set((pos1.m_x >> 2) - pos2.m_x, (pos1.m_y >> 2) - pos2.m_y);
                                }
                            }

                            if (hitpointComponent.GetInvulnerabilityTime() <= 0)
                            {
                                ((LogicCharacter)parent).Eject(position);
                            }

                            position.Destruct();
                        }
                        else
                        {
                            position.Set(pos1.m_x, pos1.m_y);
                            position.Normalize(distance);

                            if (parent.GetMovementComponent().GetMovementSystem().ManualPushTrap(position, 150, this.m_globalId) || parent.IsHero())
                            {
                                this.UpdateTargetDamage(parent, damage);
                            }
                        }
                    }
                }
            }

            pos1.Destruct();
            pos2.Destruct();
        }
示例#21
0
        public void TargetReached(int damagePercent)
        {
            this.m_damageTime = this.GetProjectileData().GetDamageDelay();
            this.UpdateDamage(damagePercent);
            this.m_targetReached = true;

            if (!this.m_dummy)
            {
                if (this.m_hitEffect != null)
                {
                    if (this.m_target != null)
                    {
                        LogicHitpointComponent hitpointComponent = this.m_target.GetHitpointComponent();

                        if (hitpointComponent != null)
                        {
                            if (!this.m_bounceProjectile)
                            {
                                // Listener.
                            }
                        }
                    }
                    else if (!this.m_penetrating && this.m_shockwavePushStrength == 0)
                    {
                        // Listener.
                    }
                }

                if (this.m_hitEffect2 != null)
                {
                    if (this.m_target != null)
                    {
                        LogicHitpointComponent hitpointComponent = this.m_target.GetHitpointComponent();

                        if (hitpointComponent != null)
                        {
                            if (!this.m_bounceProjectile)
                            {
                                // Listener.
                            }
                        }
                    }
                    else if (!this.m_penetrating && this.m_shockwavePushStrength == 0)
                    {
                        // Listener.
                    }
                }

                if (this.m_target != null)
                {
                    if (this.m_bounceCount > 0)
                    {
                        this.m_bounceTargets[this.m_bounceCount - 1] = this.m_target;
                        this.UpdateBounces();
                    }
                }

                LogicSpellData hitSpell = this.GetProjectileData().GetHitSpell();

                if (hitSpell != null)
                {
                    LogicSpell spell = (LogicSpell)LogicGameObjectFactory.CreateGameObject(hitSpell, this.m_level, this.m_villageType);

                    spell.SetUpgradeLevel(this.GetProjectileData().GetHitSpellLevel());
                    spell.SetInitialPosition(this.GetMidX(), this.GetMidY());
                    spell.SetTeam(1);

                    this.GetGameObjectManager().AddGameObject(spell, -1);
                }

                if (this.m_bounceProjectile)
                {
                    int idx = -1;

                    for (int i = 0; i < LogicProjectile.MAX_BOUNCES; i++)
                    {
                        if (this.m_bouncePositions[i] != null)
                        {
                            idx = i;
                            break;
                        }
                    }

                    if (idx != -1)
                    {
                        LogicVector2 bouncePosition = this.m_bouncePositions[idx];

                        this.m_bouncePositions[idx] = null;
                        this.m_target = null;

                        LogicEffectData bounceEffect = this.GetProjectileData().GetBounceEffect();

                        if (bounceEffect != null)
                        {
                            this.m_listener.PlayEffect(bounceEffect);
                        }

                        this.m_targetPosition.m_x = 8 * bouncePosition.m_x;
                        this.m_targetPosition.m_y = 8 * bouncePosition.m_y;

                        this.m_randomHitRange = this.m_flyingTarget ? 1000 : 0;

                        // Listener.

                        this.m_targetReached = false;
                        this.m_travelTime    = 0;

                        bouncePosition.Destruct();
                    }
                    else
                    {
                        this.m_target = null;
                    }
                }

                if (this.m_targetReached)
                {
                    LogicEffectData destroyedEffect = this.GetProjectileData().GetDestroyedEffect();

                    if (destroyedEffect != null)
                    {
                        // Listener.
                    }
                }
            }
        }