static int HeroTrigger(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Logic.Character.Controller.PlayerController obj = (Logic.Character.Controller.PlayerController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.PlayerController));
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         obj.HeroTrigger(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }