static int CanOrderSkill2Float(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.Character.Controller.PlayerController obj = (Logic.Character.Controller.PlayerController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.PlayerController)); Logic.Character.HeroEntity arg0 = (Logic.Character.HeroEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.HeroEntity)); bool o = obj.CanOrderSkill2Float(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }