示例#1
0
文件: LogStore.cs 项目: lscyane/KCBr
 public virtual bool AddMaterialChange(LogData.MaterialChangeInfo info, LogUploadCompleted finishCallback)
     { finishCallback(true); return true; }
示例#2
0
文件: LogStore.cs 项目: lscyane/KCBr
 public override bool AddMaterialChange(LogData.MaterialChangeInfo info, LogUploadCompleted finishCallback)
 {
     _jobq.Add(new GSpread.Job.CreateIfNotExistSheet(info.MemberID, _wrapper));
     _jobq.Add(new GSpread.Job.AddMaterialChangeEntry(_wrapper, info, finishCallback));
     return true;
 }
示例#3
0
文件: LogStore.cs 项目: lscyane/KCBr
 public virtual bool AddMissionResult(LogData.MissionResultInfo info, LogUploadCompleted finishCallback)
     { finishCallback(true); return true; }
示例#4
0
文件: LogStore.cs 项目: lscyane/KCBr
 public virtual bool AddCreateItemInfo(LogData.CreateItemInfo info, LogUploadCompleted finishCallback)
     { finishCallback(true); return true; }
示例#5
0
文件: LogStore.cs 项目: lscyane/KCBr
 public override bool AddBattleResult(LogData.BattleResultInfo info, LogUploadCompleted finishCallback)
 {
     _jobq.Add(new GSpread.Job.CreateIfNotExistSheet(info.MemberID, _wrapper));
     _jobq.Add(new GSpread.Job.AddBattleResultEntry(_wrapper, info, finishCallback));
     return true;
 }
示例#6
0
 public virtual bool AddMaterialChange(LogData.MaterialChangeInfo info, LogUploadCompleted finishCallback)
 {
     finishCallback(true); return(true);
 }
示例#7
0
 public virtual bool AddMissionResult(LogData.MissionResultInfo info, LogUploadCompleted finishCallback)
 {
     finishCallback(true); return(true);
 }
示例#8
0
 public virtual bool AddCreateItemInfo(LogData.CreateItemInfo info, LogUploadCompleted finishCallback)
 {
     finishCallback(true); return(true);
 }
示例#9
0
 public override bool AddMaterialChange(LogData.MaterialChangeInfo info, LogUploadCompleted finishCallback)
 {
     _jobq.Add(new GSpread.Job.CreateIfNotExistSheet(info.MemberID, _wrapper));
     _jobq.Add(new GSpread.Job.AddMaterialChangeEntry(_wrapper, info, finishCallback));
     return(true);
 }
示例#10
0
 public override bool AddBattleResult(LogData.BattleResultInfo info, LogUploadCompleted finishCallback)
 {
     _jobq.Add(new GSpread.Job.CreateIfNotExistSheet(info.MemberID, _wrapper));
     _jobq.Add(new GSpread.Job.AddBattleResultEntry(_wrapper, info, finishCallback));
     return(true);
 }