public virtual bool AddMaterialChange(LogData.MaterialChangeInfo info, LogUploadCompleted finishCallback) { finishCallback(true); return true; }
public override bool AddMaterialChange(LogData.MaterialChangeInfo info, LogUploadCompleted finishCallback) { _jobq.Add(new GSpread.Job.CreateIfNotExistSheet(info.MemberID, _wrapper)); _jobq.Add(new GSpread.Job.AddMaterialChangeEntry(_wrapper, info, finishCallback)); return true; }
public virtual bool AddMissionResult(LogData.MissionResultInfo info, LogUploadCompleted finishCallback) { finishCallback(true); return true; }
public virtual bool AddCreateItemInfo(LogData.CreateItemInfo info, LogUploadCompleted finishCallback) { finishCallback(true); return true; }
public override bool AddBattleResult(LogData.BattleResultInfo info, LogUploadCompleted finishCallback) { _jobq.Add(new GSpread.Job.CreateIfNotExistSheet(info.MemberID, _wrapper)); _jobq.Add(new GSpread.Job.AddBattleResultEntry(_wrapper, info, finishCallback)); return true; }
public virtual bool AddMaterialChange(LogData.MaterialChangeInfo info, LogUploadCompleted finishCallback) { finishCallback(true); return(true); }
public virtual bool AddMissionResult(LogData.MissionResultInfo info, LogUploadCompleted finishCallback) { finishCallback(true); return(true); }
public virtual bool AddCreateItemInfo(LogData.CreateItemInfo info, LogUploadCompleted finishCallback) { finishCallback(true); return(true); }
public override bool AddMaterialChange(LogData.MaterialChangeInfo info, LogUploadCompleted finishCallback) { _jobq.Add(new GSpread.Job.CreateIfNotExistSheet(info.MemberID, _wrapper)); _jobq.Add(new GSpread.Job.AddMaterialChangeEntry(_wrapper, info, finishCallback)); return(true); }
public override bool AddBattleResult(LogData.BattleResultInfo info, LogUploadCompleted finishCallback) { _jobq.Add(new GSpread.Job.CreateIfNotExistSheet(info.MemberID, _wrapper)); _jobq.Add(new GSpread.Job.AddBattleResultEntry(_wrapper, info, finishCallback)); return(true); }