static void SendWaitSyncComponent(IProtocolMessageInterface msg) { LockStepDemo.GameLogic.Component.WaitSyncComponent e = (LockStepDemo.GameLogic.Component.WaitSyncComponent)msg; Dictionary <string, object> data = new Dictionary <string, object>(); NetworkManager.SendMessage("waitsynccomponent", data); }
public static void SendMsg(this SyncSession session, LockStepDemo.GameLogic.Component.WaitSyncComponent msg) { Dictionary <string, object> data = new Dictionary <string, object>(); session.SendMsg("waitsynccomponent", data); }
static void ReceviceWaitSyncComponent(InputNetworkMessageEvent e) { LockStepDemo.GameLogic.Component.WaitSyncComponent msg = new LockStepDemo.GameLogic.Component.WaitSyncComponent(); GlobalEvent.DispatchTypeEvent(msg); }
static void ReceviceWaitSyncComponent(SyncSession session, ProtocolRequestBase e) { LockStepDemo.GameLogic.Component.WaitSyncComponent msg = new LockStepDemo.GameLogic.Component.WaitSyncComponent(); EventService.DispatchTypeEvent(session, msg); }