Пример #1
0
    static void SendWaitSyncComponent(IProtocolMessageInterface msg)
    {
        LockStepDemo.GameLogic.Component.WaitSyncComponent e = (LockStepDemo.GameLogic.Component.WaitSyncComponent)msg;
        Dictionary <string, object> data = new Dictionary <string, object>();

        NetworkManager.SendMessage("waitsynccomponent", data);
    }
    public static void SendMsg(this SyncSession session, LockStepDemo.GameLogic.Component.WaitSyncComponent msg)
    {
        Dictionary <string, object> data = new Dictionary <string, object>();

        session.SendMsg("waitsynccomponent", data);
    }
Пример #3
0
    static void ReceviceWaitSyncComponent(InputNetworkMessageEvent e)
    {
        LockStepDemo.GameLogic.Component.WaitSyncComponent msg = new LockStepDemo.GameLogic.Component.WaitSyncComponent();

        GlobalEvent.DispatchTypeEvent(msg);
    }
    static void ReceviceWaitSyncComponent(SyncSession session, ProtocolRequestBase e)
    {
        LockStepDemo.GameLogic.Component.WaitSyncComponent msg = new LockStepDemo.GameLogic.Component.WaitSyncComponent();

        EventService.DispatchTypeEvent(session, msg);
    }