public static void AppHit(Effect effectData, EntityParent caster, List <long> effectTargetIDs, XPoint basePoint, bool isAddEffect)
 {
     for (int i = 0; i < effectTargetIDs.get_Count(); i++)
     {
         LocalBattleHitHandler.AppHit(effectData, caster, LocalAgent.GetEntityByID(effectTargetIDs.get_Item(i)), basePoint, isAddEffect);
     }
 }
    public static void AppTheat(Effect effectData, EntityParent caster, List <long> effectTargetIDs, XPoint basePoint, int skillID, bool isAddEffect, bool isCommunicateMix)
    {
        if (!LocalAgent.GetEntityCalculatable(caster, isCommunicateMix))
        {
            return;
        }
        XDict <GameData.AttrType, long> effectCasterTempAttr = LocalBattleEffectCalculatorHandler.GetEffectCasterTempAttr(effectData, caster, skillID);
        bool flag = isAddEffect && isCommunicateMix;

        for (int i = 0; i < effectTargetIDs.get_Count(); i++)
        {
            EntityParent entityByID = LocalAgent.GetEntityByID(effectTargetIDs.get_Item(i));
            if (LocalAgent.GetEntityIsCurable(entityByID, isCommunicateMix))
            {
                if (!entityByID.IsUnconspicuous || effectData.forcePickup != 0)
                {
                    long num = BattleCalculator.CalculateTreatment(caster.BattleBaseAttrs, entityByID.BattleBaseAttrs, entityByID.IsEntitySelfType || entityByID.IsEntityPlayerType, effectCasterTempAttr, null);
                    if (num != 0L)
                    {
                        List <ClientDrvBuffInfo> casterBuffInfo = null;
                        List <ClientDrvBuffInfo> targetBuffInfo = null;
                        if (isCommunicateMix)
                        {
                            casterBuffInfo = LocalAgent.MakeClientDrvBuffInfo(caster.ID);
                            targetBuffInfo = LocalAgent.MakeClientDrvBuffInfo(effectTargetIDs.get_Item(i));
                        }
                        long num2 = LocalAgent.GetSpiritCurHp(entityByID, isCommunicateMix) + num;
                        if (num2 > entityByID.RealHpLmt)
                        {
                            num2 = entityByID.RealHpLmt;
                        }
                        Pos pos = null;
                        if (caster.Actor)
                        {
                            pos   = new Pos();
                            pos.x = caster.Actor.FixTransform.get_position().x * 100f;
                            pos.y = caster.Actor.FixTransform.get_position().z * 100f;
                        }
                        LocalAgent.SetSpiritCurHp(entityByID, num2, isCommunicateMix);
                        if (isCommunicateMix)
                        {
                            GlobalBattleNetwork.Instance.SendClientDriveBattleEffectDamage(caster.ID, effectTargetIDs.get_Item(i), caster.Hp, num2, num, skillID, effectData.id, flag, true, casterBuffInfo, targetBuffInfo, basePoint, new List <long>(), string.Concat(new object[]
                            {
                                caster.TryAddValue(GameData.AttrType.SkillTreatScaleBOAtk, effectCasterTempAttr),
                                "_",
                                caster.TryAddValue(GameData.AttrType.SkillTreatScaleBOHpLmt, effectCasterTempAttr),
                                "_",
                                caster.TryAddValue(GameData.AttrType.SkillIgnoreDefenceHurt, effectCasterTempAttr)
                            }), false);
                        }
                        LocalBattleProtocolSimulator.SendTreat(effectTargetIDs.get_Item(i), (GameObjectType.ENUM)entityByID.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Treat.TreatSrcType.Treat, num, num2, pos);
                        if (flag)
                        {
                            flag = false;
                        }
                    }
                }
            }
        }
    }
示例#3
0
    public void AppClearFuse(long targetID, bool isDeadDefuse)
    {
        EntityParent entityByID = LocalAgent.GetEntityByID(targetID);

        if (entityByID == null)
        {
            return;
        }
        if (entityByID.BattleBaseAttrs == null)
        {
            return;
        }
        if (!this.fuseStateTable.ContainsKey(targetID))
        {
            return;
        }
        FuseState fuseState = this.fuseStateTable[targetID];

        TimerHeap.DelTimer(fuseState.timerID);
        if (!isDeadDefuse)
        {
            LocalBattleProtocolSimulator.SendExitFit(targetID, fuseState.petID, fuseState.modelID, fuseState.skill);
        }
        this.ResetFuseAttrs(targetID, 0L, fuseState);
        entityByID.SetValue(GameData.AttrType.MoveSpeed, DataReader <AvatarModel> .Get(fuseState.modelID).speed, true);
        this.fuseStateTable.Remove(targetID);
    }
示例#4
0
 public void RemoveSkill(long targetID, int skillID)
 {
     if (LocalAgent.GetEntityByID(targetID).IsFuse&& this.fuseStateTable.ContainsKey(targetID))
     {
         this.fuseStateTable[targetID].skill.Remove(skillID);
     }
     LocalBattleProtocolSimulator.SendRemoveSkill(targetID, skillID);
 }
示例#5
0
 public static void AppDead(long targetID)
 {
     if (LocalAgent.GetEntityByID(targetID) == null)
     {
         return;
     }
     LocalAgent.AppClearBuff(targetID);
     LocalAgent.ClearFuseDataByEntityID(targetID, true);
 }
示例#6
0
    public void AppAddBuff(int buffID, EntityParent caster, long targetID, int fromSkillID, int elementType = 0, bool isCommunicateMix = false)
    {
        Buff         buffDataByID = LocalAgent.GetBuffDataByID(buffID);
        EntityParent entityByID   = LocalAgent.GetEntityByID(targetID);

        if (this.CheckBuff(buffDataByID, caster, entityByID, fromSkillID, elementType, isCommunicateMix))
        {
            this.InitBuff(buffDataByID, caster, entityByID, fromSkillID, elementType, isCommunicateMix);
        }
    }
示例#7
0
    protected void InitBuff(Buff buffData, EntityParent caster, EntityParent target, int fromSkillID, int elementType, bool isCommunicateMix = false)
    {
        double num = BattleCalculator.CalculateBuffTime(caster.BattleBaseAttrs.GetBuffCtrlAttrs(elementType), target.BattleBaseAttrs.GetBuffCtrlAttrs(elementType), (double)buffData.time);

        if (LocalAgent.CheckBuffByTargetIDAndBuffID(target.ID, buffData.id))
        {
            int overlayModeId = buffData.overlayModeId;
            if (overlayModeId != 1)
            {
                if (overlayModeId == 2)
                {
                    this.buffStateTable[target.ID][buffData.id].removeLeftTime = num;
                }
            }
            else
            {
                this.buffStateTable[target.ID][buffData.id].removeLeftTime += num;
            }
            return;
        }
        BuffState buffState = new BuffState();

        buffState.isBlock             = false;
        buffState.isCommunicateMix    = isCommunicateMix;
        buffState.isGlobalBuff        = false;
        buffState.casterID            = caster.ID;
        buffState.fromSkillID         = fromSkillID;
        buffState.fromSkillLevel      = caster.GetSkillLevelByID(fromSkillID);
        buffState.fromSkillAttrChange = caster.GetSkillAttrChangeByID(fromSkillID);
        buffState.intervalDefaultTime = (float)buffData.interval;
        buffState.intervalLeftTime    = (float)buffData.interval;
        buffState.removeLeftTime      = num;
        if (!this.buffStateTable.ContainsKey(target.ID))
        {
            this.buffStateTable.Add(target.ID, new XDict <int, BuffState>());
        }
        this.buffStateTable[target.ID].Add(buffData.id, buffState);
        this.HandleBuff(buffData, caster, target, fromSkillID, buffState.fromSkillLevel, buffState.fromSkillAttrChange, isCommunicateMix);
        AddBuffAnnouncer.Announce(LocalAgent.GetEntityByID(target.ID), buffData.id);
        LocalBattleProtocolSimulator.SendAddBuff(caster.ID, target.ID, buffData.id, (int)num);
    }
    protected static void AppRelive(long targetID, bool isCommunicateMix)
    {
        EntityParent entityByID = LocalAgent.GetEntityByID(targetID);

        if (entityByID == null)
        {
            return;
        }
        if (entityByID.BattleBaseAttrs == null)
        {
            return;
        }
        if (entityByID.BackUpBattleBaseAttrs == null)
        {
            return;
        }
        entityByID.BattleBaseAttrs.AssignAllAttrs(entityByID.BackUpBattleBaseAttrs);
        LocalAgent.SetSpiritCurHp(entityByID, entityByID.RealHpLmt, isCommunicateMix);
        entityByID.Hp     = entityByID.RealHpLmt;
        entityByID.IsDead = false;
    }
示例#9
0
    public void HandleUseSkill(long casterID, long targetID, int skillID, bool isCommunicateMix = false)
    {
        Skill skillDataByID = LocalAgent.GetSkillDataByID(skillID);

        if (skillDataByID == null)
        {
            return;
        }
        EntityParent entityByID = LocalAgent.GetEntityByID(casterID);

        if (entityByID == null)
        {
            return;
        }
        entityByID.SetValue(GameData.AttrType.ActPoint, entityByID.TryAddValue(GameData.AttrType.ActPoint, (long)(skillDataByID.actionPoint + entityByID.GetSkillActionPointVariationByType(skillDataByID.skilltype))), true);
        if (isCommunicateMix)
        {
            GlobalBattleNetwork.Instance.SendClientDriveBattleSkill(casterID, targetID, skillID);
        }
        if (!this.skillStateTable.ContainsKey(casterID))
        {
            this.skillStateTable.Add(casterID, new XDict <int, long>());
        }
        if (!this.skillStateTable[casterID].ContainsKey(skillID))
        {
            this.skillStateTable[casterID].Add(skillID, targetID);
        }
        else
        {
            this.skillStateTable[casterID][skillID] = targetID;
        }
        EntityParent entityByID2 = LocalAgent.GetEntityByID(targetID);

        UseSkillAnnouncer.Announce(entityByID, entityByID2, skillID);
        BacameSkillTargetAnnouncer.Announce(entityByID2, entityByID, skillID);
    }
示例#10
0
    protected void HandleTriggerEffect(long casterID, int skillID, int effectID, List <EffectTargetInfo> effectTargetInfos, XPoint basePoint, int effectUniqueID, bool isAddEffect = true, bool isCommunicateMix = false)
    {
        Effect       effectDataByID = LocalAgent.GetEffectDataByID(effectID);
        EntityParent entityByID     = LocalAgent.GetEntityByID(casterID);
        List <long>  list           = new List <long>();

        for (int i = 0; i < effectTargetInfos.get_Count(); i++)
        {
            list.Add(effectTargetInfos.get_Item(i).targetId);
        }
        if (isAddEffect)
        {
            if (list.get_Count() > 0 && LocalAgent.GetEntityUsable(entityByID, isCommunicateMix))
            {
                int num = BattleCalculator.CalculateEffectCasterActPoint(entityByID.BattleBaseAttrs, (double)effectDataByID.casterPoint);
                entityByID.SetValue(GameData.AttrType.ActPoint, entityByID.TryAddValue(GameData.AttrType.ActPoint, (long)num), true);
            }
            if (isCommunicateMix && effectDataByID.type1 != 0 && effectDataByID.type1 != 1 && effectDataByID.type1 != 2)
            {
                GlobalBattleNetwork.Instance.SendClientDriveBattleEffectDamage(casterID, 0L, (!LocalAgent.GetEntityUsable(entityByID, isCommunicateMix)) ? 0L : entityByID.Hp, 0L, 0L, skillID, effectID, true, false, null, null, basePoint, new List <long>(), string.Empty, true);
            }
        }
        for (int j = 0; j < list.get_Count(); j++)
        {
            EntityParent entityByID2 = LocalAgent.GetEntityByID(list.get_Item(j));
            if (LocalAgent.GetEntityUsable(entityByID2, isCommunicateMix))
            {
                entityByID2.SetValue(GameData.AttrType.ActPoint, entityByID2.TryAddValue(GameData.AttrType.ActPoint, (long)effectDataByID.targetPoint), true);
            }
        }
        switch (effectDataByID.type1)
        {
        case 1:
            LocalBattleEffectCalculatorDamageHandler.AppDamage(effectDataByID, entityByID, list, basePoint, skillID, isAddEffect, isCommunicateMix);
            break;

        case 2:
            LocalBattleEffectCalculatorTreatHandler.AppTheat(effectDataByID, entityByID, list, basePoint, skillID, isAddEffect, isCommunicateMix);
            break;

        case 3:
            LocalBattleEffectSummonMonsterHandler.AppSummonMonster(effectDataByID, entityByID, basePoint, isCommunicateMix);
            break;

        case 4:
            LocalBattleEffectReliveHandler.AppRelive(list, isCommunicateMix);
            break;

        case 5:
            LocalBattleEffectDrainHandler.AppDrain(effectDataByID, entityByID, list, isCommunicateMix);
            break;

        case 7:
            this.AppFuse(entityByID, skillID, isCommunicateMix);
            break;

        case 8:
            LocalBattleEffectSummonPetHandler.AppSummonPet(effectDataByID, entityByID, skillID, isCommunicateMix);
            break;

        case 9:
            LocalBattleEffectPetManualSkillHandler.AppManualSkill(entityByID, list, skillID, isCommunicateMix);
            break;

        case 10:
            LocalBattleEffectBlinkHandler.AppBlink(effectDataByID, entityByID, basePoint, isCommunicateMix);
            break;

        case 11:
            LocalBattleEffectHitHandler.AppHit(effectDataByID, entityByID, list, basePoint, isAddEffect);
            break;
        }
        for (int k = 0; k < list.get_Count(); k++)
        {
            for (int l = 0; l < effectDataByID.addLoopBuff.get_Count(); l++)
            {
                this.AppAddBuff(effectDataByID.addLoopBuff.get_Item(l), entityByID, list.get_Item(k), skillID, effectDataByID.element, isCommunicateMix);
            }
            if (isAddEffect)
            {
                for (int m = 0; m < effectDataByID.addBuff.get_Count(); m++)
                {
                    this.AppAddBuff(effectDataByID.addBuff.get_Item(m), entityByID, list.get_Item(k), skillID, effectDataByID.element, isCommunicateMix);
                }
                for (int n = 0; n < effectDataByID.removeBuff.get_Count(); n++)
                {
                    this.AppRemoveBuff(effectDataByID.removeBuff.get_Item(n), list.get_Item(k));
                }
            }
            if (entityByID != null)
            {
                int skillLevelByID = entityByID.GetSkillLevelByID(skillID);
                for (int num2 = 0; num2 < effectDataByID.gradeAddLoopBuffId.get_Count(); num2++)
                {
                    if (effectDataByID.gradeAddLoopBuffId.get_Item(num2).key == skillLevelByID)
                    {
                        this.AppAddBuff(effectDataByID.gradeAddLoopBuffId.get_Item(num2).value, entityByID, list.get_Item(k), skillID, effectDataByID.element, isCommunicateMix);
                    }
                }
                if (isAddEffect)
                {
                    for (int num3 = 0; num3 < effectDataByID.gradeAddBuffId.get_Count(); num3++)
                    {
                        if (effectDataByID.gradeAddBuffId.get_Item(num3).key == skillLevelByID)
                        {
                            this.AppAddBuff(effectDataByID.gradeAddBuffId.get_Item(num3).value, entityByID, list.get_Item(k), skillID, effectDataByID.element, isCommunicateMix);
                        }
                    }
                }
            }
        }
    }
示例#11
0
    protected void KillBuff(int buffID, long casterID, long targetID, int fromSkillLevel, bool isCommunicateMix)
    {
        Buff         buffDataByID = LocalAgent.GetBuffDataByID(buffID);
        EntityParent entityByID   = LocalAgent.GetEntityByID(casterID);
        EntityParent entityByID2  = LocalAgent.GetEntityByID(targetID);

        switch (buffDataByID.type)
        {
        case 1:
            LocalBattleBuffCalculatorDamageHandler.KillBuff(buffID, casterID, targetID, fromSkillLevel, isCommunicateMix);
            break;

        case 2:
            LocalBattleBuffCalculatorTreatHandler.KillBuff(buffID, casterID, targetID, fromSkillLevel, isCommunicateMix);
            break;

        case 3:
            LocalBattleBuffTauntHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 4:
            LocalBattleBuffFixHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 5:
            LocalBattleBuffStaticHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 6:
            LocalBattleBuffShiftHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 7:
            LocalBattleBuffChangeAttrsHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 8:
            LocalBattleBuffSuperArmorHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 9:
            LocalBattleBuffDrainHandler.KillBuff(buffID, casterID, targetID, fromSkillLevel, isCommunicateMix);
            break;

        case 10:
            LocalBattleBuffIgnoreFormulaHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 11:
            LocalBattleBuffCloseRendererHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 12:
            LocalBattleBuffMoveCastHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 13:
            LocalBattleBuffFilterHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 14:
            LocalBattleBuffDizzyHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 15:
            LocalBattleBuffUnconspicuousHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 16:
            LocalBattleBuffAuraHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 17:
            LocalBattleBuffWeakHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 18:
            LocalBattleBuffIncurableHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix);
            break;

        case 19:
            LocalBattleBuffCalculatorTreat2Handler.KillBuff(buffID, casterID, targetID, fromSkillLevel, isCommunicateMix);
            break;
        }
        if (buffDataByID.tempSkill > 0)
        {
            LocalBattleProtocolSimulator.SendRemoveSkill(targetID, buffDataByID.tempSkill);
        }
    }
示例#12
0
    protected void IntervalHandleBuff(int buffID, long targetID)
    {
        EntityParent entityByID = LocalAgent.GetEntityByID(targetID);

        if (entityByID == null)
        {
            return;
        }
        XDict <int, BuffState> buffListByEntityID = this.GetBuffListByEntityID(targetID);

        if (buffListByEntityID == null)
        {
            return;
        }
        if (buffListByEntityID.Count == 0)
        {
            return;
        }
        if (!buffListByEntityID.ContainsKey(buffID))
        {
            return;
        }
        EntityParent entityByID2 = LocalAgent.GetEntityByID(this.buffStateTable[targetID][buffID].casterID);

        if (entityByID2 == null)
        {
            return;
        }
        Buff     buffDataByID = LocalAgent.GetBuffDataByID(buffID);
        BuffType type         = (BuffType)buffDataByID.type;

        switch (type)
        {
        case BuffType.Aura:
            entityByID.GetSkillManager().ClientCastSkillByID(buffDataByID.tempSkill);
            return;

        case BuffType.Weak:
        case BuffType.Incurable:
IL_83:
            if (type == BuffType.Damage)
            {
                LocalBattleBuffCalculatorDamageHandler.IntervalBuff(buffDataByID, entityByID2, entityByID, this.buffStateTable[targetID][buffID].fromSkillID, this.buffStateTable[targetID][buffID].fromSkillLevel, this.buffStateTable[targetID][buffID].fromSkillAttrChange, this.buffStateTable[targetID][buffID].isCommunicateMix);
                return;
            }
            if (type == BuffType.Theat)
            {
                LocalBattleBuffCalculatorTreatHandler.IntervalBuff(buffDataByID, entityByID2, entityByID, this.buffStateTable[targetID][buffID].fromSkillID, this.buffStateTable[targetID][buffID].fromSkillLevel, this.buffStateTable[targetID][buffID].fromSkillAttrChange, this.buffStateTable[targetID][buffID].isCommunicateMix);
                return;
            }
            if (type != BuffType.Drain)
            {
                return;
            }
            LocalBattleBuffDrainHandler.IntervalBuff(buffDataByID, entityByID2, entityByID, this.buffStateTable[targetID][buffID].fromSkillID, this.buffStateTable[targetID][buffID].fromSkillLevel, this.buffStateTable[targetID][buffID].fromSkillAttrChange, this.buffStateTable[targetID][buffID].isCommunicateMix);
            return;

        case BuffType.Theat2:
            LocalBattleBuffCalculatorTreat2Handler.IntervalBuff(buffDataByID, entityByID2, entityByID, this.buffStateTable[targetID][buffID].fromSkillID, this.buffStateTable[targetID][buffID].fromSkillLevel, this.buffStateTable[targetID][buffID].fromSkillAttrChange, this.buffStateTable[targetID][buffID].isCommunicateMix);
            return;
        }
        goto IL_83;
    }
    public static void AppDamage(Effect effectData, EntityParent caster, List <long> effectTargetIDs, XPoint basePoint, int skillID, bool isAddEffect, bool isCommunicateMix)
    {
        if (!LocalAgent.GetEntityCalculatable(caster, isCommunicateMix))
        {
            return;
        }
        XDict <GameData.AttrType, long> effectCasterTempAttr = LocalBattleEffectCalculatorHandler.GetEffectCasterTempAttr(effectData, caster, skillID);
        bool flag = isAddEffect && isCommunicateMix;

        for (int i = 0; i < effectTargetIDs.get_Count(); i++)
        {
            if (LocalAgent.GetEntityCalculatable(caster, isCommunicateMix))
            {
                EntityParent entityByID = LocalAgent.GetEntityByID(effectTargetIDs.get_Item(i));
                if (LocalAgent.GetEntityCalculatable(entityByID, isCommunicateMix))
                {
                    if (!entityByID.IsUnconspicuous || effectData.forcePickup != 0)
                    {
                        if (!entityByID.IsIgnoreFormula)
                        {
                            CauseDamageEffectAnnouncer.Announce(caster, entityByID, effectData.id);
                            UnderDamageEffectAnnouncer.Announce(entityByID, caster, effectData.id);
                            BattleCalculator.DamageResult damageResult   = BattleCalculator.CalculateDamage(caster.BattleBaseAttrs, entityByID.BattleBaseAttrs, caster.IsEntitySelfType || caster.IsEntityPlayerType || caster.IsEntityPetType, entityByID.IsEntitySelfType || entityByID.IsEntityPlayerType, effectCasterTempAttr, null);
                            List <ClientDrvBuffInfo>      casterBuffInfo = null;
                            List <ClientDrvBuffInfo>      targetBuffInfo = null;
                            if (isCommunicateMix)
                            {
                                casterBuffInfo = LocalAgent.MakeClientDrvBuffInfo(caster.ID);
                                targetBuffInfo = LocalAgent.MakeClientDrvBuffInfo(effectTargetIDs.get_Item(i));
                            }
                            if (damageResult.Lifesteal > 0L && !damageResult.IsMiss && LocalAgent.GetEntityIsCurable(caster, isCommunicateMix))
                            {
                                long num = LocalAgent.GetSpiritCurHp(caster, isCommunicateMix) + damageResult.Lifesteal;
                                if (num > caster.RealHpLmt)
                                {
                                    num = caster.RealHpLmt;
                                }
                                Pos pos = null;
                                if (caster.Actor)
                                {
                                    pos   = new Pos();
                                    pos.x = caster.Actor.FixTransform.get_position().x * 100f;
                                    pos.y = caster.Actor.FixTransform.get_position().z * 100f;
                                }
                                LocalAgent.SetSpiritCurHp(caster, num, isCommunicateMix);
                                LocalBattleProtocolSimulator.SendTreat(caster.ID, (GameObjectType.ENUM)caster.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Treat.TreatSrcType.SuckBlood, damageResult.Lifesteal, num, pos);
                            }
                            long num2 = LocalAgent.GetSpiritCurHp(entityByID, isCommunicateMix) - damageResult.Damage;
                            if (damageResult.IsMiss)
                            {
                                CauseMissAnnouncer.Announce(caster, entityByID);
                                UnderMissAnnouncer.Announce(entityByID, caster);
                            }
                            else if (num2 <= 0L)
                            {
                                num2 = 0L;
                                LocalBattleHitHandler.AppDead(effectTargetIDs.get_Item(i));
                                GlobalBattleNetwork.Instance.SendClientDrvBattleDeathNty(effectTargetIDs.get_Item(i));
                            }
                            else
                            {
                                if (damageResult.IsCrit)
                                {
                                    CauseCritAnnouncer.Announce(caster, entityByID);
                                    UnderCritAnnouncer.Announce(entityByID, caster);
                                }
                                if (damageResult.IsParry)
                                {
                                    CauseParryAnnouncer.Announce(caster, entityByID);
                                    UnderParryAnnouncer.Announce(entityByID, caster);
                                    LocalBattleHitHandler.AppParryFx(entityByID);
                                }
                                else
                                {
                                    LocalBattleHitHandler.AppHit(effectData, caster, entityByID, basePoint, isAddEffect);
                                }
                                LocalBattleHitHandler.AppHitAudio(effectData, entityByID);
                                LocalBattleHitHandler.AppWeakCalculate(caster, entityByID, effectCasterTempAttr);
                            }
                            LocalAgent.SetSpiritCurHp(entityByID, num2, isCommunicateMix);
                            List <long> list = new List <long>();
                            if (isCommunicateMix && !damageResult.IsMiss)
                            {
                                list.Add((long)damageResult.parryRandomIndex);
                                list.Add((long)damageResult.critRandomIndex);
                                list.Add((long)damageResult.damageRandomIndex);
                                GlobalBattleNetwork.Instance.SendClientDriveBattleEffectDamage(caster.ID, effectTargetIDs.get_Item(i), caster.Hp, num2, damageResult.Damage, skillID, effectData.id, flag, true, casterBuffInfo, targetBuffInfo, basePoint, list, string.Concat(new object[]
                                {
                                    caster.TryAddValue(GameData.AttrType.SkillNmlDmgScale, effectCasterTempAttr),
                                    "_",
                                    caster.TryAddValue(GameData.AttrType.SkillNmlDmgAddAmend, effectCasterTempAttr),
                                    "_",
                                    entityByID.DefMulAmend,
                                    "_",
                                    caster.TryAddValue(GameData.AttrType.SkillIgnoreDefenceHurt, effectCasterTempAttr)
                                }), false);
                            }
                            if (list.get_Count() == 3)
                            {
                            }
                            LocalBattleProtocolSimulator.SendBleed(effectTargetIDs.get_Item(i), (GameObjectType.ENUM)entityByID.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Bleed.DmgSrcType.Attack, ElemType.ENUM.Normal, damageResult.Damage, num2, damageResult.IsCrit, damageResult.IsParry, damageResult.IsMiss);
                            if (flag)
                            {
                                flag = false;
                            }
                        }
                    }
                }
            }
        }
    }