public static void AppHit(Effect effectData, EntityParent caster, List <long> effectTargetIDs, XPoint basePoint, bool isAddEffect) { for (int i = 0; i < effectTargetIDs.get_Count(); i++) { LocalBattleHitHandler.AppHit(effectData, caster, LocalAgent.GetEntityByID(effectTargetIDs.get_Item(i)), basePoint, isAddEffect); } }
public static void AppTheat(Effect effectData, EntityParent caster, List <long> effectTargetIDs, XPoint basePoint, int skillID, bool isAddEffect, bool isCommunicateMix) { if (!LocalAgent.GetEntityCalculatable(caster, isCommunicateMix)) { return; } XDict <GameData.AttrType, long> effectCasterTempAttr = LocalBattleEffectCalculatorHandler.GetEffectCasterTempAttr(effectData, caster, skillID); bool flag = isAddEffect && isCommunicateMix; for (int i = 0; i < effectTargetIDs.get_Count(); i++) { EntityParent entityByID = LocalAgent.GetEntityByID(effectTargetIDs.get_Item(i)); if (LocalAgent.GetEntityIsCurable(entityByID, isCommunicateMix)) { if (!entityByID.IsUnconspicuous || effectData.forcePickup != 0) { long num = BattleCalculator.CalculateTreatment(caster.BattleBaseAttrs, entityByID.BattleBaseAttrs, entityByID.IsEntitySelfType || entityByID.IsEntityPlayerType, effectCasterTempAttr, null); if (num != 0L) { List <ClientDrvBuffInfo> casterBuffInfo = null; List <ClientDrvBuffInfo> targetBuffInfo = null; if (isCommunicateMix) { casterBuffInfo = LocalAgent.MakeClientDrvBuffInfo(caster.ID); targetBuffInfo = LocalAgent.MakeClientDrvBuffInfo(effectTargetIDs.get_Item(i)); } long num2 = LocalAgent.GetSpiritCurHp(entityByID, isCommunicateMix) + num; if (num2 > entityByID.RealHpLmt) { num2 = entityByID.RealHpLmt; } Pos pos = null; if (caster.Actor) { pos = new Pos(); pos.x = caster.Actor.FixTransform.get_position().x * 100f; pos.y = caster.Actor.FixTransform.get_position().z * 100f; } LocalAgent.SetSpiritCurHp(entityByID, num2, isCommunicateMix); if (isCommunicateMix) { GlobalBattleNetwork.Instance.SendClientDriveBattleEffectDamage(caster.ID, effectTargetIDs.get_Item(i), caster.Hp, num2, num, skillID, effectData.id, flag, true, casterBuffInfo, targetBuffInfo, basePoint, new List <long>(), string.Concat(new object[] { caster.TryAddValue(GameData.AttrType.SkillTreatScaleBOAtk, effectCasterTempAttr), "_", caster.TryAddValue(GameData.AttrType.SkillTreatScaleBOHpLmt, effectCasterTempAttr), "_", caster.TryAddValue(GameData.AttrType.SkillIgnoreDefenceHurt, effectCasterTempAttr) }), false); } LocalBattleProtocolSimulator.SendTreat(effectTargetIDs.get_Item(i), (GameObjectType.ENUM)entityByID.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Treat.TreatSrcType.Treat, num, num2, pos); if (flag) { flag = false; } } } } } }
public void AppClearFuse(long targetID, bool isDeadDefuse) { EntityParent entityByID = LocalAgent.GetEntityByID(targetID); if (entityByID == null) { return; } if (entityByID.BattleBaseAttrs == null) { return; } if (!this.fuseStateTable.ContainsKey(targetID)) { return; } FuseState fuseState = this.fuseStateTable[targetID]; TimerHeap.DelTimer(fuseState.timerID); if (!isDeadDefuse) { LocalBattleProtocolSimulator.SendExitFit(targetID, fuseState.petID, fuseState.modelID, fuseState.skill); } this.ResetFuseAttrs(targetID, 0L, fuseState); entityByID.SetValue(GameData.AttrType.MoveSpeed, DataReader <AvatarModel> .Get(fuseState.modelID).speed, true); this.fuseStateTable.Remove(targetID); }
public void RemoveSkill(long targetID, int skillID) { if (LocalAgent.GetEntityByID(targetID).IsFuse&& this.fuseStateTable.ContainsKey(targetID)) { this.fuseStateTable[targetID].skill.Remove(skillID); } LocalBattleProtocolSimulator.SendRemoveSkill(targetID, skillID); }
public static void AppDead(long targetID) { if (LocalAgent.GetEntityByID(targetID) == null) { return; } LocalAgent.AppClearBuff(targetID); LocalAgent.ClearFuseDataByEntityID(targetID, true); }
public void AppAddBuff(int buffID, EntityParent caster, long targetID, int fromSkillID, int elementType = 0, bool isCommunicateMix = false) { Buff buffDataByID = LocalAgent.GetBuffDataByID(buffID); EntityParent entityByID = LocalAgent.GetEntityByID(targetID); if (this.CheckBuff(buffDataByID, caster, entityByID, fromSkillID, elementType, isCommunicateMix)) { this.InitBuff(buffDataByID, caster, entityByID, fromSkillID, elementType, isCommunicateMix); } }
protected void InitBuff(Buff buffData, EntityParent caster, EntityParent target, int fromSkillID, int elementType, bool isCommunicateMix = false) { double num = BattleCalculator.CalculateBuffTime(caster.BattleBaseAttrs.GetBuffCtrlAttrs(elementType), target.BattleBaseAttrs.GetBuffCtrlAttrs(elementType), (double)buffData.time); if (LocalAgent.CheckBuffByTargetIDAndBuffID(target.ID, buffData.id)) { int overlayModeId = buffData.overlayModeId; if (overlayModeId != 1) { if (overlayModeId == 2) { this.buffStateTable[target.ID][buffData.id].removeLeftTime = num; } } else { this.buffStateTable[target.ID][buffData.id].removeLeftTime += num; } return; } BuffState buffState = new BuffState(); buffState.isBlock = false; buffState.isCommunicateMix = isCommunicateMix; buffState.isGlobalBuff = false; buffState.casterID = caster.ID; buffState.fromSkillID = fromSkillID; buffState.fromSkillLevel = caster.GetSkillLevelByID(fromSkillID); buffState.fromSkillAttrChange = caster.GetSkillAttrChangeByID(fromSkillID); buffState.intervalDefaultTime = (float)buffData.interval; buffState.intervalLeftTime = (float)buffData.interval; buffState.removeLeftTime = num; if (!this.buffStateTable.ContainsKey(target.ID)) { this.buffStateTable.Add(target.ID, new XDict <int, BuffState>()); } this.buffStateTable[target.ID].Add(buffData.id, buffState); this.HandleBuff(buffData, caster, target, fromSkillID, buffState.fromSkillLevel, buffState.fromSkillAttrChange, isCommunicateMix); AddBuffAnnouncer.Announce(LocalAgent.GetEntityByID(target.ID), buffData.id); LocalBattleProtocolSimulator.SendAddBuff(caster.ID, target.ID, buffData.id, (int)num); }
protected static void AppRelive(long targetID, bool isCommunicateMix) { EntityParent entityByID = LocalAgent.GetEntityByID(targetID); if (entityByID == null) { return; } if (entityByID.BattleBaseAttrs == null) { return; } if (entityByID.BackUpBattleBaseAttrs == null) { return; } entityByID.BattleBaseAttrs.AssignAllAttrs(entityByID.BackUpBattleBaseAttrs); LocalAgent.SetSpiritCurHp(entityByID, entityByID.RealHpLmt, isCommunicateMix); entityByID.Hp = entityByID.RealHpLmt; entityByID.IsDead = false; }
public void HandleUseSkill(long casterID, long targetID, int skillID, bool isCommunicateMix = false) { Skill skillDataByID = LocalAgent.GetSkillDataByID(skillID); if (skillDataByID == null) { return; } EntityParent entityByID = LocalAgent.GetEntityByID(casterID); if (entityByID == null) { return; } entityByID.SetValue(GameData.AttrType.ActPoint, entityByID.TryAddValue(GameData.AttrType.ActPoint, (long)(skillDataByID.actionPoint + entityByID.GetSkillActionPointVariationByType(skillDataByID.skilltype))), true); if (isCommunicateMix) { GlobalBattleNetwork.Instance.SendClientDriveBattleSkill(casterID, targetID, skillID); } if (!this.skillStateTable.ContainsKey(casterID)) { this.skillStateTable.Add(casterID, new XDict <int, long>()); } if (!this.skillStateTable[casterID].ContainsKey(skillID)) { this.skillStateTable[casterID].Add(skillID, targetID); } else { this.skillStateTable[casterID][skillID] = targetID; } EntityParent entityByID2 = LocalAgent.GetEntityByID(targetID); UseSkillAnnouncer.Announce(entityByID, entityByID2, skillID); BacameSkillTargetAnnouncer.Announce(entityByID2, entityByID, skillID); }
protected void HandleTriggerEffect(long casterID, int skillID, int effectID, List <EffectTargetInfo> effectTargetInfos, XPoint basePoint, int effectUniqueID, bool isAddEffect = true, bool isCommunicateMix = false) { Effect effectDataByID = LocalAgent.GetEffectDataByID(effectID); EntityParent entityByID = LocalAgent.GetEntityByID(casterID); List <long> list = new List <long>(); for (int i = 0; i < effectTargetInfos.get_Count(); i++) { list.Add(effectTargetInfos.get_Item(i).targetId); } if (isAddEffect) { if (list.get_Count() > 0 && LocalAgent.GetEntityUsable(entityByID, isCommunicateMix)) { int num = BattleCalculator.CalculateEffectCasterActPoint(entityByID.BattleBaseAttrs, (double)effectDataByID.casterPoint); entityByID.SetValue(GameData.AttrType.ActPoint, entityByID.TryAddValue(GameData.AttrType.ActPoint, (long)num), true); } if (isCommunicateMix && effectDataByID.type1 != 0 && effectDataByID.type1 != 1 && effectDataByID.type1 != 2) { GlobalBattleNetwork.Instance.SendClientDriveBattleEffectDamage(casterID, 0L, (!LocalAgent.GetEntityUsable(entityByID, isCommunicateMix)) ? 0L : entityByID.Hp, 0L, 0L, skillID, effectID, true, false, null, null, basePoint, new List <long>(), string.Empty, true); } } for (int j = 0; j < list.get_Count(); j++) { EntityParent entityByID2 = LocalAgent.GetEntityByID(list.get_Item(j)); if (LocalAgent.GetEntityUsable(entityByID2, isCommunicateMix)) { entityByID2.SetValue(GameData.AttrType.ActPoint, entityByID2.TryAddValue(GameData.AttrType.ActPoint, (long)effectDataByID.targetPoint), true); } } switch (effectDataByID.type1) { case 1: LocalBattleEffectCalculatorDamageHandler.AppDamage(effectDataByID, entityByID, list, basePoint, skillID, isAddEffect, isCommunicateMix); break; case 2: LocalBattleEffectCalculatorTreatHandler.AppTheat(effectDataByID, entityByID, list, basePoint, skillID, isAddEffect, isCommunicateMix); break; case 3: LocalBattleEffectSummonMonsterHandler.AppSummonMonster(effectDataByID, entityByID, basePoint, isCommunicateMix); break; case 4: LocalBattleEffectReliveHandler.AppRelive(list, isCommunicateMix); break; case 5: LocalBattleEffectDrainHandler.AppDrain(effectDataByID, entityByID, list, isCommunicateMix); break; case 7: this.AppFuse(entityByID, skillID, isCommunicateMix); break; case 8: LocalBattleEffectSummonPetHandler.AppSummonPet(effectDataByID, entityByID, skillID, isCommunicateMix); break; case 9: LocalBattleEffectPetManualSkillHandler.AppManualSkill(entityByID, list, skillID, isCommunicateMix); break; case 10: LocalBattleEffectBlinkHandler.AppBlink(effectDataByID, entityByID, basePoint, isCommunicateMix); break; case 11: LocalBattleEffectHitHandler.AppHit(effectDataByID, entityByID, list, basePoint, isAddEffect); break; } for (int k = 0; k < list.get_Count(); k++) { for (int l = 0; l < effectDataByID.addLoopBuff.get_Count(); l++) { this.AppAddBuff(effectDataByID.addLoopBuff.get_Item(l), entityByID, list.get_Item(k), skillID, effectDataByID.element, isCommunicateMix); } if (isAddEffect) { for (int m = 0; m < effectDataByID.addBuff.get_Count(); m++) { this.AppAddBuff(effectDataByID.addBuff.get_Item(m), entityByID, list.get_Item(k), skillID, effectDataByID.element, isCommunicateMix); } for (int n = 0; n < effectDataByID.removeBuff.get_Count(); n++) { this.AppRemoveBuff(effectDataByID.removeBuff.get_Item(n), list.get_Item(k)); } } if (entityByID != null) { int skillLevelByID = entityByID.GetSkillLevelByID(skillID); for (int num2 = 0; num2 < effectDataByID.gradeAddLoopBuffId.get_Count(); num2++) { if (effectDataByID.gradeAddLoopBuffId.get_Item(num2).key == skillLevelByID) { this.AppAddBuff(effectDataByID.gradeAddLoopBuffId.get_Item(num2).value, entityByID, list.get_Item(k), skillID, effectDataByID.element, isCommunicateMix); } } if (isAddEffect) { for (int num3 = 0; num3 < effectDataByID.gradeAddBuffId.get_Count(); num3++) { if (effectDataByID.gradeAddBuffId.get_Item(num3).key == skillLevelByID) { this.AppAddBuff(effectDataByID.gradeAddBuffId.get_Item(num3).value, entityByID, list.get_Item(k), skillID, effectDataByID.element, isCommunicateMix); } } } } } }
protected void KillBuff(int buffID, long casterID, long targetID, int fromSkillLevel, bool isCommunicateMix) { Buff buffDataByID = LocalAgent.GetBuffDataByID(buffID); EntityParent entityByID = LocalAgent.GetEntityByID(casterID); EntityParent entityByID2 = LocalAgent.GetEntityByID(targetID); switch (buffDataByID.type) { case 1: LocalBattleBuffCalculatorDamageHandler.KillBuff(buffID, casterID, targetID, fromSkillLevel, isCommunicateMix); break; case 2: LocalBattleBuffCalculatorTreatHandler.KillBuff(buffID, casterID, targetID, fromSkillLevel, isCommunicateMix); break; case 3: LocalBattleBuffTauntHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 4: LocalBattleBuffFixHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 5: LocalBattleBuffStaticHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 6: LocalBattleBuffShiftHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 7: LocalBattleBuffChangeAttrsHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 8: LocalBattleBuffSuperArmorHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 9: LocalBattleBuffDrainHandler.KillBuff(buffID, casterID, targetID, fromSkillLevel, isCommunicateMix); break; case 10: LocalBattleBuffIgnoreFormulaHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 11: LocalBattleBuffCloseRendererHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 12: LocalBattleBuffMoveCastHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 13: LocalBattleBuffFilterHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 14: LocalBattleBuffDizzyHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 15: LocalBattleBuffUnconspicuousHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 16: LocalBattleBuffAuraHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 17: LocalBattleBuffWeakHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 18: LocalBattleBuffIncurableHandler.KillBuff(buffDataByID, entityByID, entityByID2, fromSkillLevel, isCommunicateMix); break; case 19: LocalBattleBuffCalculatorTreat2Handler.KillBuff(buffID, casterID, targetID, fromSkillLevel, isCommunicateMix); break; } if (buffDataByID.tempSkill > 0) { LocalBattleProtocolSimulator.SendRemoveSkill(targetID, buffDataByID.tempSkill); } }
protected void IntervalHandleBuff(int buffID, long targetID) { EntityParent entityByID = LocalAgent.GetEntityByID(targetID); if (entityByID == null) { return; } XDict <int, BuffState> buffListByEntityID = this.GetBuffListByEntityID(targetID); if (buffListByEntityID == null) { return; } if (buffListByEntityID.Count == 0) { return; } if (!buffListByEntityID.ContainsKey(buffID)) { return; } EntityParent entityByID2 = LocalAgent.GetEntityByID(this.buffStateTable[targetID][buffID].casterID); if (entityByID2 == null) { return; } Buff buffDataByID = LocalAgent.GetBuffDataByID(buffID); BuffType type = (BuffType)buffDataByID.type; switch (type) { case BuffType.Aura: entityByID.GetSkillManager().ClientCastSkillByID(buffDataByID.tempSkill); return; case BuffType.Weak: case BuffType.Incurable: IL_83: if (type == BuffType.Damage) { LocalBattleBuffCalculatorDamageHandler.IntervalBuff(buffDataByID, entityByID2, entityByID, this.buffStateTable[targetID][buffID].fromSkillID, this.buffStateTable[targetID][buffID].fromSkillLevel, this.buffStateTable[targetID][buffID].fromSkillAttrChange, this.buffStateTable[targetID][buffID].isCommunicateMix); return; } if (type == BuffType.Theat) { LocalBattleBuffCalculatorTreatHandler.IntervalBuff(buffDataByID, entityByID2, entityByID, this.buffStateTable[targetID][buffID].fromSkillID, this.buffStateTable[targetID][buffID].fromSkillLevel, this.buffStateTable[targetID][buffID].fromSkillAttrChange, this.buffStateTable[targetID][buffID].isCommunicateMix); return; } if (type != BuffType.Drain) { return; } LocalBattleBuffDrainHandler.IntervalBuff(buffDataByID, entityByID2, entityByID, this.buffStateTable[targetID][buffID].fromSkillID, this.buffStateTable[targetID][buffID].fromSkillLevel, this.buffStateTable[targetID][buffID].fromSkillAttrChange, this.buffStateTable[targetID][buffID].isCommunicateMix); return; case BuffType.Theat2: LocalBattleBuffCalculatorTreat2Handler.IntervalBuff(buffDataByID, entityByID2, entityByID, this.buffStateTable[targetID][buffID].fromSkillID, this.buffStateTable[targetID][buffID].fromSkillLevel, this.buffStateTable[targetID][buffID].fromSkillAttrChange, this.buffStateTable[targetID][buffID].isCommunicateMix); return; } goto IL_83; }
public static void AppDamage(Effect effectData, EntityParent caster, List <long> effectTargetIDs, XPoint basePoint, int skillID, bool isAddEffect, bool isCommunicateMix) { if (!LocalAgent.GetEntityCalculatable(caster, isCommunicateMix)) { return; } XDict <GameData.AttrType, long> effectCasterTempAttr = LocalBattleEffectCalculatorHandler.GetEffectCasterTempAttr(effectData, caster, skillID); bool flag = isAddEffect && isCommunicateMix; for (int i = 0; i < effectTargetIDs.get_Count(); i++) { if (LocalAgent.GetEntityCalculatable(caster, isCommunicateMix)) { EntityParent entityByID = LocalAgent.GetEntityByID(effectTargetIDs.get_Item(i)); if (LocalAgent.GetEntityCalculatable(entityByID, isCommunicateMix)) { if (!entityByID.IsUnconspicuous || effectData.forcePickup != 0) { if (!entityByID.IsIgnoreFormula) { CauseDamageEffectAnnouncer.Announce(caster, entityByID, effectData.id); UnderDamageEffectAnnouncer.Announce(entityByID, caster, effectData.id); BattleCalculator.DamageResult damageResult = BattleCalculator.CalculateDamage(caster.BattleBaseAttrs, entityByID.BattleBaseAttrs, caster.IsEntitySelfType || caster.IsEntityPlayerType || caster.IsEntityPetType, entityByID.IsEntitySelfType || entityByID.IsEntityPlayerType, effectCasterTempAttr, null); List <ClientDrvBuffInfo> casterBuffInfo = null; List <ClientDrvBuffInfo> targetBuffInfo = null; if (isCommunicateMix) { casterBuffInfo = LocalAgent.MakeClientDrvBuffInfo(caster.ID); targetBuffInfo = LocalAgent.MakeClientDrvBuffInfo(effectTargetIDs.get_Item(i)); } if (damageResult.Lifesteal > 0L && !damageResult.IsMiss && LocalAgent.GetEntityIsCurable(caster, isCommunicateMix)) { long num = LocalAgent.GetSpiritCurHp(caster, isCommunicateMix) + damageResult.Lifesteal; if (num > caster.RealHpLmt) { num = caster.RealHpLmt; } Pos pos = null; if (caster.Actor) { pos = new Pos(); pos.x = caster.Actor.FixTransform.get_position().x * 100f; pos.y = caster.Actor.FixTransform.get_position().z * 100f; } LocalAgent.SetSpiritCurHp(caster, num, isCommunicateMix); LocalBattleProtocolSimulator.SendTreat(caster.ID, (GameObjectType.ENUM)caster.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Treat.TreatSrcType.SuckBlood, damageResult.Lifesteal, num, pos); } long num2 = LocalAgent.GetSpiritCurHp(entityByID, isCommunicateMix) - damageResult.Damage; if (damageResult.IsMiss) { CauseMissAnnouncer.Announce(caster, entityByID); UnderMissAnnouncer.Announce(entityByID, caster); } else if (num2 <= 0L) { num2 = 0L; LocalBattleHitHandler.AppDead(effectTargetIDs.get_Item(i)); GlobalBattleNetwork.Instance.SendClientDrvBattleDeathNty(effectTargetIDs.get_Item(i)); } else { if (damageResult.IsCrit) { CauseCritAnnouncer.Announce(caster, entityByID); UnderCritAnnouncer.Announce(entityByID, caster); } if (damageResult.IsParry) { CauseParryAnnouncer.Announce(caster, entityByID); UnderParryAnnouncer.Announce(entityByID, caster); LocalBattleHitHandler.AppParryFx(entityByID); } else { LocalBattleHitHandler.AppHit(effectData, caster, entityByID, basePoint, isAddEffect); } LocalBattleHitHandler.AppHitAudio(effectData, entityByID); LocalBattleHitHandler.AppWeakCalculate(caster, entityByID, effectCasterTempAttr); } LocalAgent.SetSpiritCurHp(entityByID, num2, isCommunicateMix); List <long> list = new List <long>(); if (isCommunicateMix && !damageResult.IsMiss) { list.Add((long)damageResult.parryRandomIndex); list.Add((long)damageResult.critRandomIndex); list.Add((long)damageResult.damageRandomIndex); GlobalBattleNetwork.Instance.SendClientDriveBattleEffectDamage(caster.ID, effectTargetIDs.get_Item(i), caster.Hp, num2, damageResult.Damage, skillID, effectData.id, flag, true, casterBuffInfo, targetBuffInfo, basePoint, list, string.Concat(new object[] { caster.TryAddValue(GameData.AttrType.SkillNmlDmgScale, effectCasterTempAttr), "_", caster.TryAddValue(GameData.AttrType.SkillNmlDmgAddAmend, effectCasterTempAttr), "_", entityByID.DefMulAmend, "_", caster.TryAddValue(GameData.AttrType.SkillIgnoreDefenceHurt, effectCasterTempAttr) }), false); } if (list.get_Count() == 3) { } LocalBattleProtocolSimulator.SendBleed(effectTargetIDs.get_Item(i), (GameObjectType.ENUM)entityByID.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Bleed.DmgSrcType.Attack, ElemType.ENUM.Normal, damageResult.Damage, num2, damageResult.IsCrit, damageResult.IsParry, damageResult.IsMiss); if (flag) { flag = false; } } } } } } }