private void Update() { lobbyChat.Update(); messenger.Update(); mirror.Update(); lobbyTools.Update(); channelLabel.Update(); equipmentFrm.Update(); shopFrm.Update(); briefingPanel.Update(); briefingPanelIndividual.Update(); briefingPanelDefense.Update(); deltaTime += Time.deltaTime; if (deltaTime > 0.5f) { deltaTime = 0f; dotCount++; if (dotCount > 3) { dotCount = 0; } } DoMasterKick(); FindMatchTeamMember(); }
private void Update() { lobbyChat.Update(); messenger.Update(); mirror.Update(); lobbyTools.Update(); channelLabel.Update(); equipmentFrm.Update(); shopFrm.Update(); briefingPanel.Update(); }
private void Update() { squadList.Update(); clanMemberList.Update(); lobbyChat.Update(); squadingTool.Update(); deltaTime += Time.deltaTime; if (deltaTime > 0.5f) { deltaTime = 0f; if (MyInfoManager.Instance.ClanSeq < 0) { OnClanExiled(); } } }
private void Update() { lobbyChat.Update(); messenger.Update(); mirror.Update(); channelLabel.Update(); equipmentFrm.Update(); shopFrm.Update(); briefingPanel.Update(); deltaTime += Time.deltaTime; if (deltaTime > 0.5f) { deltaTime = 0f; Squad curSquad = SquadManager.Instance.CurSquad; if (curSquad != null && MyInfoManager.Instance.ClanSeq < 0) { OnClanExiled(); } } }
private void Update() { clanMemberList.Update(); lobbyChat.Update(); squadMemberList.Update(); squadMode.Update(); squadTool.Update(); deltaTime += Time.deltaTime; if (deltaTime > 0.5f) { deltaTime = 0f; dotCount++; if (dotCount > 3) { dotCount = 0; } if (MyInfoManager.Instance.ClanSeq < 0) { OnClanExiled(); } } }