void Awake() { s_Instance = this; executeOrLeave = true; SetCreateMessage(empty); SetJoinMessage(empty); }
public void CloseScene() { SceneManager.UnloadSceneAsync("shop"); LoadoutState loadoutState = GameManager.instance.topState as LoadoutState; if (loadoutState != null) { loadoutState.Refresh(); } }
public void Open(LoadoutState owner) { gameObject.SetActive(true); m_LoadoutState = owner; }