Пример #1
0
    void Awake()
    {
        s_Instance = this;

        executeOrLeave = true;

        SetCreateMessage(empty);
        SetJoinMessage(empty);
    }
Пример #2
0
    public void CloseScene()
    {
        SceneManager.UnloadSceneAsync("shop");
        LoadoutState loadoutState = GameManager.instance.topState as LoadoutState;

        if (loadoutState != null)
        {
            loadoutState.Refresh();
        }
    }
 public void Open(LoadoutState owner)
 {
     gameObject.SetActive(true);
     m_LoadoutState = owner;
 }