private IEnumerator ShowLoadingAnim() { loadingView.gameObject.SetActive(true); float time = 0; while (time < 2) { yield return(new WaitForFixedUpdate()); time += Time.fixedDeltaTime; loadingView.SetBarFillAmount(time / 2); } while (isLoading) { yield return(new WaitForFixedUpdate()); } ContinueGame(); loadingView.gameObject.SetActive(false); countDownView.gameObject.SetActive(true); }