private void EnterGame() { if (m_view != null) { m_view.Destroy(); m_view = null; } }
public override void Dispose() { _loadingView.Parent = null; Dialogs.DisposeModelAndChildrenRenderers(_loadingView); _renderer = null; _loadingView.Destroy(); _loadingView.BindingContext = null; _loadingView = null; base.Dispose(); }
public override void Dispose() { _loadingView.Destroy(); _loadingView.BindingContext = null; _loadingView.Parent = null; _loadingView = null; if (_renderer != null) { if (!_renderer.View.IsDisposed()) { _renderer.View.Dispose(); } _renderer?.Dispose(); _renderer = null; } base.Dispose(); }