public void StartDemoWithRecallMode() { if (!CheckValidSeed()) { return; } InteractablePathManager.SeedString = seedInputField.text; string sceneName = selectedDemo.sceneName; LoadingScreenUI.LoadRecall(sceneName, true); }
/// <summary> Handles selecting Recall Button </summary> public void Recall() { LoadingScreenUI.LoadRecall(RecallScene, true); }