void Start() { //Instantiate (loadingPlayerPrefab); //loadingPlayer = loadingPlayerPrefab.GetComponent<LoadingPlayer>(); loadingPlayer = FindObjectOfType<LoadingPlayer>(); cantLaunchGameUI.SetActive (true); canLaunchGameUI.SetActive (false); PlayerPrefs.SetInt ("Player 1", 0); PlayerPrefs.SetInt ("Player 2", 0); PlayerPrefs.SetInt ("Player 3", 0); PlayerPrefs.SetInt ("Player 4", 0); }
void Awake() { loadingPlayer = FindObjectOfType<LoadingPlayer>(); loadingPlayer.ActivePlayer (); }