示例#1
0
 public static void SetUpGameController(DBOperratorSetting setting)
 {
     EventController.Instance.SetEventDataBase(setting._EventDb);
     SaveDataController.Instance.SetDB_editorOnly(setting._DataBaseList_static, setting._DataBaseList_variable);
     ResourceDB_mono.Instance._audioDB = setting._AudioDB;
     ResourceDB_mono.Instance._imageDB = setting._ImageDB;
     ResourceDB_mono.Instance._mapDB   = setting._MapDB;
     EditorUtility.SetDirty(EventController.Instance);
     EditorUtility.SetDirty(SaveDataController.Instance);
     EditorUtility.SetDirty(ResourceDB_mono.Instance);
 }
示例#2
0
 public void SetSettingObject(DBOperratorSetting setting)
 {
     _mySetting = setting;
     Debug.Log($"{gameObject.name}:setting updated");
     EditorUtility.SetDirty(this);
 }