public static void SetUpGameController(DBOperratorSetting setting) { EventController.Instance.SetEventDataBase(setting._EventDb); SaveDataController.Instance.SetDB_editorOnly(setting._DataBaseList_static, setting._DataBaseList_variable); ResourceDB_mono.Instance._audioDB = setting._AudioDB; ResourceDB_mono.Instance._imageDB = setting._ImageDB; ResourceDB_mono.Instance._mapDB = setting._MapDB; EditorUtility.SetDirty(EventController.Instance); EditorUtility.SetDirty(SaveDataController.Instance); EditorUtility.SetDirty(ResourceDB_mono.Instance); }
public void SetSettingObject(DBOperratorSetting setting) { _mySetting = setting; Debug.Log($"{gameObject.name}:setting updated"); EditorUtility.SetDirty(this); }