示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (LoadingBar != null)
     {
         LoadingBarProgress p = GetComponent <LoadingBarProgress>();
         LoadingBar.transform.localScale = new Vector3(p.progress, LoadingBar.transform.localScale.y, LoadingBar.transform.localScale.z);
     }
 }
示例#2
0
    public void LoadNextScene()
    {
        LoadingBarProgress l = GetComponent <LoadingBarProgress>();

        StartCoroutine(l.AsynchronousLoad(SceneManager.LoadSceneAsync("Scene2")));
    }