// Update is called once per frame void Update() { if (LoadingBar != null) { LoadingBarProgress p = GetComponent <LoadingBarProgress>(); LoadingBar.transform.localScale = new Vector3(p.progress, LoadingBar.transform.localScale.y, LoadingBar.transform.localScale.z); } }
public void LoadNextScene() { LoadingBarProgress l = GetComponent <LoadingBarProgress>(); StartCoroutine(l.AsynchronousLoad(SceneManager.LoadSceneAsync("Scene2"))); }