//Called after moving forward and rotating private void ResetShip() { shipSpeed = ShipSpeed.None; loadedCannon = LoadedCannon.None; turnDirection = TurnDirection.None; rightCollider.enabled = false; leftCollider.enabled = false; }
public void SetLoadedCannon(string cannon) { loadedCannon = (LoadedCannon)System.Enum.Parse(typeof(LoadedCannon), cannon); }
public void setLeftFire() { loadedCannon = LoadedCannon.Left; }
public void setCancelFire() { loadedCannon = LoadedCannon.None; }
public void setRightFire() { loadedCannon = LoadedCannon.Right; }