// Use this for initialization void Start() { _xmlLoader = GetComponent <LoadXMLData>(); LoadBattleEnviornments(); LoadAdventureEnviornement(); LoadCharacterInfo(); GameState._currentBattleEnviornment = "testGrassyPlain"; }
void Start() { LoadXMLData getInitArraySize = gameObject.GetComponent <LoadXMLData>(); for (int i = 0; i < getInitArraySize.initArraySize; i++) { int x = i % 2; int y = i / 2; GameObject midiClone = (GameObject)Instantiate(midi, new Vector3(x * (1 + SPACING) - 0.5f, /*omg samo 1 minus mi trqlo !*/ -y * (1 + SPACING) + 2, 0), midi.transform.rotation); LevelsMidi getLevel = midiClone.GetComponent <LevelsMidi>(); midiClone.GetComponentInChildren <TextMesh>().text = (i + 1).ToString(); getLevel.levelId = LoadXMLData.idNumbers[i]; } }