Exemple #1
0
    // Use this for initialization
    void Start()
    {
        _xmlLoader = GetComponent <LoadXMLData>();

        LoadBattleEnviornments();
        LoadAdventureEnviornement();
        LoadCharacterInfo();

        GameState._currentBattleEnviornment = "testGrassyPlain";
    }
    void Start()
    {
        LoadXMLData getInitArraySize = gameObject.GetComponent <LoadXMLData>();

        for (int i = 0; i < getInitArraySize.initArraySize; i++)
        {
            int        x         = i % 2;
            int        y         = i / 2;
            GameObject midiClone = (GameObject)Instantiate(midi, new Vector3(x * (1 + SPACING) - 0.5f, /*omg samo 1 minus mi trqlo !*/ -y * (1 + SPACING) + 2, 0), midi.transform.rotation);
            LevelsMidi getLevel  = midiClone.GetComponent <LevelsMidi>();
            midiClone.GetComponentInChildren <TextMesh>().text = (i + 1).ToString();
            getLevel.levelId = LoadXMLData.idNumbers[i];
        }
    }