public override void Write(TextWriter os) { LoadXML.Write(os, "Id", this.sceneid); LoadXML.Write(os, "Star", this.star); LoadXML.Write(os, "IsOpen", this.isopen); LoadXML.Write(os, "PassTime", this.passtime); }
public override void Write(TextWriter os) { LoadXML.Write(os, "Id", this.Id); LoadXML.Write(os, "Position", this.Position); LoadXML.Write(os, "Euler", this.Euler); LoadXML.Write(os, "Scale", this.Scale); }
public override void Write(TextWriter os) { LoadXML.Write(os, "Id", Id); LoadXML.Write(os, "A", A); LoadXML.Write(os, "B", B); LoadXML.Write(os, "C", C); LoadXML.Write(os, "MonsterGroups", Monsters); LoadXML.Write(os, "PlayerGroups", Players); }
public override void Write(TextWriter os) { LoadXML.Write(os, "SceneGroups", SceneGroups); }
public override void Write(TextWriter os) { LoadXML.Write(os, "Position", this.Position); LoadXML.Write(os, "EulerAngles", this.EulerAngles); LoadXML.Write(os, "Scale", this.Scale); }
public override void Write(TextWriter os) { LoadXML.Write(os, "Id", this.Id); }
public override void Write(TextWriter os) { LoadXML.Write(os, "Camp", (int)this.Camp); LoadXML.Write(os, "TransParam", this.TransParam); }