private void LoadGame() { if ((UnityEngine.Object)LoadScreen.Instance == (UnityEngine.Object)null) { GameObject gameObject = Util.KInstantiateUI(ScreenPrefabs.Instance.LoadScreen.gameObject, base.gameObject, true); LoadScreen component = gameObject.GetComponent <LoadScreen>(); component.requireConfirmation = false; component.SetBackgroundActive(true); } LoadScreen.Instance.gameObject.SetActive(true); }