private void LoadGame()
 {
     if ((UnityEngine.Object)LoadScreen.Instance == (UnityEngine.Object)null)
     {
         GameObject gameObject = Util.KInstantiateUI(ScreenPrefabs.Instance.LoadScreen.gameObject, base.gameObject, true);
         LoadScreen component  = gameObject.GetComponent <LoadScreen>();
         component.requireConfirmation = false;
         component.SetBackgroundActive(true);
     }
     LoadScreen.Instance.gameObject.SetActive(true);
 }