public void Start() { sceneSwitcher = gameObject.AddComponent <LoadSceneOnClick>(); Button btn = button.GetComponent <Button>(); btn.onClick.AddListener(TaskOnClick); }
public void GoToPhoto() { LoadSceneOnClick sceneLoader = FindObjectOfType <LoadSceneOnClick>(); photoPreview.Photo = myPhoto.sprite; sceneLoader.FadeIntoScene("Slides"); }
// Use this for initialization void Start() { load = gameObject.GetComponent <LoadSceneOnClick>(); creditList = new List <string>(); creditText = gameObject.GetComponent <Text>(); AddCredits(); StartCredits(); }//end of start
void Start() { audioSource = GetComponent <AudioSource>(); levelScript = levelManager.GetComponent <LevelManager>(); sceneLoadScript = levelManager.GetComponent <LoadSceneOnClick>(); cameraScript = cameraManager.GetComponent <CameraManager>(); uiScript = uiManager.GetComponent <UIManager>(); startLocation = gameObject.transform.position; }
// Use this for initialization void Start() { Energy = PlayerPrefs.GetFloat("Energy"); Fullness = PlayerPrefs.GetFloat("Fullness"); Hygiene = PlayerPrefs.GetFloat("Hygiene"); Fun = PlayerPrefs.GetFloat("Fun"); Training = PlayerPrefs.GetFloat("Training"); EXP = PlayerPrefs.GetInt("EXP"); Level = PlayerPrefs.GetInt("Level"); dogtype = PlayerPrefs.GetString("DogType"); Debug.Log("EXP" + EXP); Debug.Log("Level" + Level); LoadSceneOnclick = GameObject.FindObjectOfType <LoadSceneOnClick>().GetComponent <LoadSceneOnClick>(); }
private void CheckNetworkSelections() { if (localChose && opponentChose) { //move to next scene LoadSceneOnClick scenechanger = GetComponent <LoadSceneOnClick>(); scenechanger.LoadByIndex(7); CancelInvoke(); } else if (!opponentChose) { //popup waitPanel.SetActive(true); Invoke("SetTimeoutPanelToActive", 10); } }
void Populate() { GameObject newObject; for (int i = 0; i < numberToCreate; i++) { newObject = (GameObject)Instantiate(prefab, transform); // transform is the parent //newObject.GetComponent<Button>().image.color = Random.ColorHSV(); //newObject.GetComponentInChildren<Text>().text = "Level " + (i+1); newObject.GetComponentInChildren <Text>().text = " "; newObject.GetComponent <Button>().onClick.AddListener(delegate { LoadSceneOnClick click = new LoadSceneOnClick(); click.LoadByIndex(i + 1); }); } }
void Setup() { levelLoader = GameObject.FindObjectOfType <LoadSceneOnClick>(); if (GameObject.FindGameObjectWithTag("Level") == true) { for (int i = 0; i < player.Length; i++) { player[i] = (GameObject)Resources.Load(playerSelect[i], typeof(GameObject)); player[i] = Instantiate(player[i], spawnPos[i], player[i].transform.rotation) as GameObject; player[i].name = "Player " + (i + 1); //cam.m_Targets[i] = player[i].transform; } levelCanvas.SetActive(true); } else if (GameObject.Find("CharSelect") == true) { levelCanvas.SetActive(false); //charDisplay = GameObject.Find("CharacterDisplay1").GetComponent<Animator>(); //charDisplay.SetBool("flip", flip); } }
//method loads all necessary scripts, makes sure GameManager is a singleton, calls script spawning scene, food and sets score to 0 void Awake() { boardScript = GetComponent <BoardManager>(); foodScript = GetComponent <FoodScript>(); sceneLoader = GetComponent <LoadSceneOnClick>(); if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); boardScript.SetupScene(); foodScript.InvokeSpawnSpecialFood(); UpdateScore(0); }
public void ServerSelection() { //string servername = GetComponent<InputField>().text; string servername = selectionText.text; bool serverFound = false; if (servername != "") { try { PlayerInfo[] servers = netcontroller.GetServerListFromClient(false); int index = 0; foreach (PlayerInfo info in servers) { if (servername == info.Name) { netcontroller.ServerSelected(index); serverFound = true; LoadSceneOnClick scenechanger = GetComponent <LoadSceneOnClick>(); scenechanger.LoadByIndex(4); break; } index++; } } catch (Exception e) { Debug.Log(e.Message); } } if (!serverFound) { //invalid name, must choose another descText.text = "Please enter a valid name"; GetComponent <InputField>().text = ""; } }
void Start() { loadScene = GetComponent <LoadSceneOnClick>(); }
void Start() { timeStartSound.SetActive(true); timeEndSound.SetActive(false); loadSceneOnClick = this.GetComponent <LoadSceneOnClick>(); //Load scene on click is located on the time manager. }