Inheritance: MonoBehaviour
Exemplo n.º 1
0
    public void Start()
    {
        sceneSwitcher = gameObject.AddComponent <LoadSceneOnClick>();
        Button btn = button.GetComponent <Button>();

        btn.onClick.AddListener(TaskOnClick);
    }
Exemplo n.º 2
0
        public void GoToPhoto()
        {
            LoadSceneOnClick sceneLoader = FindObjectOfType <LoadSceneOnClick>();

            photoPreview.Photo = myPhoto.sprite;
            sceneLoader.FadeIntoScene("Slides");
        }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     load       = gameObject.GetComponent <LoadSceneOnClick>();
     creditList = new List <string>();
     creditText = gameObject.GetComponent <Text>();
     AddCredits();
     StartCredits();
 }//end of start
Exemplo n.º 4
0
    void Start()
    {
        audioSource     = GetComponent <AudioSource>();
        levelScript     = levelManager.GetComponent <LevelManager>();
        sceneLoadScript = levelManager.GetComponent <LoadSceneOnClick>();
        cameraScript    = cameraManager.GetComponent <CameraManager>();
        uiScript        = uiManager.GetComponent <UIManager>();

        startLocation = gameObject.transform.position;
    }
Exemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        Energy   = PlayerPrefs.GetFloat("Energy");
        Fullness = PlayerPrefs.GetFloat("Fullness");
        Hygiene  = PlayerPrefs.GetFloat("Hygiene");
        Fun      = PlayerPrefs.GetFloat("Fun");
        Training = PlayerPrefs.GetFloat("Training");
        EXP      = PlayerPrefs.GetInt("EXP");
        Level    = PlayerPrefs.GetInt("Level");
        dogtype  = PlayerPrefs.GetString("DogType");

        Debug.Log("EXP" + EXP);
        Debug.Log("Level" + Level);

        LoadSceneOnclick = GameObject.FindObjectOfType <LoadSceneOnClick>().GetComponent <LoadSceneOnClick>();
    }
Exemplo n.º 6
0
 private void CheckNetworkSelections()
 {
     if (localChose && opponentChose)
     {
         //move to next scene
         LoadSceneOnClick scenechanger = GetComponent <LoadSceneOnClick>();
         scenechanger.LoadByIndex(7);
         CancelInvoke();
     }
     else if (!opponentChose)
     {
         //popup
         waitPanel.SetActive(true);
         Invoke("SetTimeoutPanelToActive", 10);
     }
 }
Exemplo n.º 7
0
    void Populate()
    {
        GameObject newObject;

        for (int i = 0; i < numberToCreate; i++)
        {
            newObject = (GameObject)Instantiate(prefab, transform);     // transform is the parent
            //newObject.GetComponent<Button>().image.color = Random.ColorHSV();
            //newObject.GetComponentInChildren<Text>().text = "Level " + (i+1);
            newObject.GetComponentInChildren <Text>().text = " ";
            newObject.GetComponent <Button>().onClick.AddListener(delegate
            {
                LoadSceneOnClick click = new LoadSceneOnClick();
                click.LoadByIndex(i + 1);
            });
        }
    }
Exemplo n.º 8
0
 void Setup()
 {
     levelLoader = GameObject.FindObjectOfType <LoadSceneOnClick>();
     if (GameObject.FindGameObjectWithTag("Level") == true)
     {
         for (int i = 0; i < player.Length; i++)
         {
             player[i]      = (GameObject)Resources.Load(playerSelect[i], typeof(GameObject));
             player[i]      = Instantiate(player[i], spawnPos[i], player[i].transform.rotation) as GameObject;
             player[i].name = "Player " + (i + 1);
             //cam.m_Targets[i] = player[i].transform;
         }
         levelCanvas.SetActive(true);
     }
     else if (GameObject.Find("CharSelect") == true)
     {
         levelCanvas.SetActive(false);
         //charDisplay = GameObject.Find("CharacterDisplay1").GetComponent<Animator>();
         //charDisplay.SetBool("flip", flip);
     }
 }
Exemplo n.º 9
0
    //method loads all necessary scripts, makes sure GameManager is a singleton, calls script spawning scene, food and sets score to 0
    void Awake()
    {
        boardScript = GetComponent <BoardManager>();
        foodScript  = GetComponent <FoodScript>();
        sceneLoader = GetComponent <LoadSceneOnClick>();

        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);

        boardScript.SetupScene();
        foodScript.InvokeSpawnSpecialFood();
        UpdateScore(0);
    }
Exemplo n.º 10
0
    public void ServerSelection()
    {
        //string servername = GetComponent<InputField>().text;
        string servername  = selectionText.text;
        bool   serverFound = false;

        if (servername != "")
        {
            try
            {
                PlayerInfo[] servers = netcontroller.GetServerListFromClient(false);
                int          index   = 0;
                foreach (PlayerInfo info in servers)
                {
                    if (servername == info.Name)
                    {
                        netcontroller.ServerSelected(index);
                        serverFound = true;
                        LoadSceneOnClick scenechanger = GetComponent <LoadSceneOnClick>();
                        scenechanger.LoadByIndex(4);
                        break;
                    }
                    index++;
                }
            }
            catch (Exception e)
            {
                Debug.Log(e.Message);
            }
        }
        if (!serverFound)
        {
            //invalid name, must choose another
            descText.text = "Please enter a valid name";
            GetComponent <InputField>().text = "";
        }
    }
Exemplo n.º 11
0
 void Start()
 {
     loadScene = GetComponent <LoadSceneOnClick>();
 }
Exemplo n.º 12
0
 void Start()
 {
     timeStartSound.SetActive(true);
     timeEndSound.SetActive(false);
     loadSceneOnClick = this.GetComponent <LoadSceneOnClick>();  //Load scene on click is located on the time manager.
 }