void Start() { int i; List <string> patternsString; gameController = GetComponent <GameController>(); patternsString = LoadResources.LoadTxtAsListString("PatternLore"); manoeuvresLore = new List <Manoeuvre> (); for (i = 0; i < patternsString.Count; ++i) { manoeuvresLore.Add(Manoeuvre.Create(patternsString[i])); } patternsString = LoadResources.LoadTxtAsListString("PatternFoe"); manoeuvresEnemie = new List <Manoeuvre> (); for (i = 0; i < patternsString.Count; ++i) { manoeuvresEnemie.Add(Manoeuvre.Create(patternsString[i])); } patternsString = LoadResources.LoadTxtAsListString("PatternSpecialForce"); manoeuvresSpecialForce = new List <Manoeuvre> (); for (i = 0; i < patternsString.Count; ++i) { manoeuvresSpecialForce.Add(Manoeuvre.Create(patternsString[i])); } }