void Start()
    {
        int           i;
        List <string> patternsString;

        gameController = GetComponent <GameController>();

        patternsString = LoadResources.LoadTxtAsListString("PatternLore");
        manoeuvresLore = new List <Manoeuvre> ();

        for (i = 0; i < patternsString.Count; ++i)
        {
            manoeuvresLore.Add(Manoeuvre.Create(patternsString[i]));
        }

        patternsString   = LoadResources.LoadTxtAsListString("PatternFoe");
        manoeuvresEnemie = new List <Manoeuvre> ();

        for (i = 0; i < patternsString.Count; ++i)
        {
            manoeuvresEnemie.Add(Manoeuvre.Create(patternsString[i]));
        }

        patternsString         = LoadResources.LoadTxtAsListString("PatternSpecialForce");
        manoeuvresSpecialForce = new List <Manoeuvre> ();

        for (i = 0; i < patternsString.Count; ++i)
        {
            manoeuvresSpecialForce.Add(Manoeuvre.Create(patternsString[i]));
        }
    }