//////////////// public override void OnInitializeMe() { this.RandomSupportTextIdx = Main.rand.Next(UIModControlPanelTab.SupportMessages.Count); this.InitializeComponents(); LoadHooks.AddWorldUnloadEachHook(() => { this.RandomSupportTextIdx = Main.rand.Next(UIModControlPanelTab.SupportMessages.Count); this.SupportUrl?.SetText(UIModControlPanelTab.SupportMessages[this.RandomSupportTextIdx]); }); }
//// public void OnPostModsLoad() { if (!Main.dedServ) { LoadHooks.AddWorldUnloadEachHook(() => { this.Animations.Clear(); }); LoadHooks.AddModUnloadHook(() => { Main.OnTick -= AnimatedTextureManager._Update; }); } }
//////////////// public PaintLayer() { this.Colors = new Dictionary <ushort, IDictionary <ushort, Color> >(); this.Glows = new Dictionary <ushort, IDictionary <ushort, byte> >(); LoadHooks.AddWorldLoadEachHook(() => { Main.OnPreDraw += this.RefreshTilesOnMap; }); LoadHooks.AddWorldUnloadEachHook(() => { Main.OnPreDraw -= this.RefreshTilesOnMap; this.ClearTilesOnMap(); }); }
//////////////// internal LoadHelpers() { LoadHooks.AddWorldLoadEachHook(() => { this.WorldStartupDelay = 0; }); LoadHooks.AddWorldUnloadEachHook(() => { this.WorldStartupDelay = 0; this.IsClientPlaying_Hackish = false; }); LoadHooks.AddPostWorldUnloadEachHook(() => { // Redundant? this.WorldStartupDelay = 0; this.IsClientPlaying_Hackish = false; }); }
//////////////// public InventoryUI() : base() { var mymod = ExtensibleInventoryMod.Instance; this.ButtonBookTex = ModContent.GetTexture("Terraria/Item_531"); // Spell Tome this.ButtonBookDimTex = ModContent.GetTexture("Terraria/Item_1313"); // Book of Skulls this.ButtonBookLitTex = ModContent.GetTexture("Terraria/Item_1336"); // Golden Shower this.ButtonPageRightTex = mymod.GetTexture("UI/ButtonRight"); this.ButtonPageLeftTex = mymod.GetTexture("UI/ButtonLeft"); this.ButtonPageAddTex = mymod.GetTexture("UI/ButtonAdd"); this.ButtonPageSubTex = mymod.GetTexture("UI/ButtonSub"); LoadHooks.AddWorldUnloadEachHook(() => { this.ButtonBooks = null; }); }
//////////////// internal InboxControl() { if (Main.netMode == 2) { return; } var mymod = ModHelpersMod.Instance; this.Icon = mymod.GetTexture("Internals/Inbox/MiniIcon"); this.IconLit = mymod.GetTexture("Internals/Inbox/MiniIconLit2"); this.ArrowLeft = mymod.GetTexture("Internals/Inbox/ArrowLeft"); this.ArrowRight = mymod.GetTexture("Internals/Inbox/ArrowRight"); this.MessageScrollPos = this.Messages.Current; LoadHooks.AddWorldUnloadEachHook(this.OnWorldExit); }
internal void OnModLoad() { LoadHooks.AddPostModLoadHook(() => { var hook = new CustomTimerAction(delegate() { if (Main.netMode == 1) { return; } this.ExpireCurrentWorldInSession(ResetModeMod.Instance); }); TimeLimitAPI.AddCustomAction("reset", hook); this.Load(); this.LoadRewards(); }); LoadHooks.AddPostWorldLoadEachHook(delegate { var mymod = ResetModeMod.Instance; if (mymod.Config.AutoStartSession) { if (Main.netMode == 0 || Main.netMode == 2) { this.StartSession(); } } this.IsWorldInPlay = true; }); LoadHooks.AddWorldUnloadEachHook(() => { this.IsWorldInPlay = false; }); LoadHooks.AddPostWorldUnloadEachHook(() => { var mymod = ResetModeMod.Instance; if (mymod.Config.DebugModeInfo) { LogHelpers.Alert("(In promise) - Unloading world..."); } this.IsExiting = false; if (mymod.CurrentNetMode == 0 || mymod.CurrentNetMode == 2) { if (mymod.Config.DeleteAllWorldsBetweenGames) { if (this.Data.AwaitingNextWorld) { this.ClearAllWorlds(); } } this.Save(); } CustomLoadHooks.TriggerHook(ResetModeMod.WorldExitValidator, ResetModeMod.MyValidatorKey); }); }
//////////////// internal LogHelpers() { this.Reset(); LoadHooks.AddWorldUnloadEachHook(this.OnWorldExit); }