//////////////// public override void Load() { InvasionLogic.ModLoad(); LoadHooks.AddPostWorldUnloadEachHook(() => { try { var myworld = ModContent.GetInstance <DynamicInvasionsWorld>(); myworld.Uninitialize(); } catch { } }); }
//////////////// internal LoadHelpers() { LoadHooks.AddWorldLoadEachHook(() => { this.WorldStartupDelay = 0; }); LoadHooks.AddWorldUnloadEachHook(() => { this.WorldStartupDelay = 0; this.IsClientPlaying_Hackish = false; }); LoadHooks.AddPostWorldUnloadEachHook(() => { // Redundant? this.WorldStartupDelay = 0; this.IsClientPlaying_Hackish = false; }); }
public override void Load() { LoadHooks.AddPostWorldUnloadEachHook(() => { try { var myworld = ModContent.GetInstance <RewardsWorld>(); myworld.Logic = null; } catch { } }); DataDumper.SetDumpSource("Rewards", () => { if (Main.netMode == 2) { return(" No 'current player' for server"); } if (Main.myPlayer < 0 || Main.myPlayer >= Main.player.Length || Main.LocalPlayer == null || !Main.LocalPlayer.active) { return(" Invalid player data"); } var myplayer = (RewardsPlayer)TmlHelpers.SafelyGetModPlayer(Main.LocalPlayer, this, "RewardsPlayer"); return(" IsFullySynced: " + myplayer.IsFullySynced); }); }
//////////////// internal void OnPostModsLoad() { LoadHooks.AddPostWorldUnloadEachHook(() => { this.PlayerIds = new Dictionary <int, string>(); }); }
internal void OnModLoad() { LoadHooks.AddPostModLoadHook(() => { var hook = new CustomTimerAction(delegate() { if (Main.netMode == 1) { return; } this.ExpireCurrentWorldInSession(ResetModeMod.Instance); }); TimeLimitAPI.AddCustomAction("reset", hook); this.Load(); this.LoadRewards(); }); LoadHooks.AddPostWorldLoadEachHook(delegate { var mymod = ResetModeMod.Instance; if (mymod.Config.AutoStartSession) { if (Main.netMode == 0 || Main.netMode == 2) { this.StartSession(); } } this.IsWorldInPlay = true; }); LoadHooks.AddWorldUnloadEachHook(() => { this.IsWorldInPlay = false; }); LoadHooks.AddPostWorldUnloadEachHook(() => { var mymod = ResetModeMod.Instance; if (mymod.Config.DebugModeInfo) { LogHelpers.Alert("(In promise) - Unloading world..."); } this.IsExiting = false; if (mymod.CurrentNetMode == 0 || mymod.CurrentNetMode == 2) { if (mymod.Config.DeleteAllWorldsBetweenGames) { if (this.Data.AwaitingNextWorld) { this.ClearAllWorlds(); } } this.Save(); } CustomLoadHooks.TriggerHook(ResetModeMod.WorldExitValidator, ResetModeMod.MyValidatorKey); }); }