示例#1
0
    public void WinGold()
    {
        int gold = (int)PhotonNetwork.LocalPlayer.CustomProperties["gold"];

        Debug.Log("Old gold: " + gold);
        if (monsterType == "Gor")
        {
            gold += 2;
        }
        else if (monsterType == "Skral")
        {
            gold += 4;
        }
        else
        {
            gold += 6;
        }
        PhotonHashtable h = new PhotonHashtable();

        h.Add("gold", gold);
        PhotonNetwork.LocalPlayer.SetCustomProperties(h);
        Debug.Log("New gold: " + gold);
        LoadGame loading = new LoadGame();

        loading.LoadGameScene();
    }
示例#2
0
    public void WinWillpower()
    {
        int wp = (int)PhotonNetwork.LocalPlayer.CustomProperties["wp"];

        Debug.Log("Old WP: " + wp);
        if (monsterType == "Gor")
        {
            wp += 2;
        }
        else if (monsterType == "Skral")
        {
            wp += 4;
        }
        else
        {
            wp += 6;
        }
        PhotonHashtable h = new PhotonHashtable();

        h.Add("wp", wp);
        PhotonNetwork.LocalPlayer.SetCustomProperties(h);
        Debug.Log("New WP: " + wp);
        LoadGame loading = new LoadGame();

        loading.LoadGameScene();
    }
示例#3
0
    void buyStore()
    {
        int i               = (int)PhotonNetwork.CurrentRoom.CustomProperties["CurrentPlayerIndex"];
        int gold            = (int)PhotonNetwork.PlayerList[i].CustomProperties["gold"];
        int wineSkinNum     = getObjectInt(GameObject.Find("WineSkinNumber"));
        int ShieldNumber    = getObjectInt(GameObject.Find("ShieldNumber"));
        int FalconNumber    = getObjectInt(GameObject.Find("FalconNumber"));
        int BowNumber       = getObjectInt(GameObject.Find("BowNumber"));
        int HelmNumber      = getObjectInt(GameObject.Find("HelmNumber"));
        int TelescopeNumber = getObjectInt(GameObject.Find("TelescopeNumber"));
        int StrengthNumber  = getObjectInt(GameObject.Find("StrengthNumber"));

        List <int> totalObj = new List <int> {
            wineSkinNum, ShieldNumber, FalconNumber, BowNumber, HelmNumber, TelescopeNumber, StrengthNumber
        };
        int  cost      = 0;
        bool notEnough = false;

        foreach (var num in totalObj)
        {
            cost += num * 2;
            if (cost > gold)
            {
                notEnough = true;
                setActiveTrue(storePopup, 3);
            }
        }
        if (!notEnough)
        {
            int sp        = (int)PhotonNetwork.PlayerList[i].CustomProperties["sp"];
            int wineskin  = (int)PhotonNetwork.PlayerList[i].CustomProperties["wineskin"];
            int shield    = (int)PhotonNetwork.PlayerList[i].CustomProperties["shield"];
            int bow       = (int)PhotonNetwork.PlayerList[i].CustomProperties["bow"];
            int falcon    = (int)PhotonNetwork.PlayerList[i].CustomProperties["falcon"];
            int telescope = (int)PhotonNetwork.PlayerList[i].CustomProperties["telescope"];
            int helm      = (int)PhotonNetwork.PlayerList[i].CustomProperties["helm"];

            int             newGoldAmount = gold - cost;
            PhotonHashtable p             = new PhotonHashtable();
            p.Add("sp", sp + StrengthNumber);
            p.Add("gold", newGoldAmount);
            p.Add("wineskin", wineskin + wineSkinNum);
            p.Add("shield", shield + ShieldNumber);
            p.Add("falcon", bow + BowNumber);
            p.Add("bow", falcon + FalconNumber);
            p.Add("telescope", telescope + TelescopeNumber);
            p.Add("helm", helm + HelmNumber);
            PhotonNetwork.PlayerList[i].SetCustomProperties(p);
            LoadGame loading = new LoadGame();
            loading.LoadGameScene();
        }
    }
示例#4
0
    public IEnumerator FightSceneLoaded(string s)
    {
        yield return(new WaitUntil(() => SceneManager.GetActiveScene().name == "FightScene"));

        Debug.Log("In FightSceneLoaded!!!");
        Sprite newSprite = Resources.Load <Sprite>(s + "Icon");

        GameObject.Find("CurrentPlayerPic").GetComponent <SpriteRenderer>().sprite = newSprite;
        this.heroDice       = GameObject.Find("HeroDice").GetComponent <Dice>();
        this.monsterDice    = GameObject.Find("MonsterDice").GetComponent <Dice>();
        this.flipDiceButton = GameObject.Find("FlipDiceButton");
        Debug.Log("fight scene loaded");
        this.roundOverPanel     = GameObject.Find("RoundOverPanel");
        this.heroWinnerPanel    = GameObject.Find("HeroWinnerPanel");
        this.monsterWinnerPanel = GameObject.Find("MonsterWinnerPanel");
        this.outOfHoursPanel    = GameObject.Find("OutOfHoursPanel");
        Button yes = GameObject.Find("PlayAnotherButton").GetComponent <Button>();
        Button no  = GameObject.Find("ExitFightButton").GetComponent <Button>();
        Button ok1 = GameObject.Find("OKButton1").GetComponent <Button>();
        Button ok2 = GameObject.Find("OKButton2").GetComponent <Button>();
        //Button ok3 = GameObject.Find("OKButton3").GetComponent<Button>();
        Button wpPrize   = GameObject.Find("WpPrizeButton").GetComponent <Button>();
        Button goldPrize = GameObject.Find("GoldPrizeButton").GetComponent <Button>();

        LoadGame l = GameObject.Find("LoadGameFromFight").GetComponent <LoadGame>();

        wpPrize.onClick.AddListener(() => WinWillpower());
        goldPrize.onClick.AddListener(() => WinGold());

        this.useShieldButton = GameObject.Find("UseShieldButton").GetComponent <Button>();
        this.useShieldButton.onClick.AddListener(() => UseShield());

        useHelmButton = GameObject.Find("UseHelmButton").GetComponent <Button>();
        useHelmButton.onClick.AddListener(() => UseHelm());

        this.useBrewButton = GameObject.Find("UseBrewButton").GetComponent <Button>();
        this.useBrewButton.onClick.AddListener(() => UseBrew());

        this.useRunestonesButton = GameObject.Find("UseRunestonesButton").GetComponent <Button>();
        this.useRunestonesButton.onClick.AddListener(() => UseRunestones());

        no.onClick.AddListener(() => GameObject.Find(s).GetComponent <Hero>().UpdateTimeTrack(this.hoursUsed[0]));
        no.onClick.AddListener(() => this.DestroyFightController());
        no.onClick.AddListener(() => l.LoadGameScene());
        ok1.onClick.AddListener(() => GameObject.Find(s).GetComponent <Hero>().UpdateTimeTrack(this.hoursUsed[0]));
        ok1.onClick.AddListener(() => GameObject.Find(s).GetComponent <Hero>().endTurn());
        ok1.onClick.AddListener(() => l.LoadGameScene());
        ok1.onClick.AddListener(() => this.DestroyFightController());
        ok2.onClick.AddListener(() => GameObject.Find(s).GetComponent <Hero>().UpdateTimeTrack(this.hoursUsed[0]));
        ok2.onClick.AddListener(() => this.DestroyFightController());
        ok2.onClick.AddListener(() => l.LoadGameScene());
        wpPrize.onClick.AddListener(() => GameObject.Find(s).GetComponent <Hero>().UpdateTimeTrack(this.hoursUsed[0]));
        wpPrize.onClick.AddListener(() => this.DestroyFightController());
        goldPrize.onClick.AddListener(() => GameObject.Find(s).GetComponent <Hero>().UpdateTimeTrack(this.hoursUsed[0]));
        goldPrize.onClick.AddListener(() => this.DestroyFightController());

        yes.onClick.AddListener(() => this.PlayRound());
        this.roundOverPanel.SetActive(false);
        this.heroWinnerPanel.SetActive(false);
        this.monsterWinnerPanel.SetActive(false);
        this.outOfHoursPanel.SetActive(false);
        this.useShieldButton.gameObject.SetActive(false);
        useHelmButton.gameObject.SetActive(false);
        this.useBrewButton.gameObject.SetActive(false);
        this.useRunestonesButton.gameObject.SetActive(false);

        PlayRound();
    }
示例#5
0
    void quitStore()
    {
        LoadGame loading = new LoadGame();

        loading.LoadGameScene();
    }