/// <summary> /// This is called by Antura controller with the change state event to apply any /// needed interactions. /// </summary> /// <param name="eState">Current state for Antura</param> private void AnturaInteractions(AnturaContollerState eState) { if (eState == AnturaContollerState.BARKING) //Antura scared the LL { AnturaReachedLetter(); } else if (eState == AnturaContollerState.COMINGBACK) //Antura is returning to his place { if (m_LetterObjectView.GetState() != LLAnimationStates.LL_tickling) //if the LL is tickling antura didn't reach it (fix) { AnturaGoingAway(); } } }