private void setupInerpolators()
        {
            linearInterpolator.SetupInterpolator(
                startAngleR,
                startAngleP,
                startAngleY,
                endAngleR,
                endAngleP,
                endAngleY,
                startPositionX,
                startPositionY,
                startPositionZ,
                endPositionX,
                endPositionY,
                endPositionZ,
                startQuaternion,
                endQuaternion);

            sphericalLinearInterpolator.SetupInterpolator(
                startQuaternion,
                endQuaternion
                );
        }