private void setupInerpolators() { linearInterpolator.SetupInterpolator( startAngleR, startAngleP, startAngleY, endAngleR, endAngleP, endAngleY, startPositionX, startPositionY, startPositionZ, endPositionX, endPositionY, endPositionZ, startQuaternion, endQuaternion); sphericalLinearInterpolator.SetupInterpolator( startQuaternion, endQuaternion ); }