void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            GameObject line = Instantiate(linePrefab);
            activeLine = line.GetComponent <LineBehaviour> ();
            coolOff    = false;
        }

        if (activeLine != null && inkBottle.value > 1 && !coolOff)
        {
            Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            activeLine.updateLine(mousePosition);
            inkBottle.value -= decreasingSpeed * Time.deltaTime;
        }

        /*else
         * {
         *  if (inkBottle.value < inkBottle.maxValue && coolOff)
         *      inkBottle.value += increasingSpeed * Time.deltaTime;
         * }*/

        if (Input.GetMouseButtonUp(0))
        {
            activeLine = null;
            coolOff    = false;
            StartCoroutine(coolOffStarter());
            Camera.main.GetComponent <CameraBehaviour>().cameraFollow();
            if (shipRb.isKinematic)
            {
                shipRb.bodyType = RigidbodyType2D.Dynamic;
            }
        }
    }
示例#2
0
    void Update()
    {
        audioSource.GetSpectrumData(samples, 0, FFTWindow.Blackman);

        if (activeLine != null)
        {
            float samplesSum = 0;
            for (int i = 0; i < 4; i++)
            {
                samplesSum += samples[i];
            }

            graphPointY   = (samplesSum) * graphMagnitude;
            graphPointX   = Mathf.Max(shipRb.velocity.x, graphPointY);
            graphPosition = new Vector2(graphPosition.x + (graphPointX * Time.deltaTime),
                                        Mathf.Lerp(graphPosition.y, graphPointY, yLerpingSpeed * Time.deltaTime));
            activeLine.updateLine(graphPosition);
        }
    }
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            line       = Instantiate(linePrefab, mousePosition, Quaternion.identity);
            activeLine = line.GetComponent <LineBehaviour> ();
        }

        if (activeLine != null)
        {
            Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            activeLine.updateLine(mousePosition);
        }

        if (Input.GetMouseButtonUp(0))
        {
            activeLine = null;
            Destroy(line);
        }
    }
示例#4
0
 void Update()
 {
     if (Input.touchCount > 0)
     {
         Touch   touch         = Input.GetTouch(0);
         Vector2 touchPosition = Camera.main.ScreenToWorldPoint(touch.position);
         if (touch.phase == TouchPhase.Began)
         {
             line       = Instantiate(linePrefab, touchPosition, Quaternion.identity);
             activeLine = line.GetComponent <LineBehaviour> ();
         }
         else if (touch.phase == TouchPhase.Moved)
         {
             activeLine.updateLine(touchPosition);
         }
         else if (touch.phase == TouchPhase.Ended)
         {
             activeLine = null;
             Destroy(line);
         }
     }
 }
示例#5
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            GameObject line = Instantiate(linePrefab);
            activeLine = line.GetComponent <LineBehaviour> ();
        }

        if (activeLine != null)
        {
            Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            activeLine.updateLine(mousePosition);
        }

        if (Input.GetMouseButtonUp(0))
        {
            activeLine = null;
            Camera.main.GetComponent <CameraBehaviour>().cameraFollow();
            if (shipRb.isKinematic)
            {
                shipRb.bodyType = RigidbodyType2D.Dynamic;
            }
        }
    }