public ShieldShatter(GameUnit owner) : base(owner) { m_skillController = new LimitedOpponentSkillTarget(1).Init(this, owner); m_name = "Shield Shatter"; m_targetType = ESkillTarget.SINGLE_ENEMY; }
public Attack(GameUnit owner) : base(owner) { m_skillController = new LimitedOpponentSkillTarget(1).Init(this, owner); m_name = "Attack"; m_targetType = ESkillTarget.SINGLE_ENEMY; }