public ShieldShatter(GameUnit owner) : base(owner)
 {
     m_skillController = new LimitedOpponentSkillTarget(1).Init(this, owner);
     m_name            = "Shield Shatter";
     m_targetType      = ESkillTarget.SINGLE_ENEMY;
 }
Beispiel #2
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 public Attack(GameUnit owner) : base(owner)
 {
     m_skillController = new LimitedOpponentSkillTarget(1).Init(this, owner);
     m_name            = "Attack";
     m_targetType      = ESkillTarget.SINGLE_ENEMY;
 }