private void Start() { lightPassive = LightPassive.instance; if (redirected) { Vector3 targetPos = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z); transform.forward = (targetPos - transform.position).normalized; } Destroy(gameObject, destroyTime); }
private void Awake() { if (instance == null) { instance = this; } if (instance != this) { Destroy(this); } //For Testing Purposes var temp = FindObjectsOfType <Melee>(); for (int i = 0; i < temp.Length; i++) { markedEnemies.Add(temp[i]); } }