private void OnTriggerEnter(Collider hit) { if (hit.gameObject.CompareTag("Shot")) { life.Altera(10); Destroy(hit.gameObject); } if (hit.gameObject.CompareTag("Lightning")) { life.Altera(20); Destroy(hit.gameObject); } if (hit.gameObject.CompareTag("Laser")) { life.Altera(30); } if (hit.gameObject.CompareTag("debuffGrapple")) { DebuffGrapple(); } if (hit.gameObject.CompareTag("debuffShoot")) { DebuffShoot(); } if (hit.gameObject.CompareTag("debuffMovement")) { DebuffMovement(); } }